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This page contains documentation for templates, styles, drafts and special pages.
<div style="display:none" class="user-show">__NOINDEX__
<div class="DocTOC" style="position:fixed; font-size:0.95em; top:6.6em; right:1em; background-color: #282424;">__TOC__</div>
This page contains documentation for templates, styles, drafts and special pages. It is not a tutorial. Learn how media wiki works by yourself. Key words: Markup, MW Templates, HTML, CSS, JS, PHP.


Most useful information:
* Deleted Pictures are cleared from DB at every Monday at 1 AM.
* Styles are located in "MediaWiki:Common.css" (Global) page and "MediaWiki:Group-user.css" (Personal - logged users) page.
* Java Script file is located in "MediaWiki:Common.js" page.
* Pages used to test stuff: "Test Page", "Test Page 2", "Test Page 3".
* Fast picture upload with BatchUpload extension: "Special:BatchUpload" page.
* Editing the sidebar: "MediaWiki:Sidebar".
* Recent Changes: "Special:RecentChanges".
* Other: "Special:SpecialPages".
* Google Analytics about this wiki is available for you to check, ask administrators to grand you acces.
* Making full manual backup:
** 1. Copy pages from "Special:LonelyPages".
** 2. Go to Special:Export.
** 3. Paste pages from "Special:LonelyPages" into the "Add pages manually" box.
** 4. On new line add "Main Page".
** 5. Select Include templates.
** 6. Add some crazy number like 23424352 in "Include linked pages to a depth of" box.
** 7. Export.
** 8. Copy JS code to text editor of your choice.
** 9. Copy CSS code to text editor of your choice.
** 10. Copy CSS User code to text editor of your choice.
** 10. You should successfully have 4 files: Main mediawiki code, JS code, CSS code, CSS User code, which are your manual backup. Store them safety.
Images backups are made by System Administrator.
<!-- Cr-Api-Key: CR-Wiki-Public-jagAA4388DSfjk3 -->
''Written by Ranzu. Last Updated 6 May 2024.''
==Templates==
==Templates==
===Color Templates===
===Color Templates===
Line 6: Line 36:




Used with E.g. <code><nowiki>{{/lblue}}</nowiki></code> or <code><nowiki>{{/blue}}</nowiki></code>, as closing tag.
Used with E.g. <code><nowiki>{{/lblue}}</nowiki></code> or <code><nowiki>{{/blue}}</nowiki></code> and <code><nowiki>{{/EndColor}}</nowiki></code>, as closing tag.


[https://wiki.chromerivals.net/index.php?title=Chat#Text_color Chat#Text_color]
[https://wiki.chromerivals.net/index.php?title=Chat#Text_color Chat#Text_color]
Line 16: Line 46:
* {{orange}}#F5B930 <code><nowiki>{{orange}}</nowiki></code> \e {{/orange}} Enchant Manual
* {{orange}}#F5B930 <code><nowiki>{{orange}}</nowiki></code> \e {{/orange}} Enchant Manual
* {{lime}}#00FF00 <code><nowiki>{{lime}}</nowiki></code> \g {{/lime}} Enchant Fix
* {{lime}}#00FF00 <code><nowiki>{{lime}}</nowiki></code> \g {{/lime}} Enchant Fix
* {{dorange}}#F4891E<code><nowiki>{{dorange}}</nowiki></code> \h
* {{dorange}}#F4891E <code><nowiki>{{dorange}}</nowiki></code> \h
* {{brown}}#A64A0C <code><nowiki>{{brown}}</nowiki></code> \k
* {{brown}}#A64A0C <code><nowiki>{{brown}}</nowiki></code> \k
* {{lapis}}#00AAFF <code><nowiki>{{lapis}}</nowiki></code> \l
* {{lapis}}#00AAFF <code><nowiki>{{lapis}}</nowiki></code> \l
Line 28: Line 58:
* {{white}}#FFFFFF <code><nowiki>{{white}}</nowiki></code> \w
* {{white}}#FFFFFF <code><nowiki>{{white}}</nowiki></code> \w
* {{yellow}}#FFFF00 <code><nowiki>{{yellow}}</nowiki></code> \y
* {{yellow}}#FFFF00 <code><nowiki>{{yellow}}</nowiki></code> \y
===Toggle button===
----
----
===Toggle button===
<code><nowiki>{{ToggleButton}}</nowiki></code>
<code><nowiki>{{Toggle}}</nowiki></code>
 
 
Always include space or break before this template if you using <code>Title</code>.
 
 
Used with <code><nowiki>{{/Toggle}}</nowiki></code>, as closing tag.
 


Usually called to display/collapse elements.
<pre>
<pre>
{{Toggle|Title=Title_Goes_Here}}
{{ToggleButton|Title=Title_Goes_Here|
Toggled_Content_Goes_Here
Toggled_Content_Goes_Here
{{/Toggle}}
}}
</pre>
</pre>


Line 53: Line 78:
</pre>
</pre>


'''Preview:'''
{{ToggleButton|Title=Standard Enchanting Cards|
* Energy Card
* Std. Attack Card
* Adv. Attack Card
* Std. Reat Card
* Adv. Reat Card
* Std. Accuracy Card
* Adv. Accuracy Card
* Std. Pierce Card
* Adv. Pierce Card
* Defense Card
* Evasion Card
}}
{{ToggleButton|
* Energy Card
* Std. Attack Card
* Adv. Attack Card
* Std. Reat Card
* Adv. Reat Card
* Std. Accuracy Card
* Adv. Accuracy Card
* Std. Pierce Card
* Adv. Pierce Card
* Defense Card
* Evasion Card
}}
===Toggle List button===
----
<code><nowiki>{{ListToggle}}</nowiki></code>
Usually called to display list of items. This check for content width, that's why here it looks bad.
<pre>
{{ListToggle|Title= Enchant Cards
| Content
}}
</pre>


'''Preview:'''
'''Preview:'''
<!-- Space here! -->
{{ListToggle|Title= Enchant Cards|
* Energy Card
* Std. Attack Card
* Adv. Attack Card
* Std. Reat Card
* Adv. Reat Card
* Std. Accuracy Card
* Adv. Accuracy Card
* Std. Pierce Card
* Adv. Pierce Card
* Defense Card
* Evasion Card
* blah blah blah blah blah
}}


