M-Gear Skills: Difference between revisions

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'''Attack'''
{| class="Skills mw-customtoggle-myDivision1"<!--                                                                  Fire Shot-->
| [[File:Fire Shot Skill Icon.png|link=]]
| Fire Shot
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision1" style="overflow-x:auto">
<div class="SkillDSC">Attack Power of your Standard Weapon is increased significantly.</div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Duration
! Recharge Time
! Function
! Price
|-
| 1
| 9
| 10
| 180.00s
| 170.00s
|
Weapon's Attack (min) (Std): +2.50%


Weapon's Attack (max) (Std): +2.50%
| [[File:SPI Icon.png|link=]]&nbsp;6,000&nbsp;&nbsp;&nbsp;&nbsp;
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| S_DURATION
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
{| class="Skills mw-customtoggle-myDivision2"<!--                                                                  Missile Shot-->
| [[File:Missile Shot Skill Icon.png|link=]]
| Missile Shot
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision2" style="overflow-x:auto">
<div class="SkillDSC">Attack Power of your Advanced Weapon is increased significantly.</div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Duration
! Recharge Time
! Function
! Price
|-
| 1
| 13
| 15
| 180.00s
| 170.00s
|
Weapon's Attack (min) (Adv): +5%
Weapon's Attack (max) (Adv): +5%
Adv Attack vs. Non-War Monster: +150%
| [[File:SPI Icon.png|link=]]&nbsp;8,000&nbsp;&nbsp;&nbsp;&nbsp;
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| S_DURATION
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
{| class="Skills mw-customtoggle-myDivision3"<!--                                                                  Concentration-->
| [[File:Concentration Skill Icon.png|link=]]
| Concentration
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision3" style="overflow-x:auto">
<div class="SkillDSC">Accuracy of both Weapons is increased significantly.</div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Duration
! Recharge Time
! Function
! Price
|-
| 1
| 20
| 15
| 180.00s
| 170.00s
|
Accuracy (Std): +3.92%
Accuracy (Adv): +3.92%
| [[File:SPI Icon.png|link=]]&nbsp;12,000&nbsp;&nbsp;
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| S_DURATION
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
{| class="Skills mw-customtoggle-myDivision4"<!--                                                                  Elevation-->
| [[File:Elevation Skill Icon.png|link=]]
| Elevation
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision4" style="overflow-x:auto">
<div class="SkillDSC">Increases the Advanced Weapon's Attack Power, Accuracy and gives some additional Pierce.<div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Duration
! Recharge Time
! Function
! Price
|-
| 1
| 40
| 50
| 300.00s
| 290.00s
|
Weapon's Attack (min) (Adv): +18%
Weapon's Attack (max) (Adv): +18%
Accuracy (Adv): +1.96%
Weapon's Attack (min) (Std): +15%
Weapon's Attack (max) (Std): +15%
| [[File:SPI Icon.png|link=]]&nbsp;14,000&nbsp;&nbsp;
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| S_DURATION
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
<br>
'''Defense'''
{| class="Skills mw-customtoggle-myDivision5"<!--  ############################################################    Defense Up-->
| [[File:Defense Up Skill Icon.png|link=]]
| Defense Up
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision5" style="overflow-x:auto">
<div class="SkillDSC">Significantly Increases your Gear's Defense.<div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Duration
! Recharge Time
! Function
! Price
|-
| 1
| 20
| 15
| 180.00s
| 170.00s
|
Defense (Std): +22.43%
Defense (Adv): +9.46
Pierce (Std): -6%
Pierce (Adv): -6%
| [[File:SPI Icon.png|link=]]&nbsp;12,000&nbsp;&nbsp;
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| S_DURATION
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
{| class="Skills mw-customtoggle-myDivision6"<!--                                                                  Evasion Up-->
| [[File:Evasion Up Skill Icon.png|link=]]
| Evasion Up
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision6" style="overflow-x:auto">
<div class="SkillDSC">Significantly Increases your Gear's Evasion.</div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Duration
! Recharge Time
! Function
! Price
|-
| 1
| 20
| 15
| 180.00s
| 170.00s
|
Evasion (Std): +4.43%
Evasion (Adv): +1.96%
| [[File:SPI Icon.png|link=]]&nbsp;12,000&nbsp;&nbsp;
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| S_DURATION
