Latest Game Patch: Difference between revisions

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====B-Gear====
====B-Gear====
B-Gear has remained stable, albeit a little underwhelming in some scenarios at times throughout the years. We decided to partially remove the previous abm buff to make it more fair for M-gears, while keeping and slightly improving its one shot ability against Igs, Bgs and Ags with the other buffs.
B-Gear has remained stable, albeit a little underwhelming in some scenarios at times throughout the years. We decided to partially remove the previous abm buff to make it more fair for M-gears, while keeping and slightly improving its one shot ability against Igs, Bgs and Ags with the other buffs.
 
<br>
====I-Gear====
====I-Gear====
We felt like I-gear had too much damage against every other gear-type except A-gear. Moreover, the Phoenix's Decree had too much min/max compared to the Permafrost, on top of its high accuracy, speed and induction rate. These nerfs, along with the others described below, aim to give I-Gear more survivability (IG vs multiple IG is more plausible now) in exchange for some of its damage, making its evasion more useful than it used to be and making the Phoenix's Decree more of a trade-off. The Bizarre Rapid Binder changes go along the global damage nerf on Ig vs Ig, without impacting its effect on defense builds.
We felt like I-gear had too much damage against every other gear-type except A-gear. Moreover, the Phoenix's Decree had too much min/max compared to the Permafrost, on top of its high accuracy, speed and induction rate. These nerfs, along with the others described below, aim to give I-Gear more survivability (IG vs multiple IG is more plausible now) in exchange for some of its damage, making its evasion more useful than it used to be and making the Phoenix's Decree more of a trade-off. The Bizarre Rapid Binder changes go along the global damage nerf on Ig vs Ig, without impacting its effect on defense builds.
 
<br>
====M-Gear====
====M-Gear====
We felt that M-Gear had two main issues:
We felt that M-Gear had two main issues:
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These changes are meant to improve these two issues by providing them with a choice via the V-Attack engine, while nerfing their attack and buffing their defense on survival mode.
These changes are meant to improve these two issues by providing them with a choice via the V-Attack engine, while nerfing their attack and buffing their defense on survival mode.
 
<br>
====A-Gear====
====A-Gear====
We are well aware that the main issue with A-Gear cannot truly be solved with changing numbers here and there as the issue itself stems from many factors such as:  
We are well aware that the main issue with A-Gear cannot truly be solved with changing numbers here and there as the issue itself stems from many factors such as:  
Line 942: Line 942:
<br>
<br>
We felt like the Grim Revival Guarder V2 was completely out-classing the lvl 115 boss armors. We decided to nerf it to bring it closer to its initial role, being an alternative. Other defense/survivability changes are to match the pierce nerf on Igs, while choosing not to touch A-Gear damage overall.
We felt like the Grim Revival Guarder V2 was completely out-classing the lvl 115 boss armors. We decided to nerf it to bring it closer to its initial role, being an alternative. Other defense/survivability changes are to match the pierce nerf on Igs, while choosing not to touch A-Gear damage overall.
 
<br>
====Lightning Cascade====
====Lightning Cascade====
The Lightning Cascade being a very versatile weapon, we felt like it was almost ignoring the Defense and Evasion a gear could have, on top of having a lot of reattack. We decided to reduce its base pierce and prob to give the defense and evasion stats a bit more effectiveness.
The Lightning Cascade being a very versatile weapon, we felt like it was almost ignoring the Defense and Evasion a gear could have, on top of having a lot of reattack. We decided to reduce its base pierce and prob to give the defense and evasion stats a bit more effectiveness.
 
<br>
====Overall Balance ====
====Overall Balance ====
We've decided to keep O.R.C.A and Dismeight inert for further testing as we want to make sure that they provide the variety that we initially had in mind. We tested all these changes over and over to make sure that everything fits our goals. But nothing is permanent and further changes can and will be made/reverted if required. We insist that our players try out these new changes and provide us with good and honest feedback.
We've decided to keep O.R.C.A and Dismeight inert for further testing as we want to make sure that they provide the variety that we initially had in mind. We tested all these changes over and over to make sure that everything fits our goals. But nothing is permanent and further changes can and will be made/reverted if required. We insist that our players try out these new changes and provide us with good and honest feedback.