{{Toggle|Title=Standard Enchanting Cards}}
===Toggle button - table===
{|
----
| Energy Card
* <code><nowiki>r-collapsible-table</nowiki></code> - Class added to the table that you want to collapse/expand.
|-
* <code><nowiki>r-collapsed</nowiki></code> - Class added to the table that you want to be collapsed by default.
| Std. Attack Card
* <code><nowiki>r-collapsible-title</nowiki></code> - Class added to the '''table header''' (or first row) that you want to be displayer when collapsed.
|-
<br>
| Adv. Attack Card
* <code><nowiki>MT-Global</nowiki></code> - Mission Table class, not required.
|-
<br>
| Std. Reat Card
<pre>
|-
{| class="MT-Global r-collapsible-table r-collapsed"
| Adv. Reat Card
! class="MT-Title r-collapsible-title" | Title
|-
| Std. Accuracy Card
|-
| Adv. Accuracy Card
|-
| Std. Pierce Card
|-
| Adv. Pierce Card
|-
| Defense Card
|-
|-
| Evasion Card
| Content
|}
|}
{{/Toggle}}
</pre>


{{Toggle|Title=}}
'''Preview:'''
{|
{| class="MT-Global r-collapsible-table r-collapsed"
| Energy Card
! class="MT-Title r-collapsible-title r-reward" | Title
|-
| Std. Attack Card
|-
| Adv. Attack Card
|-
| Std. Reat Card
|-
| Adv. Reat Card
|-
| Std. Accuracy Card
|-
| Adv. Accuracy Card
|-
| Std. Pierce Card
|-
| Adv. Pierce Card
|-
| Defense Card
|-
|-
| Evasion Card
| class="MT-Value"| Content
|}
|}
{{/Toggle}}


==Other==
===Hover to show===
===Hover to show===
----
Hover over <code><nowiki>.HoverHide</nowiki></code> to show <code><nowiki>.hide</nowiki></code>
Hover over <code><nowiki>.HoverHide</nowiki></code> to show <code><nowiki>.hide</nowiki></code>


Line 127: Line 174:
<div class=hide>To see this</div>
<div class=hide>To see this</div>


===Custom Toggle===
----
----
===Custom Toggle===
Used with:
Used with:
<code><nowiki>mw-customtoggle-myDivision1</nowiki></code>
<code><nowiki>mw-customtoggle-myDivision1</nowiki></code>
Line 143: Line 190:
Toggled Content
Toggled Content
</div>
</div>
==Drafts==
====Tabbers====
Always include space between title and content.
Used with <code><nowiki>td:nth-child(X)</nowiki></code> as column selector.
Simple tabber:


==Other==
===Meta Tags===
----
We use [https://www.mediawiki.org/wiki/Extension:WikiSEO Wiki SEO Extension] to add meta tags, like description or images (those will show under link in discord for example) to the header of the page.
<br>
Most common use would be (B-Gear page):
<pre>
<pre>
<tabber>
{{#seo:
|-| B-Gear=
|description= This page contains all useful equipment and some guides about the B-Gear.
 
|image= BG_Main_m.png
First tab content goes here.
|image_width= 420px
|-| I-Gear=
|image_height= 420px
 
}}
Second tab content goes here.
|-| M-Gear=
 
Third tab content goes here.
|-| A-Gear=
 
Third tab content goes here.
</tabber>
</pre>
</pre>
<br>
Not using <code><nowiki>|image=</nowiki></code> or leaving the parameter blank, will result in default CR Wiki Logo picture.


Nested tabber:
==Drafts==
 
====Tabs (Old tabber)====
----
Used to display multiple tabs, like with shops and 4 gears.
<br>
Note the <code><ta b</code>. Added this space to actually see the syntax colors. Move it back to normal after finishing the job.
<pre>
<pre>
<tabber>
<ta bs>{{Limit-Height|H= 60em}}<ta b name="B-Gear">{{Shops-PRE}} <!--------------------------------------------------------- B-Gear -->
|-| First Tab Title=
Content B-Gear
{{#tag:tabber|
{{Shops-POST}}{{/Limit-Height}}</tab>{{Limit-Height|H= 60em}}<ta b name="I-Gear">{{Shops-PRE}} <!--------------------------------------------------------- I-Gear -->
Tab Title A=
Content I-Gear
{{Shops-POST}}{{/Limit-Height}}</tab>{{Limit-Height|H= 60em}}<ta b name="M-Gear">{{Shops-PRE}} <!--------------------------------------------------------- M-Gear -->
Content M-Gear
{{Shops-POST}}{{/Limit-Height}}</tab>{{Limit-Height|H= 60em}}<ta b name="A-Gear">{{Shops-PRE}} <!--------------------------------------------------------- A-Gear -->
Content A-Gear
{{Shops-POST}}{{/Limit-Height}}</tab></tabs>
</pre>


Tab content A goes here.
====Recipe Table====
{{!}}-{{!}}
----
Tab Title B=
Table used to show recipes, usable with <code><nowiki>{{RecipeTablePRE|5}}</nowiki></code> (number of columns/materials) as opening tag and <code><nowiki>{{RecipeTestPOST}}</nowiki></code> as closing tag.
Material count number needs to be the same as number of rows.


Tab content B goes here.
Usable with color templates.
{{!}}-{{!}}
Tab Title C=


Tab content C goes here.
<pre>
{{RecipeTablePRE|5}}
{{RecipeTable|5
|R1=
|R2=
|R3=
|R4=
|R5=
|CHANCE=
|FINAL=
}}
}}
|-|Second Tab Title=
{{RecipeTablePOST}}
{{#tag:tabber|
</pre>
Tab Title D=


Tab content D goes here.
{{!}}-{{!}}
Tab Title E=


Tab content E goes here.
'''Preview:'''
{{!}}-{{!}}
{{RecipeTablePRE|3}}
Tab Title F=
{{RecipeTable|3
 
|R1= https://download.chromerivals.net/resources/items_images/standard/3726917263.png {{cyan}}Refined Boss Mineral{{/cyan}} (x1)
Tab content F goes here.
|R2= https://download.chromerivals.net/resources/items_images/standard/3737599993.png {{magenta}}Boss Strengthening Card{{/magenta}} (x1)
|CHANCE= 50%
|FINAL= https://download.chromerivals.net/resources/items_images/standard/3726901631.png {{blue}}Reinforced Boss Transformation Card{{/blue}} (x1)
}}
{{RecipeTable|3
|R1= https://download.chromerivals.net/resources/items_images/standard/3726917263.png {{cyan}}Refined Boss Mineral{{/cyan}} (x1)
|R2= https://download.chromerivals.net/resources/items_images/standard/3737599993.png {{magenta}}Boss Strengthening Card{{/magenta}} (x1)
|R3= https://download.chromerivals.net/resources/items_images/standard/3737557289.png {{cyan}}Ancient Matter{{/cyan}} (x1)
|CHANCE= 60%
|FINAL= https://download.chromerivals.net/resources/items_images/standard/3726901631.png {{blue}}Reinforced Boss Transformation Card{{/blue}} (x1)
}}
}}
|-|Third Tab Title=
{{RecipeTablePOST}}
{{#tag:tabber|
Tab Title G=
 
