Enchanting: Difference between revisions

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{{Toggle|Title='''Standard Enchanting Cards'''}}
{{Toggle|Title='''Standard Enchanting Cards'''}}


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{{Toggle|Title='''Additional Enchanting Cards'''}}
{{Toggle|Title='''Additional Enchanting Cards'''}}
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[[File:Hyper Energy.png|right|link=]]
[[File:Hyper Energy.png|right|link=]]
{{Toggle|Title='''Hyper Cards'''}}
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{{Toggle|Title='''Enchant Item Protection Cards'''}}
{{Toggle|Title='''Enchant Item Protection Cards'''}}
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{{Toggle|Title='''Enchant Chance Cards'''}}
{{Toggle|Title='''Enchant Chance Cards'''}}
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{{Toggle|Title='''Engine Cards'''}}
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{{Toggle|Title='''Radar Cards'''}}
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{{Toggle|Title='''Infinity Field Cards'''}}
{{Toggle|Title='''Infinity Field Cards'''}}
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Revision as of 00:14, 23 March 2024

This page contains all items used in enchanting and a Guide how to enchant.

Normal Cards

Dropped by a lot of mobs/bosses. Obtainable from Card Shop.

Energy Card.png

Standard Enchanting Cards

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Additional Enchanting Cards

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Hyper Cards

Dropped by a lot of mobs/bosses. Obtainable from War Point Shop, Gold Coin Shop and from Slotmachines.

Hyper Energy.png

Hyper Cards

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Hyper Cards have better function than normal cards (e.g. Normal Energy Card gives Energy +200, when Hyper Energy Card gives Energy +400).

Note: Usable only on Enchant upgrade level 10 (e10) and above.


All hyper cards got their better variant with additional enchanting chances. You can upgrade them from 2,5% to higher percentage with Hyper Improvement Card (HIC) in Factory You can use Ancient Matter in crafting recipe to get more crafting success percentage. Hyper Improvement Cards are dropped only by seasonal event mobs.

Materials Success Final
3728346419.png Hyper Defense Card [+2,5%] (x1) 3728346005.png Hyper Improvement Card (x1) 70% 3728345741.png Hyper Defense Card [+5%] (x1)
3728346419.png Hyper Defense Card [+2,5%] (x1) 3728346005.png Hyper Improvement Card (x1) 3737557289.png Ancient Matter (x1) 80% 3728345741.png Hyper Defense Card [+5%] (x1)
3728345741.png Hyper Defense Card [+5%] (x1) 3728346005.png Hyper Improvement Card (x1) 50% 3728345615.png Hyper Defense Card [+7,5%] (x1)
3728345741.png Hyper Defense Card [+5%] (x1) 3728346005.png Hyper Improvement Card (x1) 3737557289.png Ancient Matter (x1) 60% 3728345615.png Hyper Defense Card [+7,5%] (x1)
3728345615.png Hyper Defense Card [+7,5%] (x1) 3728346005.png Hyper Improvement Card (x1) 30% 3728345993.png Hyper Defense Card [+10%] (x1)
3728345615.png Hyper Defense Card [+7,5%] (x1) 3728346005.png Hyper Improvement Card (x1) 3737557289.png Ancient Matter (x1) 40% 3728345993.png Hyper Defense Card [+10%] (x1)

Note: Not usable on level 14 Enchant (e14).

Enchant Item Protection Cards

Hyper Enchant Item Protection.png

Those Cards, used with Enchant Cards, will protect the item from being destroyed. A failure in Enchant will set the item back to corresponding upgrade level. Some of the cards can be acquired from mobs/bosses, War Point Shop, Killmark Shop, Slotmachines or from CRP Shop.

Enchant Item Protection Cards

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Chance Cards

Enchant Chance.png

Cards that increases enchant probability. Some of the cards can be acquired from mobs/bosses, War Point Shop, Killmark Shop, Slotmachines or from CRP Shop.

Enchant Chance Cards

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Note: Item needs to be over enchant 7 to use Enchant Chances Cards.

Engine Cards

Engine Speed Card.png

Cards that are specially designed for Engine Enchanting. Obtainable from some mobs, Gold Coin Shop or from Green Slotmachine.

Engine Cards

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Note: Item can be destroyed even as its first enchant.

Radar Cards

Radar Perception Card.png

Cards that are specially designed for Radar Enchanting. Obtainable from some mobs, Gold Coin Shop or from Green Slotmachine.

Radar Cards

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Note: Item can be destroyed even as its first enchant.

Attachment Cards

Attachment Shield Card.png

Cards that are specially designed for Attachment Enchanting(e.g.Mega-Shield Generator (XXL), Carbon Intensification Coating (XXL)). They drop from mobs in Infinity Field maps and can be obtained from Green Slotmachine or from Gold Coin Shop.

Attachment Cards

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Note: Item can be destroyed even as its first enchant.

Infinity Field Accessory Cards

Siphon Probability Card.png

Cards that are specially designed for Infinity Field Accessorises: Siphon Module, Anti-Siphon Module, Reflection Module, Anti-Reflection Module, Emergency Repair Module. They drop from mobs in Infinity Field maps.

Infinity Field Cards

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Note: Item can be destroyed even as its first enchant.

Swift Enchant Cards

Swift Energy E7.png
Swift Energy E10.png
Swift e3 radar.png

Swift Enchant Cards, are cards that put your item to the corresponding enchant level right away. All hyper cards and additional cards got their corresponding swift card. You can choose from Swift Enchant E7 or E10 Cards. They have a 100% chance of success. You can get E7 cards from Card Shop. E10 Cards are dropped only by seasonal event mobs.

There are also Swift e3 Cards. They are used to get lvl 3 Enchantments to engines, radars or attachments. Obtainable from CRP Shop. They have a 100% chance of success.


Note: Swift Cards can only be used when your item is Enchant level 0 (clear) or any of the existing enchantments are the corresponding one with the swift card.

Enchant Reset Card

Enchant Reset.png

Enchant Card that can initialize an Enchanted item back to Enchant level 0 (clear). Obtainable from War Point Shop.

How to Enchant

You enchant items in Laboratory.

Enchant1.png Enchant2.png Enchant3.png

In general when enchanting, you should get 4 things:

  1. Item you want to Enchant
  2. Normal Card/Hyper Card/Hyper % Card
  3. Enchant Item Protection Card
  4. Chance Card


Basic Enchant probability of weapons/armors
Enchant level Chance
0-7 100%
8 70%
9 60%
10 50%
11 40%
12 30%
13 20%
14 10%
15 5%
Basic Enchant probability of Engine/Radar/Attachments/IF Accessories
Enchant level Chance
1 50%
2 40%
3 30%
4 20%
5 10%


Enchanting to E15 has maximum of 10% Chances.
When enchanting from e14 to e15 you can only use normal hyper cards (Hyper % Cards can't be used).








See also: Gambling