Revision as of 20:29, 25 July 2023

  • Main website patch notes: Link
  • Discord patch notes: Link

This page contains all changes from the latest patch, shown visually.

  • Patch 4.2.15.140


Weapons

Standard

Template:WeaponTable

Template:WeaponTable

Template:WeaponTable


Template:WeaponTable

Template:WeaponTable

Advanced

Template:WeaponTable


3738499775.png

Permafrost

Type Missile type
GEAR Type M-GEAR I-GEAR
Required Level [115]
Attack Power (386~ 487) X (1 X 2)
Attack Power/s 429 ~ 541
Accuracy 90.00%
Pierce 2.50%

0.00%

Range 4000m
Reattack Time 1.80s
Valid Angle
Speed 435m/s
Induction Rate: 110°/s
Explosion Radius 0m
Weight 330kg


3738519377.png

Charisma of Emperor

Type Missile type
GEAR Type I-GEAR
Required Level [105]
Attack Power 154 ~ 190 X (1 X 5)

135 ~ 175 X (1 X 5)

Attack Power/s 428 ~ 528

375 ~ 487

Accuracy 100.00%

95.00%

Pierce 0.00%
Range 4000m
Reattack Time 1.80s
Valid Angle
Speed 480m/s
Induction Rate: 120°/s
Explosion Radius 0m
Weight 310kg

3738519377.png

Charisma of Emperor

Type Missile type
GEAR Type I-GEAR
Required Level [108]
Attack Power 159 ~ 195 X (1 X 5)

140 ~ 180 X (1 X 5)

Attack Power/s 442 ~ 542

388 ~ 500

Accuracy 102.00%

97.00%

Pierce 0.00%
Range 4000m
Reattack Time 1.80s
Valid Angle
Speed 480m/s
Induction Rate: 120°/s
Explosion Radius 0m
Weight 310kg

3738499749.png

Phoenix's Decree

Type Missile type
GEAR Type I-GEAR
Required Level [115]
Attack Power 164 ~ 195 X (1 X 5)

144 ~ 180 X (1 X 5)

Attack Power/s 456 ~ 542

400 ~ 500

Accuracy 110.00%

105.00%

Pierce 2.50%

0.00%

Range 4000m
Reattack Time 1.80s
Valid Angle
Speed 480m/s
Induction Rate: 120°/s
Explosion Radius 0m
Weight 310kg

Armors

I-Gear

3727668941.png

Bizarre Rapid Binder [E]

GEAR Type I-Gear
Required Level [110]
Weight 700kg
Function
Energy (Capacity) +3955
Shield (Capacity) +5815
Evasion (Std) +24.78%
Evasion (Adv) +24.78%
Weapon's Attack (min) (Adv) +10% +5%
Weapon's Attack (Max) (Adv) +10% +5%
Accuracy (Adv) +2.50%
Pierce (Adv) +2.50% +3.50%

3727668941.png

Bizarre Rapid Binder V2 [E]

GEAR Type I-Gear
Required Level [110]
Weight 700kg
Function
Energy (Capacity) +3955
Shield (Capacity) +5815
Evasion (Std) +26.28%
Evasion (Adv) +26.28%
Weapon's Attack (min) (Adv) +10% +5%
Weapon's Attack (Max) (Adv) +10% +5%
Accuracy (Adv) +3.50%
Pierce (Adv) +3.50% +4.50%


