Infinity Field: Difference between revisions

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IF Modules can be bought From Infinity Field Vendor or obtained from [[Slotmachine#Green_Slotmachine|Green Slotmachine]].
IF Modules can be bought From Infinity Field Vendor or obtained from [[Slotmachine#Green_Slotmachine|Green Slotmachine]].
===Siphon Module===
===Siphon Module===
https://download.chromerivals.net/resources/items_images/big/3737576621.png
Heals you, prioritizing energy, for 30% of the damage with 5% chance for every damage you deal.
Heals you, prioritizing energy, for 30% of the damage with 5% chance for every damage you deal.
Drain Probability and Absorbing Amount can be increased via upgrades.
Drain Probability and Absorbing Amount can be increased via upgrades.
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===Reflection Module===
===Reflection Module===
https://download.chromerivals.net/resources/items_images/big/3737576615.png
Reflects enemy attacks with 60% of the damage you were dealt with 20% chance. The damage reflected doesn't get reduced with defense and can't be evaded.
Reflects enemy attacks with 60% of the damage you were dealt with 20% chance. The damage reflected doesn't get reduced with defense and can't be evaded.
Reflection Chance and Reflected Attack Damage can be increased via upgrades.
Reflection Chance and Reflected Attack Damage can be increased via upgrades.

Revision as of 16:14, 13 February 2023

CURRENTLY DISABLED

Infinity Field/IF

You can exchange your Orbs for special items in Infinity Field Vendor.





Modules

IF Modules can be bought From Infinity Field Vendor or obtained from Green Slotmachine.

Siphon Module

3737576621.png Heals you, prioritizing energy, for 30% of the damage with 5% chance for every damage you deal. Drain Probability and Absorbing Amount can be increased via upgrades. There is no cool down for it and it becomes active the moment you equip it.

Reflection Module

3737576615.png Reflects enemy attacks with 60% of the damage you were dealt with 20% chance. The damage reflected doesn't get reduced with defense and can't be evaded. Reflection Chance and Reflected Attack Damage can be increased via upgrades. To use the module you need to equip it and also drag it into your skill bar and activate it from there. The active duration of the effect is 30 seconds, doesn't get reset when you die. The cooldown time is 15 minutes and it needs to be equipped to cool down.

Anti-Siphon Module

If the gear shooting you is using Siphon Module and the effect of it was to be triggered, there's a 30% chance it won't be triggered if you're using Anti-Siphon Module. Drain Resist Probability can be increased via upgrades. There is no cooldown for it and it becomes active the moment you equip it.

Anti-Reflect Module

If the gear you're shooting has Reflection Module active and the effect of it was to be triggered, there's a 30% chance it won't be triggered if you're using Anti-Reflect Module. Reflect Resist Probability can be increased via upgrades. There is no cooldown for it and it becomes active the moment you equip it.

Emergency Repair Module

Heals the gear for 3000 energy and 3000 shield points. Energy and Shield heal amount can be increased via upgrades. To use the module you need to equip it and also drag it into your skill bar and activate it from there. The active duration of the effect is 30 seconds, doesn't get reset when you die. The cooldown time is 15 minutes and it needs to be equipped to cool down.


See: Cards/How to enchant

Orbs

Orbs are dropped from mobs in Infinity Field. Can be also obtained from Slotmachines.

Solar Orb Icon.png Solar Orb

Quasar Orb Icon.png Quasar Orb

Galaxy Orb Icon.png Galaxy Orb

Supercluster Orb Icon.png Supercluster Orb