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
{| class="Skills mw-customtoggle-myDivision7"<!--                                                                  Healing Field-->
| [[File:Healing Field Skill Icon.png|link=]]
| Healing Field
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision7" style="overflow-x:auto">
<div class="SkillDSC">Restores Energy to everyone in the Formation.
Restriction:
* Cannot be used on Free For All maps
<div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Recharge Time
! Function
! Price
|-
| 1
| 21
| 70
| 1.00s
| Energy Repair: +100
| [[File:SPI Icon.png|link=]]&nbsp;12,000&nbsp;&nbsp;
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
{| class="Skills mw-customtoggle-myDivision8"<!--                                                                  Heal Target-->
| [[File:Heal Target Skill Icon.png|link=]]
| Heal Target
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision8" style="overflow-x:auto">
<div class="SkillDSC">Restores Energy on a single target.<div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Recharge Time
! Function
! Price
|-
| 1
| 20
| 30
| 1.00s
| Energy Repair: +350
| [[File:SPI Icon.png|link=]]&nbsp;12,000&nbsp;&nbsp;
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
{| class="Skills mw-customtoggle-myDivision9"<!--                                                                  Energizing Field-->
| [[File:Energizing Field Skill Icon.png|link=]]
| Energizing Field
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision9" style="overflow-x:auto">
<div class="SkillDSC">Restores Shield to everyone in the Formation.
Restriction:
* Cannot be used on Free For All maps
<div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Recharge Time
! Function
! Price
|-
| 1
| 21
| 70
| 1.00s
| Shield Charge: +200
| [[File:SPI Icon.png|link=]]&nbsp;12,000&nbsp;&nbsp;
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
{| class="Skills mw-customtoggle-myDivision10"<!--                                                                  Energize Target-->
| [[File:Energize Target Skill Icon.png|link=]]
| Energize Target
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision10" style="overflow-x:auto">
<div class="SkillDSC">Restores Shield on a single target.<div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Recharge Time
! Function
! Price
|-
| 1
| 20
| 30
| 1.00s
| Shield Charge: +400
| [[File:SPI Icon.png|link=]]&nbsp;12,000&nbsp;&nbsp;
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
{| class="Skills mw-customtoggle-myDivision11"<!--                                                                  Raging Fire-->
| [[File:Raging Fire Skill Icon.png|link=]]
| Raging Fire
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision11" style="overflow-x:auto">
<div class="SkillDSC">Increases the Attack Power of all Formation members within your map.
Restriction:
* Cannot be used on Free For All maps
<div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Duration
! Recharge Time
! Function
! Price
|-
| 1
| 14
| 20
| 180.00s
| 170.00s
|
Weapon's Attack (min) (Std): +1%
Weapon's Attack (max) (Std): +1%
Weapon's Attack (min) (Adv): +1%
Weapon's Attack (max) (Adv): +1%
| [[File:SPI Icon.png|link=]]&nbsp;9,000&nbsp;&nbsp;&nbsp;&nbsp;
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| S_DURATION
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
{| class="Skills mw-customtoggle-myDivision12"<!--                                                                  Raging Defense-->
| [[File:Raging Defense Skill Icon.png|link=]]
| Raging Defense
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision12" style="overflow-x:auto">
<div class="SkillDSC">Increases the Defense of all Formation members within your map.
Restriction:
* Cannot be used on Free For All maps
<div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Duration
! Recharge Time
! Function
! Price
|-
| 1
| 14
| 20
| 180.00s
| 170.00s
|
Defense (Std): +1.65%
Defense (Adv): +1.65%
| [[File:SPI Icon.png|link=]]&nbsp;9,000&nbsp;&nbsp;&nbsp;&nbsp;
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| S_DURATION
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
{| class="Skills mw-customtoggle-myDivision13"<!--                                                                  Raging Evasion-->
| [[File:Raging Evasion Skill Icon.png|link=]]
| Raging Evasion
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision13" style="overflow-x:auto">
<div class="SkillDSC">Increases the Evasion of all Formation members within your map.
Restriction:
* Cannot be used on Free For All maps
