Enchanting: Difference between revisions

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====A-Gear Shield Card====
====A-Gear Shield Card====


==Hyper Cards==
===Hyper Cards===
Hyper Cards have better function than normal cards ''(e.g. Normal Energy Card gives Energy +200, when Hyper Energy Card gives Energy +400)''.
Hyper Cards have better function than normal cards ''(e.g. Normal Energy Card gives Energy +200, when Hyper Energy Card gives Energy +400)''.
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''Note: Not usable on level 14 Enchant (e14).''
''Note: Not usable on level 14 Enchant (e14).''


==Enchant Item Protection Cards==
===Enchant Item Protection Cards===
Those Cards, used with Enchant Cards, will protect the item from being destroyed. A failure in Enchant will set the item back to corresponding upgrade level.  
Those Cards, used with Enchant Cards, will protect the item from being destroyed. A failure in Enchant will set the item back to corresponding upgrade level.  
====E0 Protect Card====
====E0 Protect Card====
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====Hyper Enchant Item Protect Card(E14)====
====Hyper Enchant Item Protect Card(E14)====


==Chance Cards==
===Chance Cards===
Cards that increases enchant probability.  
Cards that increases enchant probability.  


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''Note: Weapon and Armor needs to be over enchant 7 to use.''
''Note: Weapon and Armor needs to be over enchant 7 to use.''


==Engine Cards==
===Engine Cards===
Cards that are specially designed for Engine Enchanting.
Cards that are specially designed for Engine Enchanting.
====Engine Speed Card====
====Engine Speed Card====
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''Note:Item can be destroyed even as its first enchant.''
''Note:Item can be destroyed even as its first enchant.''


==Radar Cards==
===Radar Cards===
Cards that are specially designed for Radar Enchanting.
Cards that are specially designed for Radar Enchanting.
====Radar Perception Card====
====Radar Perception Card====
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''Note:Item can be destroyed even as its first enchant.''
''Note:Item can be destroyed even as its first enchant.''


==Attachment Cards==
===Attachment Cards===
Cards that are specially designed for Attachment Enchanting(e.g.Mega-Shield Generator (XXL), Carbon Intensification Coating (XXL))
Cards that are specially designed for Attachment Enchanting(e.g.Mega-Shield Generator (XXL), Carbon Intensification Coating (XXL))
====Attachment Shield Card====
====Attachment Shield Card====
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''Note:Item can be destroyed even as its first enchant.''
''Note:Item can be destroyed even as its first enchant.''


==Infinity Field Accessory Cards==
===Infinity Field Accessory Cards===
Cards that are specially designed for Infinity Field Accessorises: Siphon Module, Anti-Siphon Module, Reflection Module, Anti-Reflection Module, Emergency Repair Module.
Cards that are specially designed for Infinity Field Accessorises: Siphon Module, Anti-Siphon Module, Reflection Module, Anti-Reflection Module, Emergency Repair Module.
====Emergency Repair Shield Booster====
====Emergency Repair Shield Booster====
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====Anti-Siphon Power Card====
====Anti-Siphon Power Card====


==Swift Enchant Cards==
===Swift Enchant Cards===
Swift Enchant Cards, are cards that put your item to the corresponding enchant level right away. All hyper cards and additional cards got their corresponding swift card. We can choose from Swift Enchant E7 or E10 Cards. They have a 100% chance of success.
Swift Enchant Cards, are cards that put your item to the corresponding enchant level right away. All hyper cards and additional cards got their corresponding swift card. We can choose from Swift Enchant E7 or E10 Cards. They have a 100% chance of success.
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''Note:Swift Cards can only be used when your item is Enchant level 0 (clear) or any of the existing enchantments are the corresponding one with the swift card.''
''Note:Swift Cards can only be used when your item is Enchant level 0 (clear) or any of the existing enchantments are the corresponding one with the swift card.''


==Enchant Reset Card==
===Enchant Reset Card===
Enchant Card that can initialize an Enchanted item back to Enchant level 0 (clear).
Enchant Card that can initialize an Enchanted item back to Enchant level 0 (clear).