Tab content G goes here.
{{!}}-{{!}}
Tab Title H=
 
Tab content H goes here.
{{!}}-{{!}}
Tab Title I=


Tab content I goes here.
}}
</tabber>
</pre>




Used style selectors:
Used style selectors:
<pre>
<pre>
.tabber--live
.RecipeTable
.tabber__header
.tabber__indicator
.tabber__header__prev
.tabber__header__next
.tabber__section
.tabber__panel
.tabber__tab
</pre>
</pre>


 
====Skill Table====
----
----
====Recipe Table====
Used to display Skills, usable with <code><nowiki>{{SkillTable-PRE}}</nowiki></code> as opening tag and <code><nowiki>{{SkillTable-PRE}}</nowiki></code> as closing tag.
Table used to show recipes.
<br>
Material count number needs to be the same as number of columns <code><nowiki>PICTURE_LINK_X</nowiki></code>.  
Main template inside: <code><nowiki>{{SkillTable-ROW-NORMAL}}</nowiki></code> to display normal rows and <code><nowiki>{{SkillTable-ROW-CARD}}</nowiki></code> to display row with card as requirement (price).
<br>
If table use parameters: DURATION / RECHARGE_TIME, add <code><nowiki>-D-RT</nowiki></code> to template name.
<br>
If table use parameters: RECHARGE_TIME, add <code><nowiki>-RT</nowiki></code> to template name.


Usable with color templates.
Cards used:
* [[File:Special_Skill_Opening_Card_Icon.png|link=|Special Skill Opening Card]] Special Skill Opening Card <!-- Green -->


* [[File:Final_Skill_Opening_Card_Icon.png|link=|Final Skill Opening Card]] Final Skill Opening Card <!--Blue -->


* [[File:Elite_Skill_Opening_Card_Icon.png|link=|Elite Skill Opening Card]] Elite Skill Opening Card <!-- Purple -->
<br>
<pre>
<pre>
{| class="RecipeTable"
{{SkillTable-PRE-D-RT}}
! colspan="MATERIAL_COUNT"| Materials
{{SkillTable-ROW-NORMAL-D-RT
! style="width: 80px;"| Success
|SKILL_LEVEL=  
! Final
|REQUIRED_LEVEL=  
|-
|SP=
| PICTURE_LINK_1 {{COLOR_1}}NAME_1{{/COLOR_1}} (x1)
|DURATION=  
| PICTURE_LINK_2 {{COLOR_2}}NAME_2{{/COLOR_2}} (x1)
|RECHARGE_TME=
| PICTURE_LINK_3 {{COLOR_3}}NAME_3{{/COLOR_3}} (x1)
|FUNCTION=
| PICTURE_LINK_4 {{COLOR_4}}NAME_4{{/COLOR_4}} (x1)
|PRICE=
| PICTURE_LINK_5 {{COLOR_5}}NAME_5{{/COLOR_5}} (x1)
}}
| CHANCE_1
{{SkillTable-ROW-CARD-D-RT
| PICTURE_FINAL {{FINAL_COLOR}}FINAL_NAME{{/FINAL_COLOR}} (x1)
|SKILL_LEVEL=
|}
|REQUIRED_LEVEL=
</pre>
|SP=
|DURATION=
|RECHARGE_TME=
|FUNCTION=
|PRICE=
|CARD=
}}
{{SkillTable-POST}}


 
{{SkillTable-PRE}}
Used style selectors:
{{SkillTable-ROW-NORMAL
<pre>
|SKILL_LEVEL=
.RecipeTable
|REQUIRED_LEVEL=
|SP=
|FUNCTION=
|PRICE=
}}
{{SkillTable-ROW-CARD
|SKILL_LEVEL=
|REQUIRED_LEVEL=
|SP=
|FUNCTION=
|PRICE=
|CARD=
}}
{{SkillTable-POST}}
</pre>
</pre>
'''Preview'''
* ??


 
====Map buff====
----
----
====Weapon Table / E15====
Draft for buffs that are applied on the map, like on FFA map or special maps.
Table used to show weapons. Change <code><nowiki>|WIDTH=</nowiki></code> (First collumn) and <code><nowiki>|WIDTH2=</nowiki></code> (Whole table) according to content.
 
 
Usable with color templates and <code><nowiki>{{E15}}</nowiki></code> template.
 
 
<pre>
<pre>
{{WeaponTable
{{MapBuffTable
|WIDTH1= <!-- 0 120 125 / First collumn width -->
|NAME=
|WIDTH2= <!-- 0 190 200 220 / Whole table width -->
|FUNCTION_NAME_1=  
|PICTURE=PICTURE
|FUNCTION_1=  
|NAME= {{COLOR}}NAME{{/COLOR}}
|FUNCTION_NAME_2=  
|TYPE=<!-- Missile, Budle or other! -->
|FUNCTION_2=
|GEAR TYPE=<!-- B-Gear M-Gear I-Gear A-Gear BG MG IG -->
|FUNCTION_NAME_3=  
|REQUIRED LEVEL= XXX
|FUNCTION_3=  
|ATTACK POWER= (X ~ X) X (X X X)
|FUNCTION_NAME_4=  
|ATTACK POWER/s=XXX ~ XXX
|FUNCTION_4=  
|ACCURACY=XXX.XX%
|FUNCTION_NAME_5=  
|PIERCE=XX.XX%
|FUNCTION_5=  
|RANGE=XXX m
|FUNCTION_NAME_6=  
|REATTACK TIME=X.XX s
|FUNCTION_6=  
|WEAPON_TYPE=
|FUNCTION_NAME_7=  
 
|FUNCTION_7=  
{{STD Weapon
|FUNCTION_NAME_8=  
|OVERHEAT TIME=X.XX s
|FUNCTION_8=
|FUNCTION_NAME_9=
|FUNCTION_9=  
}}
}}
</pre>


{{ADV Weapon
'''Preview:'''
|VALID ANGLE=X °
{{MapBuffTable
|SPEED=XXX m/s
|NAME=FFA MG Ragings
|INDUCTION RATE=X °/s
|FUNCTION_NAME_1= Weapon's Attack (min) (Std)
|EXPLOSION RADIUS=X m
|FUNCTION_1= +15%
|FUNCTION_NAME_2= Weapon's Attack (max) (Std)
|FUNCTION_2= +15%
|FUNCTION_NAME_3= Weapon's Attack (min) (Adv)
|FUNCTION_3= +15%
}}
}}


|WEIGHT=XXX kg
====Frame====
----
Table used to display thumb images.
<pre>
{{Framed|IMAGE=
|CLICK= YES
|WIDTH= 420px
|TITLE-IN=
|TITLE-OUT=
}}
}}
</pre>
</pre>




