Enchanting: Difference between revisions
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==Chance Cards== | ==Chance Cards== | ||
Cards that increaases enchant probability. ''Note: Weapon and Armor needs to be over enchant 7 to use.'' | Cards that increaases enchant probability. | ||
''Note: Weapon and Armor needs to be over enchant 7 to use.'' | |||
====Enchant Chance +30% Card==== | ====Enchant Chance +30% Card==== | ||
====Enchant Chance +40% Card==== | ====Enchant Chance +40% Card==== | ||
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====Enchant Chance +90% Card==== | ====Enchant Chance +90% Card==== | ||
====Enchant Chance +100% Card==== | ====Enchant Chance +100% Card==== | ||
==Engine Cards== | ==Engine Cards== |
Revision as of 11:13, 25 August 2021
Normal Cards
Energy Card
Energy/Shield Card
Std. Attack Card
Adv. Attack Card
Std. Reat Card
Adv. Reat Card
Std. Accuracy Card
Adv. Accuracy Card
Std. Pierce Card
Adv. Pierce Card
Defense Card
Evasion Card
Std. Weight Card
Adv. Weight Card
Std. Time Card
Adv. Speed Card
Std. Range Card
Adv. Range Card
B-Gear Shield Card
M-Gear Shield Card
I-Gear Shield Card
A-Gear Shield Card
Hyper Cards
Hyper Energy Card
Hyper Energy/Shield Card
Hyper Shield Card
Hyper Std. Attack Card
Hyper Adv. Attack Card
Hyper Std. Reat Card
Hyper Adv. Reat Card
Hyper Std. Accuracy Card
Hyper Adv. Accuracy Card
Hyper Std. Pierce Card
Hyper Adv. Pierce Card
Hyper Defense Card
Hyper Evasion Card
Enchant Item Protection Cards
This Cards, used with Enchant Cards, will protect the item from being destroyed. A failure in Enchant will set the item back to corresponding upgrade level.
E0 Protect Card
E3 Protect Card
Enchant Item Protect Card(E7)
Hyper Enchant Item Protect Card(E10)
Hyper Enchant Item Protect Card(E11)
Hyper Enchant Item Protect Card(E12)
Hyper Enchant Item Protect Card(E13)
Hyper Enchant Item Protect Card(E14)
Chance Cards
Cards that increaases enchant probability. Note: Weapon and Armor needs to be over enchant 7 to use.