Infinity Field

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Infinity Field Facility.png

Whilte the ATUM Research Institute was working on the Infinity Project for efficient space travel and exploration, the warp station was hacked by a remnant Shrines' covert unit. Soon after it was hacked, access to unknown areas were discovered. This discovery lead to the deployment of pilots to investigate and secure these areas, unaware of what they will be faced against.


  • The Infinity Field have different restrictions such as limited daily access or 60 level requirement.
  • When you want to leave Infinity Field area, press B + Enter to stop your gear and press the Resign button to leave Infinity Field.
  • You can access Infinity Field multiple times thru a day with Infinity Field Access Card. You can acquire it from Blue Slotmachine or Infinity Field Vendor.
  • You can exchange your Orbs for special items in Infinity Field Vendor.

Areas

Currently Infinity Field offers three different areas.


Kreacian Holy Lands
Expand


The Hydrogen Driver
Expand


Survival Abyss
Expand

Difficulty

After creating a waiting room, you can adjust step difficulty level, from minimum 0 (easiest), to maximum of 50 (hardest). Default step difficulty level is 25.
Higher levels include more difficult mobs and bosses (or more mobs and bosses), but offer better experience rate and better probability for dropping an items.

Level Experience Probability Item Amount
1 +21% +21% +21%
2 +24% +24% +24%
3 +27% +27% +27%
4 +30% +30% +30%
5 +33% +33% +33%
6 +36% +36% +36%
7 +39% +39% +39%
8 +42% +42% +42%
9 +45% +45% +45%
10 +48% +48% +48%
11 +51% +51% +51%
12 +54% +54% +54%
13 +57% +57% +57%
14 +60% +60% +60%
15 +63% +63% +63%
16 +66% +66% +66%
17 +69% +69% +69%
18 +72% +72% +72%
19 +75% +75% +75%
20 +78% +78% +78%
21 +81% +81% +81%
22 +84% +84% +84%
23 +87% +87% +87%
24 +90% +90% +90%
25 +100% +100% +100%
26 +110% +110% +110%
27 +113% +113% +113%
28 +116% +116% +116%
29 +119% +119% +119%
30 +122% +122% +122%
31 +125% +125% +125%
32 +128% +128% +128%
33 +131% +131% +131%
34 +134% +134% +134%
35 +137% +137% +137%
36 +140% +140% +140%
37 +143% +143% +143%
38 +146% +146% +146%
39 +149% +149% +149%
40 +159% +159% +159%
41 +163% +163% +163%
42 +170% +170% +170%
43 +173% +173% +173%
44 +180% +180% +180%
45 +183% +183% +183%
46 +190% +190% +190%
47 +193% +193% +193%
48 +200% +200% +200%
49 +203% +203% +203%
50 +219% +219% +219%


Orbs

Orbs are dropped from mobs in Infinity Field. Can be also obtained from Slotmachines. Exchange your Orbs for special items in Infinity Field Vendor.

3737578475.png Solar Orb
3737578493.png Quasar Orb
3737578487.png Galaxy Orb
3737578441.png Supercluster Orb

Modules

IF Modules can be bought From Infinity Field Vendor or obtained from Green Slotmachine.

3737576621.png Siphon Module

Heals you, prioritizing energy, for 30% of the damage with 5% chance for every damage you deal. Drain Probability and Absorbing Amount can be increased via upgrades. There is no cool down for it and it becomes active the moment you equip it.

3737576615.png Reflection Module

Reflects enemy attacks with 60% of the damage you were dealt with 20% chance. The damage reflected doesn't get reduced with defense and can't be evaded. Reflection Chance and Reflected Attack Damage can be increased via upgrades. To use the module you need to equip it and also drag it into your skill bar and activate it from there. The active duration of the effect is 30 seconds, doesn't get reset when you die. The cooldown time is 15 minutes and it needs to be equipped to cool down.

3737576633.png Anti-Siphon Module

If the gear shooting you is using Siphon Module and the effect of it was to be triggered, there's a 30% chance it won't be triggered if you're using Anti-Siphon Module. Drain Resist Probability can be increased via upgrades. There is no cooldown for it and it becomes active the moment you equip it.

3737576627.png Anti-Reflect Module

If the gear you're shooting has Reflection Module active and the effect of it was to be triggered, there's a 30% chance it won't be triggered if you're using Anti-Reflect Module. Reflect Resist Probability can be increased via upgrades. There is no cooldown for it and it becomes active the moment you equip it.

3737576833.png Emergency Repair Module

Heals the gear for 3000 energy and 3000 shield points. Energy and Shield heal amount can be increased via upgrades. To use the module you need to equip it and also drag it into your skill bar and activate it from there. The active duration of the effect is 30 seconds, doesn't get reset when you die. The cooldown time is 15 minutes and it needs to be equipped to cool down.

Cards

Cards shown below are specially designed for Infinity Field Accessorises. They drop from mobs in Infinity Field.