'''Preview (including <code><nowiki>{{E15}}</nowiki></code> template):'''
'''Preview:'''
{{WeaponTable
{{Framed|IMAGE=BG_Main_m.png
|WIDTH1=
|CLICK= YES
|WIDTH2=
|WIDTH= 420px
|PICTURE={{E15}}https://download.chromerivals.net/resources/items_images/big/3737564733.png{{/E15}}
|TITLE-IN=
|NAME={{red}}Bandit{{/red}} {{blue}}Lightning Cascade{{/blue}} {{magenta}}of Legend{{/magenta}}
|TITLE-OUT=
|TYPE=Gatling type
|GEAR TYPE=BG MG IG
|REQUIRED LEVEL= 115
|ATTACK POWER= (26 ~ 32) X (4 X 1)
|ATTACK POWER/s=392 ~ 483
|ACCURACY=100.00% {{lime}}[+15.00%]{{/lime}}
|PIERCE=10.00% {{lime}}[+15.00%]{{/lime}} {{orange}}[+18.00%]{{/orange}}
|RANGE=720m
|REATTACK TIME=0.45s {{orange}}[-21.00%]{{/orange}} {{lime}}[-20.00%]{{/lime}}
|WEAPON_TYPE=
{{STD Weapon
|OVERHEAT TIME=30.00s
}}
|WEIGHT=120kg
}}
}}
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
====FlexWrap / FlexWrapName====
----
Table used to nicely display item, weapons, armors. Usable with <code><nowiki>{{/FlexWrap}}</nowiki></code> as opening tag, and <code><nowiki>{{/FlexWrapName}}</nowiki></code> as closing tag.
<pre>
{{FlexWrap}}
  .ItemTable
{{/FlexWrap}}


{{FlexWrapName|NAME=Against defense targets}}
  .ItemTable with name
{{/FlexWrapName}}


Weapon Table used style selectors:
{{FlexWrapName|NAME=Against evasion targets}}
<pre>
  .ItemTable with name
.WeaponTable
{{/FlexWrapName}}
</pre>
E15 used style selectors:
<pre>
.containerE15
.overlayE15
</pre>
</pre>
'''Preview:'''


{{FlexWrap}}
{{FlexWrapName|NAME= Some CPU}}
{{ItemTableITEM
|WIDTH=
|IMAGE= https://download.chromerivals.net/resources/items_images/big/3737571635.png
|NAME= {{magenta}}Vivace V-3 ['110]{{/magenta}}
|GEAR_TYPE= All GEARs
|LEVEL= 100
|WEIGHT= 120kg
|FUNCTION_NAME_1= Attack Stat
|FUNCTION_1= +20
|FUNCTION_NAME_2= Fuel Stat
|FUNCTION_2= +18
|FUNCTION_NAME_3= Spirit Stat
|FUNCTION_3= +12
|FUNCTION_NAME_4= Evasion Stat
|FUNCTION_4= +50
}}
{{/FlexWrapName}}
{{FlexWrapName|NAME= Some other CPU}}
{{ItemTableITEM
|WIDTH=
|IMAGE= https://download.chromerivals.net/resources/items_images/big/3737571635.png
|NAME= {{magenta}}Vivace V-3 ['110]{{/magenta}}
|GEAR_TYPE= All GEARs
|LEVEL= 100
|WEIGHT= 120kg
|FUNCTION_NAME_1= Attack Stat
|FUNCTION_1= +20
|FUNCTION_NAME_2= Fuel Stat
|FUNCTION_2= +18
|FUNCTION_NAME_3= Spirit Stat
|FUNCTION_3= +12
|FUNCTION_NAME_4= Evasion Stat
|FUNCTION_4= +50
}}
{{/FlexWrapName}}
{{/FlexWrap}}


====Missions====
----
----
====Armor Table====
Table used to display missions. Automatically used with Toggle Button - Table. <nowiki>|MAP=</nowiki> not required.
Table used to show armors. Change <code><nowiki>|WIDTH=</nowiki></code> (First collumn) and <code><nowiki>|WIDTH2=</nowiki></code> (Whole table) according to content.
<pre>
{{Mission
|TITLE=
|REQ=
|MAP=
|VALUE=  


Always include table end (<code><nowiki>|}</nowiki></code>) at the end of this template.
|REWARD=
 
Usable with color templates and <code><nowiki>{{E15}}</nowiki></code> template.


}}
</pre>


Used with; as title selectors.
<pre>
<pre>
{{ArmorTable
|TITLE= {{MT-BCU|MS Token}}
|WIDTH1= <!-- 0 120 -->
|TITLE= {{MT-BCU|MS Token}}
|WIDTH2= <!-- 0 -->
</pre>
|PICTURE=PICTURE_LINK
|NAME= {{COLOR}}ITEM_NAME{{/COLOR}}
|GEAR TYPE=B-Gear M-Gear I-Gear A-Gear BG MG IG
|REQUIRED LEVEL=LEVEL
|WEIGHT= WEIGHT kg
}}


{{FunctionENG_SHD
'''Preview:'''
|ENERGY=+XXXX
{{Mission
|SHIELD=+XXXX
|TITLE= Monster Hunt 1
|REQ= Kill Monsters is:
|MAP= {{orange}}Tylent Jungle{{/orange}}
|VALUE=
* 23x Gatling
* 23x Gatling
|REWARD=
* 5 million SPI
* 1x Chrome Picture of Lover 90 days
}}
}}


{{FunctionDEF
====Reward Box====
|ADV=+XX.XX%
----
|STD=+XX.XX%
Table used to display Reward Box or other box contents. Automatically used with Toggle Button - Table.
}}
<pre>
{{Reward
|TITLE=  
|REWARD=  


{{FunctionEVA
|ADV=+XX.XX%
|STD=+XX.XX%
}}
}}
</pre>


{{FunctionMIN-MAX_ADV
'''Preview:'''
|MIN=+X%
{{Reward
|MAX=+X%
|TITLE= Contents of<br>Chrome Reward Capsule
|REWARD=  
* 1x Mysterious Code - Red
* 1x Mysterious Code - Blue
* 1x 10.000 CR-Points Box
* 1x PET V-2 Upgrade Card
* 1x PET V-3 Upgrade Card
* 2x V-2 CPU Capsule
* 1x Legendary Weap. Gamble Capsule
}}
}}


{{FunctionMIN-MAX_STD
====Player Stats Template====
|MIN=+X%
----
|MAX=+X%
Table used to display player stats on gear pages.. Use <code><nowiki>{{orange}}'''STAT'''{{/orange}}</nowiki></code> when stat reached 340 (max).
<pre>
{{PlayerSkillTable
|ATTACK=
|DEFENSE=
|EVASION=
|FUEL=
|SPIRIT=
|SHIELD=
|S-PIERCE-STD=
|S-PIERCE-ADV=
|S-DEFENSE-STD=
|S-DEFENSE-ADV=  
|S-EVASION-STD=
|S-EVASION-ADV=  
}}
}}
</pre>


{{FunctionPIERCE-STD
'''Preview:'''
|STD=+X%
{{PlayerSkillTable
|ATTACK= {{orange}}'''340'''{{/orange}}
|DEFENSE= 2
|EVASION= 236
|FUEL= 30
|SPIRIT= 15
|SHIELD= 2
|S-PIERCE-STD= 55.00%
|S-PIERCE-ADV= 55.00%
|S-DEFENSE-STD= 1.30%
|S-DEFENSE-ADV= 40.17%
|S-EVASION-STD= 1.30%
|S-EVASION-ADV= 40.17%
}}
}}


{{FunctionPIERCE-ADV
====Boss Table====
|ADV=+X%
----
}}
Table used to display Boss Icons + Info on Hover. Leave parameter blank (Maps, Tokens) if not used. Use 300x300px picture. Use <code><nowiki>RESPAWN_TIME_CRYSTAL</nowiki></code> if respawn time not set/boss spawns from crystals.
 