A-Gear

Template:ArmorTable Template:FunctionENG SHD Template:FunctionMIN-MAX STD |}


Template:ArmorTable Template:FunctionENG SHD Template:FunctionDEF Template:FunctionMIN-MAX STD Template:FunctionACCURACY-STD Template:FunctionPIERCE-STD

| style="vertical-align:top"| Template:ArmorTable Template:FunctionENG SHD Template:FunctionDEF Template:FunctionMIN-MAX STD Template:FunctionACCURACY-STD Template:FunctionPIERCE-STD |} |}

Engine

Engine Icon.png

Accounter-M X ['34]

Gear Type M-GEAR
Requires Level [34]
Demand stat

Defense [68]

Spirit [68]

Function (click)
Defense (Adv) -3% 0%
Defense (Std) -3% 0%
Pierce (Adv) +14% 0%
Pierce (Std) +14% 0%
Accuracy (Adv) +6% 0%
Speed 148m/s ~ 187m/s
Booster speed 400m/s
Booster time 16s
Turn Rate 104°/s
Turn Rate (Booster) 85°/s
Lateral Speed 23m/s
Weight 225kg

Engine Icon.png

Accounter-M XI ['35]

Gear Type M-GEAR
Requires Level [35]
Demand stat

Defense [68]

Spirit [68]

Function (click)
Defense (Adv) -3% 0%
Defense (Std) -3% 0%
Pierce (Adv) +14% 0%
Pierce (Std) +14% 0%
Accuracy (Adv) +6% 0%
Speed 150m/s ~ 190m/s
Booster speed 400m/s
Booster time 15s
Turn Rate 103°/s
Turn Rate (Booster) 86°/s
Lateral Speed 23m/s
Weight 240kg

Skills

B-Gear

Air Bombing Mode Skill Icon.png Air Bombing Mode
While this Skill is active, your Advanced Weapon will be in Air Bombing Mode. Your Advanced Weapon is fired forward as Bombs while in Air Bombing Mode.
Skill Level Requires Level SP (Skill Point) Function Price
7 92 6

Number of missiles fired: +4

Explosion Radius (Adv): +50

Pierce (Adv): -2% -1%

Weapon's Attack (min) (Adv): +5%

Weapon's Attack (max) (Adv): +5%

SPI Icon.png 687,000

Final Skill Opening Card


Ground Bombing Mode Skill Icon.png Ground Bombing Mode
While this Skill is active, your Advanced Weapon will be in Ground Bombing Mode. Your Advanced Weapon is fired downwards as Bombs while in Ground Bombing Mode.
Skill Level Requires Level SP (Skill Point) Function Price
9 92 6

Weapon's Attack (min) (Adv): +60% +70%

Weapon's Attack (max) (Adv): +60% +70%

Number of missiles fired: +6

Explosion Radius (Adv): +100

SPI Icon.png 687,000

Final Skill Opening Card


M-Gear

Defense Up Skill Icon.png Defense Up
Significantly Increases your Gear's Defense.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
7 92 40 300.00s 290.00s

Defense (Std): +31.66%

Defense (Adv): +18.66%

Pierce (Std): -6%

Pierce (Adv): -6%

SPI Icon.png 687,000

Final Skill Opening Card


Elevation Skill Icon.png Elevation
Increases the Attack Power of your Advanced and Standard Weapon and gives some additional Accuracy.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
8 96 50 300.00s 290.00s

Weapon's Attack (min) (Adv): +39%

Weapon's Attack (max) (Adv): +39%

Accuracy (Adv): +12.69%

Weapon's Attack (min) (Std): +15%

Weapon's Attack (max) (Std): +15%

Pierce (Std): -6%

Pierce (Adv): -6%

SPI Icon.png 1,162,000

Final Skill Opening Card


A-Gear

Defense Up Skill Icon.png Defense Up
Significantly Increases your Gear's Defense.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
7 92 40 300.00s 290.00s

Defense (Std): +18.52% +16.52%

Defense (Adv): +18.52% +16.52%

SPI Icon.png 687,000

Final Skill Opening Card

New items

As 246 attack is required to use the engine, this allows MGs that are willing to compromise survivability to gain more attack power the chance to do so without having the option to use a hybrid build where they could have both. Creating an actual and noticeable gap between the two builds.