3737576593.png Emergency Repair Shield Booster
3737576683.png Emergency Repair Energy Booster
3737576701.png Siphon Probability Card
3737576643.png Anti-Siphon Probability Card
3737576695.png Reflect Probability Card
3737576495.png Anti-Reflect Probability Card
3737576725.png Siphon Power Card
3737576643.png Anti-Siphon Probability Card


Cards that are specially designed for Attachment Enchanting(e.g.Mega-Shield Generator (XXL), Carbon Intensification Coating (XXL)). They drop from mobs in Infinity Field and can be obtained from Green Slotmachine or from Gold Coin Shop.

3737576581.png Attachment Shield Card
3737576607.png Attachment Energy Card

Weapons

Standard

Set of standard weapons acquired from Infinity Field bosses.

3737552790.png

Volcanic Ash

Type Gatling Type
GEAR Type BG IG MG
Required Level [65]
Attack Power (17 ~ 29) X (4 X 1)
Attack Power/s 136 ~ 232
Accuracy 100.00%
Pierce 0.00%
Range 720m
Reattack Time 0.50s
Overheat Time 21.00s
Weight 120kg

3737552711.png

Lightning Viper

Type Vulcan type
GEAR Type BG IG MG
Required Level [65]
Attack Power (17 ~ 36) X (4 X 1)
Attack Power/s 113 ~ 240
Accuracy 95.00%
Pierce 0.00%
Range 700m
Reattack Time 0.60s
Overheat Time 25.00s
Weight 120kg

3737551924.png

Hyper Drive

Type Rifle type
GEAR Type BG IG MG
Required Level [65]
Attack Power (44 ~ 58) X (2 X 1)
Attack Power/s 160 ~ 211
Accuracy 100.00%
Pierce 0.00%
Range 720m
Reattack Time 0.55s
Overheat Time 24.00s
Weight 120kg

3737558864.png

Asteroid Cluster

Type Cannon
GEAR Type A-Gear
Required Level [60]
Attack Power (130 ~ 165) X (1 X 1)
Attack Power/s 289 ~ 367
Accuracy 85.00%
Pierce 0.00%
Range 1200m
Reattack Time 0.45s
Overheat Time 28.00s
Weight 100kg

Drops from

Expand

Advanced

Set of advanced weapons acquired from Infinity Field bosses.

3738528135.png

Supernova

Type Missile type
GEAR Type BG IG MG
Required Level [60]
Attack Power (134 ~ 178) X (4 X 1)
Attack Power/s 384 ~ 507
Accuracy 100.00%
Pierce 0.00%
Range 4000m
Reattack Time 1.40s
Valid Angle
Speed 550m/s
Induction Rate 110°/s
Explosion Radius 0m
Weight 310kg

3738528153.png

Meteor Shower

Type Missile type
GEAR Type B-Gear
Required Level [60]
Attack Power (169 ~ 215) X (2 X 2)
Attack Power/s 376 ~ 478
Accuracy 80.00%
Pierce 10.00%
Range 4000m
Reattack Time 1.80s
Valid Angle
Speed 400m/s
Induction Rate 150°/s
Explosion Radius 0m
Weight 370kg

3738528147.png

Invading Force

Type Missile type
GEAR Type I-Gear
Required Level [60]
Attack Power (137 ~ 179) X (2 X 3)
Attack Power/s 457 ~ 597
Accuracy 108.00%
Pierce 0.00%
Range 4000m
Reattack Time 1.80s
Valid Angle
Speed 480m/s
Induction Rate 120°/s
Explosion Radius 0m
Weight 310kg

3738528215.png

Red Mist

Type Bundle type
GEAR Type A-Gear
Required Level [65]
Attack Power (155 ~ 200) X (4 X 1)
Attack Power/s 310 ~ 400
Accuracy 90.00%
Pierce 0.00%
Range 4000m
Reattack Time 2.00s
Valid Angle
Speed 1000m/s
Induction Rate 0°/s
Explosion Radius 100m
Weight 340kg

Drops from

Expand

Armors

All below armors can be acquired as drop from SHADE Monsters (IF3 - Survival Abyss). Additionally they can be bought from CRP Shop.

3738253829.png

Caim Veil

GEAR Type B-Gear
Required Level [90]
Weight 700kg
Function
Energy (Capacity) +3279
Shield (Capacity) +3461
Defense (Std) +19.22%
Defense (Adv) +19.22%

3738253741.png

Andras Binder

GEAR Type I-Gear
Required Level [90]
Weight 700kg
Function
Energy (Capacity) +3006
Shield (Capacity) +3279
Defense (Std) +19.22%
Defense (Adv) +19.22%

3738254301.png

Berith Defender

GEAR Type M-Gear
Required Level [90]
Weight 700kg
Function
Energy (Capacity) +3006
Shield (Capacity) +3461
Defense (Std) +19.22%
Defense (Adv) +19.22%

3738253461.png

Eligor Guarder

GEAR Type A-Gear
Required Level [90]
Weight 700kg
Function
Energy (Capacity) +5111
Shield (Capacity) +5411
Defense (Std) +19.22%
Defense (Adv) +19.22%