<pre>
{{FunctionACCURACY-STD
{{BossTable
|STD=+X%
|NAME=
}}
|IMAGE=
 
|LINK=  
{{FunctionACCURACY-ADV
|MAP_ANI=
|ADV=+X%
|MAP_BCU=
|MAP_NEUTRAL=
|RESPAWN_TIME=  
|RESPAWN_TIME_CRYSTAL=
|PHILLON_TOKEN=
|PANDEA_TOKEN=
|REVOLT_IGN_TOKEN=  
}}
}}
|}
</pre>
</pre>


'''Preview:'''
'''Preview:'''
{{ArmorTable
{{BossTable
|WIDTH1=120
|NAME= Hornian Queen
|WIDTH2=
|IMAGE= W New Hornian Queen.jpg
|PICTURE=https://download.chromerivals.net/resources/items_images/big/3727669585.png
|LINK= https://chromerivals.net/game/pedia/monster/764182069344489500
|NAME= {{dorange}}Thrilling Tackle Veil [D]{{/dorange}}
|MAP_ANI=  
|GEAR TYPE=B-Gear
|MAP_BCU=  
|REQUIRED LEVEL=110
|MAP_NEUTRAL= Hornian King's Habitat
|WEIGHT= 700kg
|RESPAWN_TIME= 2h
}}
|PHILLON_TOKEN= yes
{{FunctionENG_SHD
|PANDEA_TOKEN=  
|ENERGY=+4315
|REVOLT_IGN_TOKEN=  
|SHIELD=+6054
}}
{{FunctionDEF
|STD=+24.78%
|ADV=+24.78%
}}
{{FunctionMIN-MAX_ADV
|MIN=+10%
|MAX=+10%
}}
{{FunctionACCURACY-ADV
|ADV=+2.50%
}}
{{FunctionPIERCE-ADV
|ADV=+2.50%
}}
}}
<br>


|}
====Item List Table====
 
----
 
Table used to display Items on the list. Usable with <code><nowiki>{{ListItem-PRE}}</nowiki></code> as opening tag, and <code><nowiki>{{ListItem-POST}}</nowiki></code> as closing tag. Use <code><nowiki>{{ListItem-PRE-NOLINK}}</nowiki></code> as opening tag if you want no links.
Used style selectors:
<pre>
<pre>
.WeaponTable
{{ListItem-PRE}}
{{ListItem|W= |LINK=
|NAME= }}
{{ListItem-POST}}
</pre>
</pre>


----
'''Preview:'''
====Engine Table====
{{ListItem-PRE}}
Table used to show Engines.
{{ListItem|W=|LINK= [https://chromerivals.net/game/pedia/item/800008278271602700 https://download.chromerivals.net/resources/items_images/big/3737557043.png]
|NAME= 5.000 WP Capsule}}
{{ListItem-POST}}


Additional code to show Functions and Ag Ground Speed.
{{ListItem-PRE-NOLINK}}
{{ListItem|W=|LINK= [https://chromerivals.net/game/pedia/item/800008278271602700 https://download.chromerivals.net/resources/items_images/big/3737557043.png]
|NAME= 5.000 WP Capsule}}
{{ListItem-POST}}
<br>


Usable with color templates. And Functions like:
====Height Limiter====
----
Tag used to limit the height of an element, usually Shop Tables or Item List. Usable with <code><nowiki>{{/Limit-Height}}</nowiki></code> as closing tag. Use <code>em</code> units. Default = 60em.
* <code><nowiki>{{Limit-Height|H= 60em}}</nowiki></code> - [Display:block] Used on shop content tables/list items with multiple <code><nowiki><tab></nowiki></code> / <code><nowiki><tab name></nowiki></code> tags.
* <code><nowiki>{{Limit-Height-InLine|H= 60em}}</nowiki></code> - [Display:inline-block] Used on list / normal shop content tables without any tab tags.
<br>
<pre>
{{Limit-Height|H= 60em}}


<code><nowiki>FunctionACCURACY-ADV </nowiki></code><code><nowiki>|ADV</nowiki></code>
{{Limit-Height-InLine|H= 60em}}


<code><nowiki>FunctionACCURACY-STD </nowiki></code><code><nowiki>|STD</nowiki></code>
{{/Limit-Height}}
</pre>
<br>


<code><nowiki>FunctionDEF </nowiki></code><code><nowiki>|STD / |ADV</nowiki></code>
==Drafts - ItemTable==
 
====ItemTable - Item====
<code><nowiki>FunctionENG SHD </nowiki></code><code><nowiki>|ENERGY / |SHIELD</nowiki></code>
----
 
Used to display Items, usable with <code><nowiki>{{E15}}</nowiki></code> and <code><nowiki>{{Color}}</nowiki></code> templates.
<code><nowiki>FunctionEVA </nowiki></code><code><nowiki>|STD / |ADV</nowiki></code>
 
<code><nowiki>FunctionMIN-MAX ADV </nowiki></code><code><nowiki>|MIN / |MAX</nowiki></code>
 
<code><nowiki>FunctionMIN-MAX STD </nowiki></code><code><nowiki>|MIN / |MAX</nowiki></code>
 
<code><nowiki>FunctionPIERCE-ADV </nowiki></code><code><nowiki>|ADV</nowiki></code>
 
<code><nowiki>FunctionPIERCE-STD </nowiki></code><code><nowiki>|STD</nowiki></code>


<pre>
{{ItemTableITEM
|WIDTH= <!-- Not set. Use "em" units -->
|IMAGE= <!-- URL, {{E15}} -->
|NAME= <!-- Name, {{color}} -->
|GEAR_TYPE= <!-- B-Gear, I-Gear, M-Gear, A-Gear, BG MG IG, All GEARs -->
|LEVEL=
|WEIGHT=
|FUNCTION_NAME_1=
|FUNCTION_1=
|FUNCTION_NAME_2=
|FUNCTION_2=
|FUNCTION_NAME_3=
|FUNCTION_3=
|FUNCTION_NAME_4=
|FUNCTION_4=
|FUNCTION_NAME_5=
|FUNCTION_5=
|FUNCTION_NAME_6=
|FUNCTION_6=
|FUNCTION_NAME_7=
|FUNCTION_7=
|FUNCTION_NAME_8=
|FUNCTION_8=
|FUNCTION_NAME_9=
|FUNCTION_9=
}}
</pre>