<div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Duration
! Recharge Time
! Function
! Price
|-
| 1
| 14
| 20
| 180.00s
| 170.00s
|
Evasion (Std): +1.65%
Evasion (Adv): +1.65%
| [[File:SPI Icon.png|link=]]&nbsp;9,000&nbsp;&nbsp;&nbsp;&nbsp;
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| S_DURATION
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
{| class="Skills mw-customtoggle-myDivision14"<!--                                                                  Invincible-->
| [[File:Invincible Skill Icon.png|link=]]
| Invincible
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision14" style="overflow-x:auto">
<div class="SkillDSC">Gear becomes temporarily invincible. Due to Weapons system Power being diverted to maintain Defense, Attacks are forbidden while invincible.
Restriction:
* Cannot be used on Free For All maps
* Cannot be used in duels
</div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Duration
! Recharge Time
! Function
! Price
|-
| 1
| 60
| 100
| 8.00s
| 600.00s
| Damage is negated for certain amount of time
| [[File:SPI Icon.png|link=]]&nbsp;30,000&nbsp;&nbsp;
[[File:Special_Skill_Opening_Card_Icon.png|link=|Special Skill Opening Card]]
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| S_DURATION
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
<br>
'''Air'''
{| class="Skills mw-customtoggle-myDivision15"<!--  ###################################################################    Reverse Engine-->
| [[File:Reverse Engine Skill Icon.png|link=]]
| Reverse Engine
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision15" style="overflow-x:auto">
<div class="SkillDSC">Enables use of the M-Gear's unique reverse thrust engine.<div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Function
! Price
|-
| 1
| 40
| 6
| Enables Reverse Flight
| [[File:SPI Icon.png|link=]]&nbsp;14,000&nbsp;&nbsp;
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
<br>
'''Attribute'''
{| class="Skills mw-customtoggle-myDivision16"<!--          #################################################################  Fuel Replenish-->
| [[File:Fuel Replenish Skill Icon.png|link=]]
| Fuel Replenish
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision16" style="overflow-x:auto">
<div class="SkillDSC">Replenishes a target's Fuel.<div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Recharge Time
! Function
! Price
|-
| 1
| 10
| 30
| 2.50s
| Fuel Refill: +30
| [[File:SPI Icon.png|link=]]&nbsp;6,000&nbsp;&nbsp;&nbsp;&nbsp;
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
{| class="Skills mw-customtoggle-myDivision17"<!--                                                                  Smart SP-->
| [[File:Smart SP Skill Icon.png|link=]]
| Smart SP
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision17" style="overflow-x:auto">
<div class="SkillDSC">Refunds some of the Skill SP cost.<div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Duration
! Recharge Time
! Function
! Price
|-
| 1
| 22
| 10
| 180.00s
| 170.00s
| SP consumption decrease: +15%
| [[File:SPI Icon.png|link=]]&nbsp;13,000&nbsp;&nbsp;
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| S_DURATION
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
{| class="Skills mw-customtoggle-myDivision18"<!--                                                                  Call of Hero-->
| [[File:Call of Hero Skill Icon.png|link=]]
| Call of Hero
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision18" style="overflow-x:auto">
<div class="SkillDSC">After 5 seconds, one formation member will be summoned to your position.<div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Recharge Time
! Function
! Price
|-
| 1
| 110
| 150
| 2.00s
| Summon 1 formation member
| [[File:SPI Icon.png|link=]]&nbsp;14,000&nbsp;&nbsp;
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
{| class="Skills mw-customtoggle-myDivision19"<!--                                                                  Selling Shop -->
| [[File:Selling Shop Skill Icon.png|link=]]
| Selling Shop
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision19" style="overflow-x:auto">
<div class="SkillDSC">Open a Personal Selling Shop. A message will be displayed if opened at Global Market.</div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Function
! Price
|-
| 1
| 12
| 0
| Selling Shop
| [[File:SPI Icon.png|link=]]&nbsp;10
|}
</div>
{| class="Skills mw-customtoggle-myDivision20"<!--                                                                  Purchasing Shop-->
| [[File:Purchasing Shop Skill Icon.png|link=]]
| Purchasing Shop
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision20" style="overflow-x:auto">
