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Attack

Fire Shot Skill Icon.png Fire Shot
Missile Shot Skill Icon.png Missile Shot
Concentration Skill Icon.png Concentration
Siege Mode Skill Icon.png Siege Mode
Air Siege Mode Skill Icon.png Air Siege Mode

Defense

Defense Up Skill Icon.png Defense Up
Evasion Up Skill Icon.png Evasion Up
Siege Defense Skill Icon.png Siege Defense
Remedy Skill Icon.png Remedy
Barrier Skill Icon.png Barrier

Air

Ground Accelerator Skill Icon.png Ground Accelerator

Attribute

Snare Shot Skill Icon.png Snare Shot
Selling Shop Skill Icon.png Selling Shop
Purchasing Shop Skill Icon.png Purchasing Shop
Camouflage Skill Icon.png Camouflage
Shield Paralyze Skill Icon.png Shield Paralyze
Hyper Shot Skill Icon.png Hyper Shot

Fire Shot

Attack power of your standard weapon is increased.

Skill Level Required Level Sp (Skill Point) Duration Recharge Time Function Price
1 9 8 180.00s 170.00s

Weapon's Attack (min) (Std): +5%

Weapon's Attack (max) (Std): +5%

SPI 6,000
2 14 8 180.00s 170.00s

Weapon's Attack (min) (Std): +9%

Weapon's Attack (max) (Std): +9%

SPI 9,000
3 19 8 180.00s 170.00s

Weapon's Attack (min) (Std): +12%

Weapon's Attack (max) (Std): +12%

SPI 12,000
4 24 28 180.00s 170.00s

Weapon's Attack (min) (Std): +14%

Weapon's Attack (max) (Std): +14%

SPI 13,000
5 29 28 180.00s 170.00s

Weapon's Attack (min) (Std): +15%

Weapon's Attack (max) (Std): +15%

SPI 14,000
6 64 28 300.00s 290.00s

Weapon's Attack (min) (Std): +15%

Weapon's Attack (max) (Std): +15%

SPI 34,000
7 69 38 300.00s 290.00s

Weapon's Attack (min) (Std): +16%

Weapon's Attack (max) (Std): +16%

SPI 39,000
8 74 48 300.00s 290.00s

Weapon's Attack (min) (Std): +18%

Weapon's Attack (max) (Std): +18%

SPI 67,000
9 79 48 300.00s 290.00s

Weapon's Attack (min) (Std): +35%

Weapon's Attack (max) (Std): +35%

SPI 127,000
Final Skill Opening Card

Missile Shot

Attack power of your advanced weapon is increased.

Skill Level Required Level Sp (Skill Point) Duration Recharge Time Function Price
1 13 8 180.00s 170.00s

Weapon's Attack (min) (Adv): +5%

Weapon's Attack (max) (Adv): +5%

SPI 8,000
2 18 8 180.00s 170.00s

Weapon's Attack (min) (Adv): +9%

Weapon's Attack (max) (Adv): +9%

SPI 11,000
3 23 8 180.00s 170.00s

Weapon's Attack (min) (Adv): +12%

Weapon's Attack (max) (Adv): +12%

SPI 13,000
4 28 28 180.00s 170.00s

Weapon's Attack (min) (Adv): +14%

Weapon's Attack (max) (Adv): +14%

SPI 14,000
5 33 28 180.00s 170.00s

Weapon's Attack (min) (Adv): +15%

Weapon's Attack (max) (Adv): +15%

SPI 14,000
6 68 28 300.00s 290.00s

Weapon's Attack (min) (Adv): +15%

Weapon's Attack (max) (Adv): +15%

SPI 38,000
7 73 38 300.00s 290.00s

Weapon's Attack (min) (Adv): +16%

Weapon's Attack (max) (Adv): +16%

SPI 59,000
8 78 48 300.00s 290.00s

Weapon's Attack (min) (Adv): +18%

Weapon's Attack (max) (Adv): +18%

SPI 112,000
9 83 48 300.00s 290.00s

Weapon's Attack (min) (Adv): +35%

Weapon's Attack (max) (Adv): +35%

SPI 213,000
Final Skill Opening Card

Concentration

Accuracy of both weapons is increased.

Skill Level Required Level Sp (Skill Point) Duration Recharge Time Function Price
1 20 15 180.00s 170.00s

Accuracy (Std): +3.92%

Accuracy (Adv): +3.92%

SPI 12,000
2 32 15 180.00s 170.00s

Accuracy (Std): +7.84%

Accuracy (Adv): +7.84%

SPI 14,000
3 44 15 180.00s 170.00s

Accuracy (Std): +11.76%

Accuracy (Adv): +11.76%

SPI 14,000
4 56 25 180.00s 170.00s

Accuracy (Std): +15.69%

Accuracy (Adv): +15.69%

SPI 26,000
5 68 30 300.00s 290.00s

Accuracy (Std): +19.61%

Accuracy (Adv): +19.61%

SPI 38,000
6 80 35 300.00s 290.00s

Accuracy (Std): +23.53%

Accuracy (Adv): +23.53%

SPI 143,000
7 92 40 300.00s 290.00s

Accuracy (Std): +27.45%

Accuracy (Adv): +27.45%

SPI 687,000
Final Skill Opening Card

Siege Mode

Converts you into a surface mounted turret. Significantly increases the standard weapon's attack power and your radar's standard weapon aim distance.