Used Selector Styles:
<pre>
<pre>
{{EngineTable
.ItemTable + .Item + .Title
|NAME={{COLOR}}'''NAME'''{{/COLOR}}
</pre>
|GEAR TYPE=<!-- B-Gear M-Gear I-Gear A-Gear BG MG IG -->
|REQUIRED LEVEL= XXX
|DEMAND STAT=
XXX [XXX]


XXX [XXX]  
'''Preview:'''
 
{{ItemTableITEM
XXX [XXX]
|WIDTH=
|EngineTableFunction=
|IMAGE= https://download.chromerivals.net/resources/items_images/big/3737571635.png
<!-- Function ----------------unnecessary---
|NAME= {{magenta}}Vivace V-3 ['110]{{/magenta}}
{{EngineTableFunction
|GEAR_TYPE= All GEARs
|ID=3
|LEVEL= 100
|ID2=3
|WEIGHT= 50kg
|FUNCTION_NAME_1= Attack Stat
|FUNCTION_1= +20
|FUNCTION_NAME_2= Fuel Stat
|FUNCTION_2= +18
|FUNCTION_NAME_3= Spirit Stat
|FUNCTION_3= +12
|FUNCTION_NAME_4= Evasion Stat
|FUNCTION_4= +50
}}
}}


{{FunctionPIERCE-ADV
====ItemTable - Armor====
|ADV=-7%}}
----
Used to display Armors, usable with <code><nowiki>{{Color}}</nowiki></code> templates.


{{FunctionPIERCE-STD
<pre>
|STD=-7%}}
{{ItemTableARMOR
 
|WIDTH=             <!-- Not set. Use "em" units -->
{{FunctionACCURACY-ADV
|IMAGE=             <!-- URL, {{E15}} -->
|ADV=-10%}}
|NAME=               <!-- Name, {{color}} -->
 
|GEAR_TYPE=          <!-- B-Gear, I-Gear, M-Gear, A-Gear, BG MG IG, All GEARs -->
{{FunctionACCURACY-STD
|REQUIRED_LEVEL=
|STD=-10%}}
|WEIGHT=
{{EngineTableFunctionEnd}}------------------
|ENERGY=
-->
|SHIELD=
|SPEED MIN= XXX
|DEFENSE_STD=
|SPEED MAX= XXX
|DEFENSE_ADV=
|BOOSTER SPEED= XXX
|EVASION_STD=
|AG GROUND SPEED=
|EVASION_ADV=
<!----------------------------unnecessary---
|ATTK_MIN_STD=
{{EngineTableGroundSpeed|        
|ATTK_MAX_STD=
GROUND SPEED=300
|ATTK_MIN_ADV=
}}------------------------------------------
|ATTK_MAX_ADV=
-->
|STD_W_DISTANCE=  
|BOOSTER TIME= XXX
|ADV_W_DISTANCE=  
|TURN RATE= XXX
|BOOSTER_OVERHEAT=  
|TURN RATE BOOSTER= XXX
|S_RECOVERY_RATE=  
|LATERAL SPEED= XXX
|DROP_MONSTERS=
|WEIGHT= XXX
|DEFENSE_MONSTERS=
|EVASION_MONSTERS=  
|STD_ATTK_MONSTERS=
|ADV_ATTK_MONSTERS=
|ACCURACY_STD=  
|ACCURACY_ADV=  
|PIERCE_STD=  
|PIERCE_ADV=  
|CRAFT= <!-- [[File:Egma Schills Strength Icon.png|Egma Schills Strength|link=]] &nbsp;&nbsp; [[File:A-Type Datacube (Red).png|A-Type Datacube (Red)|link=] -->
}}
}}
</pre>
Used Selector Styles:
<pre>
.ItemTable + .Armor + .Title
</pre>
</pre>


'''Preview:'''
{{ItemTableARMOR
|WIDTH= <!-- Not set. Use "em" units -->
|IMAGE= https://download.chromerivals.net/resources/items_images/big/3738263045.png
|NAME= {{magenta}}Advanced Tackle Veil V3 [D]{{/magenta}}
|GEAR_TYPE= B-Gear
|REQUIRED_LEVEL= 106
|WEIGHT= 700kg
|ENERGY= +4315
|SHIELD= +4554
|DEFENSE_STD= +24.78%
|DEFENSE_ADV= +24.78%
|EVASION_STD=
|EVASION_ADV=
|ATTK_MIN_STD=
|ATTK_MAX_STD=
|ATTK_MIN_ADV= +5%
|ATTK_MAX_ADV= +5%
|STD_W_DISTANCE=
|ADV_W_DISTANCE=
|BOOSTER_OVERHEAT=
|S_RECOVERY_RATE=
|DROP_MONSTERS=
|DEFENSE_MONSTERS=
|EVASION_MONSTERS=
|STD_ATTK_MONSTERS=
|ADV_ATTK_MONSTERS=
|ACCURACY_STD=
|ACCURACY_ADV=
|PIERCE_STD=
|PIERCE_ADV=
|CRAFT= [[File:Egma Schills Strength Icon.png|Egma Schills Strength|link=]] &nbsp;&nbsp; [[File:A-Type Datacube (Red).png|A-Type Datacube (Red)|link=]]
}}


Preview:
====ItemTable - Weapon====
{{EngineTable
----
|NAME=Accounter-M XI ['35] {{red}}V-Attack{{/red}}
Used to display Weapon, usable with <code><nowiki>{{E15}}</nowiki></code> and <code><nowiki>{{Color}}</nowiki></code> templates.
|GEAR TYPE=M-Gear
|REQUIRED LEVEL= 35
|DEMAND STAT=
Attack [246]