<div class="SkillDSC">Open a Personal Purchasing Shop. A message will be displayed if opened at Global Market.</div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Function
! Price
|-
| 1
| 12
| 0
| Buying Shop
| [[File:SPI Icon.png|link=]]&nbsp;10
|}
</div>
{| class="Skills mw-customtoggle-myDivision21"<!--                                                                  Scanning-->
| [[File:Scanning Skill Icon.png|link=]]
| Scanning
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision21" style="overflow-x:auto">
<div class="SkillDSC">Gears in Invisible and Camouflage mode are revealed.<div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Duration
! Recharge Time
! Function
! Price
|-
| 1
| 35
| 15
| 10.00s
| 3.00s
| Any invisible GEARs within perception radar range are made visible
| [[File:SPI Icon.png|link=]]&nbsp;14,000&nbsp;&nbsp;
|}
</div>
{| class="Skills mw-customtoggle-myDivision22"<!--                                                                  Full Recovery-->
| [[File:Full Recovery Skill Icon.png|link=]]
| Full Recovery
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision22" style="overflow-x:auto">
<div class="SkillDSC">Energy, Shield, SP and Fuel of the selected gear will be fully recovered.
Restriction:
* Cannot be used on Free For All maps
* Cannot be used in duels
<div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Recharge Time
! Function
! Price
|-
| 1
| 70
| 0
| 1800.00s
| Designated GEAR is fully recovered.
| [[File:SPI Icon.png|link=]]&nbsp;40,000&nbsp;&nbsp;
[[File:Elite_Skill_Opening_Card_Icon.png|link=|Elite Skill Opening Card]]
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
{| class="Skills mw-customtoggle-myDivision23"<!--                                                                  Purify-->
| [[File:Purify Skill Icon.png|link=]]
| Purify
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision23" style="overflow-x:auto">
<div class="SkillDSC">All buffs of the target GEAR will be canceled.
Restriction:
* Cannot be used on Free For All maps
* Cannot be used in duels
<div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Recharge Time
! Function
! Price
|-
| 1
| 115
| 100
| 300.00s
| All active skills and buffs on the designated GEAR will be canceled.
Cooldown on target: 300.00s
| [[File:SPI Icon.png|link=]]&nbsp;15,000&nbsp;&nbsp;
[[File:Special_Skill_Opening_Card_Icon.png|link=|Special Skill Opening Card]]
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
{| class="Skills mw-customtoggle-myDivision24"<!--                                                                  Release-->
| [[File:Release Skill Icon.png|link=]]
| Release
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision24" style="overflow-x:auto">
<div class="SkillDSC">Debuff skills of the entire formation will be released.<div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Recharge Time
! Function
! Price
|-
| 1
| 60
| 50
| 15.00s
| All Debuff skills will be cancelled.
| [[File:SPI Icon.png|link=]]&nbsp;1,000&nbsp;&nbsp;&nbsp;&nbsp;
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
<!--
ADD ROW:
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| S_DURATION
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
ADD SKILL [CHANGE myDivision(ID) x2]:
{| class="Skills mw-customtoggle-myDivisionX"<!--                                                                  SKILL_NAME-->
| [[File:SKILL_NAME Skill Icon.png|link=]]
| SKILL_NAME
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivisionX" style="overflow-x:auto">
<div class="SkillDSC">S_DESCRIPTION<div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Duration
! Recharge Time
! Function
! Price
ALL:
{| class="Skills mw-customtoggle-myDivisionX"<!--                                                                  SKILL_NAME-->
| [[File:SKILL_NAME Skill Icon.png|link=]]
| SKILL_NAME
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivisionX" style="overflow-x:auto">
<div class="SkillDSC">S_DESCRIPTION<div>
{| class="SkillTable"
! Skill Level
! Requires Level
! SP (Skill Point)
! Duration
! Recharge Time
! Function
! Price
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| S_DURATION
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| S_DURATION
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
</div>
[[File:Final_Skill_Opening_Card_Icon.png|link=|Final Skill Opening Card]]
[[File:Special_Skill_Opening_Card_Icon.png|link=|Special Skill Opening Card]]
[[File:Elite_Skill_Opening_Card_Icon.png|link=|Elite Skill Opening Card]]
[[File:Elite_Skill_Strengthening_Card_Icon.png|link=|Elite Skill Strengthening Card]]