  • The new MG V-Attack engine can be made with the same shards as the IG V-Attack engine, allowing players to quickly access them.

Engine Icon.png

Accounter-M XI ['35] V-Attack

Gear Type M-GEAR
Requires Level [35]
Demand stat

Attack [246]

Defense [68]

Spirit [68]

Function (click)
Defense (Adv) -3%
Defense (Std) -3%
Pierce (Adv) +10%
Pierce (Std) +14%
Accuracy (Adv) +6%
Speed 150m/s ~ 190m/s
Booster speed 400m/s
Booster time 15s
Turn Rate 103°/s
Turn Rate (Booster) 86°/s
Lateral Speed 23m/s
Weight 240kg

Item changes

  • IG V-attack engine capsule are now a generic V-Attack Engine capsule. Opening them guarantees either a IG or MG Attack engine.

Misc

  • Dismeight is now tradable
  • Added new trails for the Marathon Winners
  • Changed the NKE, FFA, Double SP Maps Cycle
  • Completing Weekly PVP Mission now drop 40 V-Attack engine shards instead of 30
  • Adjusted lower level of MG Defense up skill to match the final version
  • Removed Marathon Zone and The tunnel wars map
  • Removed Marathon Spot shop as well as all the event equipment

Notes

B-Gear

B-Gear has remained stable, albeit a little underwhelming in some scenarios at times throughout the years. We decided to partially remove the previous abm buff to make it more fair for M-gears, while keeping and slightly improving its one shot ability against Igs, Bgs and Ags with the other buffs.

I-Gear

We felt like I-gear had too much damage against every other gear-type except A-gear. Moreover, the Phoenix's Decree had too much min/max compared to the Permafrost, on top of its high accuracy, speed and induction rate. These nerfs, along with the others described below, aim to give I-Gear more survivability (IG vs multiple IG is more plausible now) in exchange for some of its damage, making its evasion more useful than it used to be and making the Phoenix's Decree more of a trade-off. The Bizarre Rapid Binder changes go along the global damage nerf on Ig vs Ig, without impacting its effect on defense builds.

M-Gear

We felt that M-Gear had two main issues:

  • Too much damage (with and without Dismeight) especially against other M-Gears.
  • Proper lack of distinction between a survival and attack M-Gear.

These changes are meant to improve these two issues by providing them with a choice via the V-Attack engine, while nerfing their attack and buffing their defense on survival mode.

A-Gear

We are well aware that the main issue with A-Gear cannot truly be solved with changing numbers here and there as the issue itself stems from many factors such as:

  • No counter-play.
  • In large quantity A-Gear balance is completely thrown out of the window.
  • And the recently found A-Gear wallformation abuse.

We plan on working and solving all of these issues in the near future in a way that provides better counter-play and a more fun and fair experience to play against this gear type. Keeping that in mind, our goal with the changes in this patch is to provide some relief.
We felt like the Grim Revival Guarder V2 was completely out-classing the lvl 115 boss armors. We decided to nerf it to bring it closer to its initial role, being an alternative. Other defense/survivability changes are to match the pierce nerf on Igs, while choosing not to touch A-Gear damage overall.

Lightning Cascade

The Lightning Cascade being a very versatile weapon, we felt like it was almost ignoring the Defense and Evasion a gear could have, on top of having a lot of reattack. We decided to reduce its base pierce and prob to give the defense and evasion stats a bit more effectiveness.

Overall Balance

We've decided to keep O.R.C.A and Dismeight inert for further testing as we want to make sure that they provide the variety that we initially had in mind. We tested all these changes over and over to make sure that everything fits our goals. But nothing is permanent and further changes can and will be made/reverted if required. We insist that our players try out these new changes and provide us with good and honest feedback.

Author: Void