Defense [68]
<pre>
 
{{ItemTableWEAPON
Spirit [68]
|WIDTH=                <!-- Not set. Use "em" units -->
|EngineTableFunction=
|IMAGE=                 <!-- URL, {{E15}} -->
{{EngineTableFunction
|NAME=                  <!-- Name, {{color}} -->
|ID=1
|TYPE=                  <!-- Gatling Type, Rifle type, Vulcan type, Missile type, Cannon, Mass drive type -->
|ID2=1
|GEAR_TYPE=            <!-- B-Gear, I-Gear, M-Gear, A-Gear, BG MG IG, All GEARs -->
|REQUIRED_LEVEL= XXX
|ATTACK_POWER= (X ~ X) X (X X X)
|ATTACK_POWER/s= XXX ~ XXX
|ACCURACY= XXX.XX%
|PIERCE= XX.XX%
|RANGE= XXXm
|REATTACK_TIME= X.XXs
|OVERHEAT_TIME=    <!-- XX.XXs - STD, Leave blank if not used -->
|VALID_ANGLE=      <!-- X°    - ADV, Leave blank if not used -->
|SPEED=            <!-- XXXm/s - ADV, Leave blank if not used -->
|INDUCTION_RATE=  <!-- XXX°/s - ADV, Leave blank if not used -->
|EXPLOSION_RADIUS= <!-- Xm    - ADV, Leave blank if not used -->
|WEIGHT= XXXkg
|CRAFT= <!-- [[File:Egma Schills Strength Icon.png|Egma Schills Strength|link=]] &nbsp;&nbsp; [[File:A-Type Datacube (Red).png|A-Type Datacube (Red)|link=] -->
}}
}}
 
</pre>
{{FunctionDEF
Used Selector Styles:
|ADV=-3%
<pre>
|STD=-3%
.ItemTable + .Weapon + .Title
</pre>
'''Preview'''
{{ItemTableWEAPON
|WIDTH=                 <!-- Not set. Use "em" units -->
|IMAGE= https://download.chromerivals.net/resources/items_images/big/3738499811.png
|NAME= {{magenta}}Legend{{/magenta}} {{blue}}Needlestorm{{/blue}} {{magenta}}of Max{{/magenta}}
|TYPE= Missile type
|GEAR_TYPE= BG MG IG
|REQUIRED_LEVEL= 115
|ATTACK_POWER= (159 {{lime}}[+15%]{{/lime}} ~ 203 {{lime}}[+15%]{{/lime}}) X (4 X 1)
|ATTACK_POWER/s= 1046 ~ 1336
|ACCURACY= 103.00% {{lime}}[+15%]{{/lime}}
|PIERCE= 2.50% {{orange}}[+20%]{{/orange}}
|RANGE= 4000m
|REATTACK_TIME= 1.40s {{orange}}[-20%]{{/orange}} {{lime}}[-30%]
|OVERHEAT_TIME=    <!-- XX.XXs - STD, Leave blank if not used -->
|VALID_ANGLE= 4°
|SPEED= 550m/s
|INDUCTION _RATE= 110°/s
|EXPLOSION_RADIUS= 0m
|WEIGHT= 310kg
|CRAFT=
}}
}}


{{FunctionPIERCE-ADV
====ItemTable - Engine====
|ADV=+10%
----
}}
Used to display Engines, usable with <code><nowiki>{{ItemTableEngineFunction}}</nowiki></code> written inside the template, <code><nowiki>{{E15}}</nowiki></code> and <code><nowiki>{{Color}}</nowiki></code> templates. Not use end units below Function.


{{FunctionPIERCE-STD
<pre>
|STD=+14%
{{ItemTableENGINE
}}
|NAME=
 
|GEAR_TYPE= <!--B-Gear, I-Gear, M-Gear, A-Gear, BG MG IG, All GEARs-->
{{FunctionACCURACY-STD
|REQUIRED_LEVEL=
|STD=+6%
|DEMAND_STAT_ATTACK=
|DEMAND_STAT_DEFENSE=
|DEMAND_STAT_EVASION=
|DEMAND_STAT_FUEL=
|DEMAND_STAT_SPIRIT=
|DEMAND_STAT_SHIELD=
|FUNCTION_NAME_1= <!--Function. Delete or leave blank if not used-->
|FUNCTION_1=
|FUNCTION_NAME_2=
|FUNCTION_2=
|FUNCTION_NAME_3=
|FUNCTION_3=
|FUNCTION_NAME_4=
|FUNCTION_4=
|FUNCTION_NAME_5=
|FUNCTION_5= 
|FUNCTION_NAME_6=
|FUNCTION_6=
|FUNCTION_NAME_7=
|FUNCTION_7=
|FUNCTION_NAME_8=
|FUNCTION_8= <!-- Not use end units below -->
|SPEED_MIN=  
|SPEED_MAX=
|BOOSTER_SPEED=
|GROUND_SPEED= <!--AG, Delete or leave blank if not used-->
|BOOSTER_TIME=
|TURN_RATE=
|TURN_RATE_BOOSTER=
|LATERAL_SPEED=
|WEIGHT=  
}}
}}
</pre>
Used Selector Styles:
<pre>
.ItemTable + .Engine+ .Title + .Function
</pre>


{{EngineTableFunctionEnd}}


|SPEED MIN= 150
'''Preview'''
|SPEED MAX= 190
{{ItemTableENGINE
|BOOSTER SPEED= 400
|NAME= Accounter-M XI ['35] {{red}}V-Attack{{/red}}
|AG GROUND SPEED=
|GEAR_TYPE= M-Gear
|BOOSTER TIME= 15
|REQUIRED_LEVEL= 25
|TURN RATE= 103
|DEMAND_STAT_ATTACK= 246
|TURN RATE BOOSTER= 86
|DEMAND_STAT_DEFENSE= 68
|LATERAL SPEED= 23
|DEMAND_STAT_EVASION=
|DEMAND_STAT_FUEL=
|DEMAND_STAT_SPIRIT= 68
|DEMAND_STAT_SHIELD=
|FUNCTION_NAME_1= Defense (Std)
|FUNCTION_1= -3%
|FUNCTION_NAME_2= Defense (Adv)
|FUNCTION_2= -3%
|FUNCTION_NAME_3= Accuracy (Adv)
|FUNCTION_3= +6%
|FUNCTION_NAME_4= Pierce (Std)
|FUNCTION_4= +14%
|FUNCTION_NAME_5= Pierce (Adv)
|FUNCTION_5= +10%
|FUNCTION_NAME_6=
|FUNCTION_6=
|FUNCTION_NAME_7=
|FUNCTION_7=
|FUNCTION_NAME_8=
|FUNCTION_8= <!-- Not use end units below -->
|SPEED_MIN= 150
|SPEED_MAX= 190
|BOOSTER_SPEED= 400
|GROUND_SPEED= <!--AG, Delete or leave blank if not used-->
|BOOSTER_TIME= 15
|TURN_RATE= 104
|TURN_RATE_BOOSTER= 86
|LATERAL_SPEED= 23
|WEIGHT= 240
|WEIGHT= 240
}}
}}


----
==Drafts - Shops==
====Shops====
Code to use when making shop tables
 
 
<code><nowiki>| [[File:Engine Icon.png|link=ITEM_LINK]]</nowiki></code>
 
<code><nowiki>| [[File:War Points Icon.png|link=]]&nbsp;</nowiki></code>
 
<code><nowiki>| [[File:IconTransparent.png|link=OLINKO]]</nowiki></code>
 
<code><nowiki><!--NO LINK--></nowiki></code>
 
 
<pre>
{| class="TableShops" style="text-align:left";
|-
| [ITEM_LINK PICTURE_LINK]
| ITEM_NAME
| ITEM_PRICE
|-
| [ITEM_LINK PICTURE_LINK]
| ITEM_NAME
| ITEM_PRICE
|-
| [ITEM_LINK PICTURE_LINK]
| ITEM_NAME
| ITEM_PRICE
|}
</pre>
 