Revision as of 14:00, 27 February 2023

Attack

Fire Shot Skill Icon.png Fire Shot
Attack Power of your Standard Weapon is increased significantly.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 9 10 180.00s 170.00s

Weapon's Attack (min) (Std): +2.50%

Weapon's Attack (max) (Std): +2.50%

SPI Icon.png 6,000    
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI
Missile Shot Skill Icon.png Missile Shot
Attack Power of your Advanced Weapon is increased significantly.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 13 15 180.00s 170.00s

Weapon's Attack (min) (Adv): +5%

Weapon's Attack (max) (Adv): +5%

Adv Attack vs. Non-War Monster: +150%

SPI Icon.png 8,000    
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI
Concentration Skill Icon.png Concentration
Accuracy of both Weapons is increased significantly.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 20 15 180.00s 170.00s

Accuracy (Std): +3.92%

Accuracy (Adv): +3.92%

SPI Icon.png 12,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI
Elevation Skill Icon.png Elevation
Increases the Advanced Weapon's Attack Power, Accuracy and gives some additional Pierce.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 40 50 300.00s 290.00s

Weapon's Attack (min) (Adv): +18%

Weapon's Attack (max) (Adv): +18%

Accuracy (Adv): +1.96%

Weapon's Attack (min) (Std): +15%

Weapon's Attack (max) (Std): +15%

SPI Icon.png 14,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI


Defense

Defense Up Skill Icon.png Defense Up
Significantly Increases your Gear's Defense.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 20 15 180.00s 170.00s

Defense (Std): +22.43%

Defense (Adv): +9.46

Pierce (Std): -6%

Pierce (Adv): -6%

SPI Icon.png 12,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI
Evasion Up Skill Icon.png Evasion Up
Significantly Increases your Gear's Evasion.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 20 15 180.00s 170.00s

Evasion (Std): +4.43%

Evasion (Adv): +1.96%

SPI Icon.png 12,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI
Healing Field Skill Icon.png Healing Field
Restores Energy to everyone in the Formation.

Restriction:

  • Cannot be used on Free For All maps
Skill Level Requires Level SP (Skill Point) Recharge Time Function Price
1 21 70 1.00s Energy Repair: +100 SPI Icon.png 12,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI
Heal Target Skill Icon.png Heal Target
Restores Energy on a single target.
Skill Level Requires Level SP (Skill Point) Recharge Time Function Price
1 20 30 1.00s Energy Repair: +350 SPI Icon.png 12,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI
Energizing Field Skill Icon.png Energizing Field
Restores Shield to everyone in the Formation.

Restriction:

  • Cannot be used on Free For All maps
Skill Level Requires Level SP (Skill Point) Recharge Time Function Price
1 21 70 1.00s Shield Charge: +200 SPI Icon.png 12,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI
Energize Target Skill Icon.png Energize Target
Restores Shield on a single target.
Skill Level Requires Level SP (Skill Point) Recharge Time Function Price
1 20 30 1.00s Shield Charge: +400 SPI Icon.png 12,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI
Raging Fire Skill Icon.png Raging Fire
Increases the Attack Power of all Formation members within your map.

Restriction:

  • Cannot be used on Free For All maps
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 14 20 180.00s 170.00s

Weapon's Attack (min) (Std): +1%

Weapon's Attack (max) (Std): +1%

Weapon's Attack (min) (Adv): +1%

Weapon's Attack (max) (Adv): +1%

SPI Icon.png 9,000    
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI
File:Raging Defense Skill Icon.png Raging Defense
Increases the Defense of all Formation members within your map.

Restriction:

  • Cannot be used on Free For All maps
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 14 20 180.00s 170.00s

Defense (Std): +1.65%

Defense (Adv): +1.65%

SPI Icon.png 9,000    
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI
Raging Evasion Skill Icon.png Raging Evasion
Increases the Evasion of all Formation members within your map.