Revision as of 13:46, 25 August 2021

Items

Normal Cards

Standard Enchanting Cards that are used in enchanting:

Energy Card

Energy/Shield Card

Std. Attack Card

Adv. Attack Card

Std. Reat Card

Adv. Reat Card

Std. Accuracy Card

Adv. Accuracy Card

Std. Pierce Card

Adv. Pierce Card

Defense Card

Evasion Card


Additional Enchanting Cards:

Std. Weight Card

Adv. Weight Card

Std. Time Card

Adv. Speed Card

Std. Range Card

Adv. Range Card

B-Gear Shield Card

M-Gear Shield Card

I-Gear Shield Card

A-Gear Shield Card

Hyper Cards

Hyper Cards have better function than normal cards (e.g. Normal Energy Card gives Energy +200, when Hyper Energy Card gives Energy +400).

Hyper Energy Card

Hyper Energy/Shield Card

Hyper Shield Card

Hyper Std. Attack Card

Hyper Adv. Attack Card

Hyper Std. Reat Card

Hyper Adv. Reat Card

Hyper Std. Accuracy Card

Hyper Adv. Accuracy Card

Hyper Std. Pierce Card

Hyper Adv. Pierce Card

Hyper Defense Card

Hyper Evasion Card


Note: Usable only on Enchant upgrade level 10 (e10) and above.

All hyper cards got their better variant with additional enchanting chances. You can upgrade them from 2,5% to higher percentage with Hyper Improvement Card

2.5%

5%

7,5%

10%

Note: Not usable on level 14 Enchant (e14).

Enchant Item Protection Cards

Those Cards, used with Enchant Cards, will protect the item from being destroyed. A failure in Enchant will set the item back to corresponding upgrade level.

E0 Protect Card

E3 Protect Card

Enchant Item Protect Card(E7)

Hyper Enchant Item Protect Card(E10)

Hyper Enchant Item Protect Card(E11)

Hyper Enchant Item Protect Card(E12)

Hyper Enchant Item Protect Card(E13)

Hyper Enchant Item Protect Card(E14)

Chance Cards

Cards that increases enchant probability.

Enchant Chance +30% Card

Enchant Chance +40% Card

Enchant Chance +50% Card

Enchant Chance +60% Card

Enchant Chance +70% Card

Enchant Chance +80% Card

Enchant Chance +90% Card

Enchant Chance +100% Card


Note: Weapon and Armor needs to be over enchant 7 to use.

Engine Cards

Cards that are specially designed for Engine Enchanting.

Engine Speed Card

Engine Turn Card

Engine Level Down Card

Engine Overheat Card


Note:Item can be destroyed even as its first enchant.

Radar Cards

Cards that are specially designed for Radar Enchanting.

Radar Perception Card

Radar Std. Range Card

Radar Adv. Range Card


Note:Item can be destroyed even as its first enchant.

Attachment Cards

Cards that are specially designed for Attachment Enchanting(e.g.Mega-Shield Generator (XXL), Carbon Intensification Coating (XXL))

Attachment Shield Card

Attachment Energy Card


Note:Item can be destroyed even as its first enchant.

Infinity Field Accessory Cards

Cards that are specially designed for Infinity Field Accessorises: Siphon Module, Anti-Siphon Module, Reflection Module, Anti-Reflection Module, Emergency Repair Module.

Emergency Repair Shield Booster

Emergency Repair Energy Booster

Siphon Probability Card

Anti-Siphon Probability Card

Reflect Probability Card

Anti-Reflect Probability Card

Siphon Power Card

Anti-Siphon Power Card

Swift Enchant Cards

Swift Enchant Cards, are cards that put your item to the corresponding enchant level right away. All hyper cards and additional cards got their corresponding swift card. We can choose from Swift Enchant E7 or E10 Cards. They have a 100% chance of success.

Note:Swift Cards can only be used when your item is Enchant level 0 (clear) or any of the existing enchantments are the corresponding one with the swift card.

Enchant Reset Card

Enchant Card that can initialize an Enchanted item back to Enchant level 0 (clear).