Skill Level Required Level Sp (Skill Point) Function Price
1 20 3

Weapon's Attack (min) (Std): +10%

Weapon's Attack (max) (Std): +10%

Radar Range (Std): +20

SPI 12,000
2 29 3

Weapon's Attack (min) (Std): +14%

Weapon's Attack (max) (Std): +14%

Radar Range (Std): +25

SPI 14,000
3 38 3

Continuous Fire (Std): +1

Weapon's Attack (min) (Std): +18%

Weapon's Attack (max) (Std): +18%

Radar Range (Std): +25

SPI 14,000
4 47 3

Continuous Fire (Std): +1

Weapon's Attack (min) (Std): +22%

Weapon's Attack (max) (Std): +22%

Radar Range (Std): +25

SPI 17,000
5 3

Continuous Fire (Std): +1

Weapon's Attack (min) (Std): +26%

Weapon's Attack (max) (Std): +26%

Radar Range (Std): +30

SPI 26,000
6 56 3

Continuous Fire (Std): +1

Weapon's Attack (min) (Std): +30%

Weapon's Attack (max) (Std): +30%

Radar Range (Std): +30

SPI 35,000
7 65 3

Continuous Fire (Std): +1

Weapon's Attack (min) (Std): +34%

Weapon's Attack (max) (Std): +34%

Radar Range (Std): +30

SPI 67,000
8 83 3

Continuous Fire (Std): +1

Weapon's Attack (min) (Std): +38%

Weapon's Attack (max) (Std): +38%

Radar Range (Std): +30

SPI 213,000
9 92 3

Continuous Fire (Std): +2

Radar Range (Std): +15.50%

Defense (Std): -5%

Defense (Adv): -5%

SPI 687,000
Final Skill Opening Card

Air Siege Mode

Siege mode modified for aerial combat.

Skill Level Required Level Sp (Skill Point) Function Price
1 55 3

Weapon's Attack (min) (Std): +70%

Weapon's Attack (max) (Std): +70%

Radar Range (Std): +25

SPI 25,000
2 63 3

Weapon's Attack (min) (Std): +76%

Weapon's Attack (max) (Std): +76%

Radar Range (Std): +25

SPI 33,000
3 68 3

Weapon's Attack (min) (Std): +82%

Weapon's Attack (max) (Std): +82%

Radar Range (Std): +25

SPI 39,000
4 75 3

Continuous Fire (Std): +1

Radar Range (Std): +25

SPI 75,000
5 81 3

Weapon's Attack (min) (Std): +5%

Weapon's Attack (max) (Std): +5%

Radar Range (Std): +25

Continuous Fire (Std): +1

SPI 163,000
6 87 3

Radar Range (Std): +10.50

Continuous Fire (Std): +2

Defense (Adv): -2%

SPI 357,000
Final Skill Opening Card

Defense Up

Increases your gear's defense.

Skill Level Required Level Sp (Skill Point) Duration Recharge Time Function Price
1 20 15 180.00s 170.00s

Defense (Std): +1.96%

Defense (Adv): +1.96%

SPI 12,000
2 23 15 180.00s 170.00s

Defense (Std): +2.92%

Defense (Adv): +2.92%

SPI 14,000
3 44 15 180.00s 170.00s

Defense (Std): +3.88%

Defense (Adv): +3.88%

SPI 14,000
4 56 25 180.00s 170.00s

Defense (Std): +4.84%

Defense (Adv): +4.84%

SPI 26,000
5 68 30 180.00s 170.00s

Defense (Std): +5.80%

Defense (Adv): +5.80%

SPI 38,000
6 80 35 300.00s 290.00s

Defense (Std): +6.76%

Defense (Adv): +6.76%

SPI 143,000
7 92 40 300.00s 290.00s

Defense (Std): +16.52%

Defense (Adv): +16.52%

SPI 687,000
Final Skill Opening Card

Evasion Up

Increases your gear's evasion.

INSERT 7

Siege Defense

Converts you into a surface mounted turret. Your gear's defense is increased.

INSERT 8

Remedy

Shield of the gear is recovered over several seconds.

INSERT 9

Barrier

A protective bubble is created that protects your gear from the explosive warheads of all advanced weapons.

INSERT 10

Ground Accelerator

Increases speed in ground-hovercraft mode.

INSERT 11

Snare Shot

Moving speed of target is decreased.

INSERT 12

Selling Shop

Open a personal selling shop. A message will be displayed if opened at global market.

INSERT 13

Purchasing Shop

Open a personal purchasing shop. A message will be displayed if opened at global market.

INSERT 14

Camouflage

Makes the user invisible. If an attack is commenced, this state will be canceled. This skill can only be used on the ground.

Restriction:

  • Cannot be used on Free For All maps
  • Cannot be used in duels

INSERT 15

Shield Paralyze

Target gear's shield cannot be recovered.

Restriction:

  • Cannot be used on Free For All maps
  • Cannot be used in duels:

INSERT 16

Hyper Shot

Energy is gathered and then shot out at once, creating an explosion. Damages enemy gears and monsters within the explosion.

Restriction:

  • Cannot be used on Free For All maps
  • Cannot be used in duels

INSERT 17