Restriction:

  • Cannot be used on Free For All maps
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 14 20 180.00s 170.00s

Evasion (Std): +1.65%

Evasion (Adv): +1.65%

SPI Icon.png 9,000    
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI
Invincible Skill Icon.png Invincible
Gear becomes temporarily invincible. Due to Weapons system Power being diverted to maintain Defense, Attacks are forbidden while invincible.

Restriction:

  • Cannot be used on Free For All maps
  • Cannot be used in duels
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 60 100 8.00s 600.00s Damage is negated for certain amount of time SPI Icon.png 30,000  

Special Skill Opening Card

SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI


Air

Reverse Engine Skill Icon.png Reverse Engine
Enables use of the M-Gear's unique reverse thrust engine.
Skill Level Requires Level SP (Skill Point) Function Price
1 40 6 Enables Reverse Flight SPI Icon.png 14,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI


Attribute

Fuel Replenish Skill Icon.png Fuel Replenish
Replenishes a target's Fuel.
Skill Level Requires Level SP (Skill Point) Recharge Time Function Price
1 10 30 2.50s Fuel Refill: +30 SPI Icon.png 6,000    
SKILL_LEVEL REQ_LVL SKILL_POINTS RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI
Smart SP Skill Icon.png Smart SP
Refunds some of the Skill SP cost.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 22 10 180.00s 170.00s SP consumption decrease: +15% SPI Icon.png 13,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI
Call of Hero Skill Icon.png Call of Hero
After 5 seconds, one formation member will be summoned to your position.
Skill Level Requires Level SP (Skill Point) Recharge Time Function Price
1 110 150 2.00s Summon 1 formation member SPI Icon.png 14,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI
Selling Shop Skill Icon.png Selling Shop
Open a Personal Selling Shop. A message will be displayed if opened at Global Market.
Skill Level Requires Level SP (Skill Point) Function Price
1 12 0 Selling Shop SPI Icon.png 10
Purchasing Shop Skill Icon.png Purchasing Shop
Open a Personal Purchasing Shop. A message will be displayed if opened at Global Market.
Skill Level Requires Level SP (Skill Point) Function Price
1 12 0 Buying Shop SPI Icon.png 10
Scanning Skill Icon.png Scanning
Gears in Invisible and Camouflage mode are revealed.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 35 15 10.00s 3.00s Any invisible GEARs within perception radar range are made visible SPI Icon.png 14,000  
Full Recovery Skill Icon.png Full Recovery
Energy, Shield, SP and Fuel of the selected gear will be fully recovered.

Restriction:

  • Cannot be used on Free For All maps
  • Cannot be used in duels
Skill Level Requires Level SP (Skill Point) Recharge Time Function Price
1 70 0 1800.00s Designated GEAR is fully recovered. SPI Icon.png 40,000  

Elite Skill Opening Card

SKILL_LEVEL REQ_LVL SKILL_POINTS RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI
Purify Skill Icon.png Purify
All buffs of the target GEAR will be canceled.

Restriction:

  • Cannot be used on Free For All maps
  • Cannot be used in duels
Skill Level Requires Level SP (Skill Point) Recharge Time Function Price
1 115 100 300.00s All active skills and buffs on the designated GEAR will be canceled.

Cooldown on target: 300.00s

SPI Icon.png 15,000  

Special Skill Opening Card

SKILL_LEVEL REQ_LVL SKILL_POINTS RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI
Release Skill Icon.png Release
Debuff skills of the entire formation will be released.
Skill Level Requires Level SP (Skill Point) Recharge Time Function Price
1 60 50 15.00s All Debuff skills will be cancelled. SPI Icon.png 1,000    
SKILL_LEVEL REQ_LVL SKILL_POINTS RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI












| File:SKILL NAME Skill Icon.png | SKILL_NAME |}

S_DESCRIPTION
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price

ALL:

File:SKILL NAME Skill Icon.png SKILL_NAME
S_DESCRIPTION
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

SPI Icon.png PRICE_SPI


Final Skill Opening Card Special Skill Opening Card Elite Skill Opening Card Elite Skill Strengthening Card