'''Currency icons:'''
'''Currency icons:'''
* War Points Icon.png
* War Points Icon.png
Line 610: Line 929:
* Pumpkin Shell.png
* Pumpkin Shell.png
* Event Killmark Icon.png
* Event Killmark Icon.png
====Event Shop====
----
Used to display Event Shop content, usable with <code><nowiki>{{Shops-PRE}}</nowiki></code> as opening tag and <code><nowiki>{{Shops-POST}}</nowiki></code> as closing tag.
<br>
Main template inside: <code><nowiki>{{Shops-EventShop}}</nowiki></code>. <code><nowiki>|W=</nowiki></code> is the width of the 2nd column (NAME). <code><nowiki>|C=</nowiki></code> is the currency. Event currency + event killmarks.
<pre>
{{Shops-EventShop|W=|LINK=
|NAME=
|C1= |C2= |C3= }}
</pre>
'''Preview'''
* ??


====War Point Shop====
----
----
====Map buff====
Used to display War Point Shop content, usable with <code><nowiki>{{Shops-PRE}}</nowiki></code> as opening tag and <code><nowiki>{{Shops-POST}}</nowiki></code> as closing tag.
Draft for buffs that are applied on the map, like on FFA map or special maps. Usable with <code><nowiki>{{/MapBuffTable}}</nowiki></code> as closing tag and <code><nowiki>{{ITFunction}}</nowiki></code> as functions.
<br>
Main template inside: <code><nowiki>{{Shops-WPShop}}</nowiki></code>. <code><nowiki>|W=</nowiki></code> is the width of the 2nd column (NAME). <code><nowiki>|C=</nowiki></code> is the currency. War Points.
<pre>
<pre>
{{MapBuffTable
{{Shops-EventShop|W=|LINK=  
|NAME=Name}}
|NAME=  
{{ITFunction
|C= }}
|NAME=
|POINT=
}}
{{/MapBuffTable}}
</pre>
</pre>
'''Preview'''
* ??


====Gold Coin Shop====
----
Used to display Gold Coin Shop content, usable with <code><nowiki>{{Shops-PRE}}</nowiki></code> as opening tag and <code><nowiki>{{Shops-POST}}</nowiki></code> as closing tag.
<br>
Main template inside: <code><nowiki>{{Shops-GoldCoinShop}}</nowiki></code>.
<br>
<code><nowiki>|W=</nowiki></code> is the width of the 2nd column (NAME). <code><nowiki>|C=</nowiki></code> is the currency. Gold Coin.
<pre>
{{Shops-GoldCoinShop|W=|LINK=
|NAME=
|C= }}
</pre>
'''Preview'''
* ??


'''Preview:'''
====Killmark Shop====
{{MapBuffTable
----
|NAME={{pink}}<big>FFA MG Ragings</big>{{/pink}}
Used to display Killmark Shop content, usable with <code><nowiki>{{Shops-PRE}}</nowiki></code> as opening tag and <code><nowiki>{{Shops-POST}}</nowiki></code> as closing tag.
}}
<br>
Main template inside: <code><nowiki>{{Shops-KillmarkShop}}</nowiki></code>.
<br>
<code><nowiki>|W=</nowiki></code> is the width of the 2nd column (NAME). <code><nowiki>|C=</nowiki></code> is the currency. Killmarks.
<pre>
{{Shops-KillmarkShop|W=|LINK=
|NAME=
|C= }}
</pre>
'''Preview'''
* ??


{{ITFunction
====Boss Token Shop====
|Name=Weapon's Attack (min) (Std)
----
|Point=+15%
Used to display Boss Token Shop content, usable with <code><nowiki>{{Shops-PRE}}</nowiki></code> as opening tag and <code><nowiki>{{Shops-POST}}</nowiki></code> as closing tag.
}}
<br>
<code><nowiki>|W=</nowiki></code> is the width of the 2nd column (NAME). <code><nowiki>|C=</nowiki></code> is the currency. Phillon Token, Pandea Token, Revolt Ignition Token.
<br>
Main template inside: <code><nowiki>{{Shops-BossTokenShop}}</nowiki></code>
<pre>
{{Shops-BossTokenShop|W=|LINK=
|NAME=  
|C1= |C2= |C3= }}
</pre>
'''Preview'''
* ??


{{ITFunction
====IF Vendor====
|Name=Weapon's Attack (max) (Std)
----
|Point=+15%
Used to display Infinity Field Vendor content, usable with <code><nowiki>{{Shops-PRE}}</nowiki></code> as opening tag and <code><nowiki>{{Shops-POST}}</nowiki></code> as closing tag.
}}
<br>
<code><nowiki>|W=</nowiki></code> is the width of the 2nd column (NAME). <code><nowiki>|C=</nowiki></code> is the currency. Galaxy Orb Icon, Quasar Orb Icon, Solar Orb Icon, Supercluster Orb.
<br>
Main template inside: <code><nowiki>{{Shops-IF}}</nowiki></code>
<pre>
<!-- Galaxy Orb / Quasar Orb / Solar Orb / Supercluster Orb -->
{{Shops-IF|W=|LINK=
|NAME=  
|C1= |C2= |C3= |C4= }}
</pre>
'''Preview'''
* ??


{{ITFunction
====Charm Shop====
|Name=Weapon's Attack (min) (Adv)
----
|Point=+15%
Used to display Charm Shop content, usable with <code><nowiki>{{Shops-PRE}}</nowiki></code> as opening tag and <code><nowiki>{{Shops-POST}}</nowiki></code> as closing tag.
}}
<br>
{{/MapBuffTable}}
<code><nowiki>|W=</nowiki></code> is the width of the 2nd column (NAME). <code><nowiki>|C=</nowiki></code> is the currency. PVP Token.
<br>
Main template inside: <code><nowiki>{{Shops-CharmShop}}</nowiki></code>
<pre>
{{Shops-CharmShop|W= |LINK=
|NAME=
|C= }}
</pre>
'''Preview'''
* ??


====Shops using Cosmetic Token as currency====
----
----
Used to display Shops that use Cosmetic Tokens as currency, usable with <code><nowiki>{{Shops-PRE}}</nowiki></code> as opening tag and <code><nowiki>{{Shops-POST}}</nowiki></code> as closing tag.
<br>
Main template inside: <code><nowiki>{{Shops-CosmeticToken}}</nowiki></code>.
<br>
<code><nowiki>|W=</nowiki></code> is the width of the 2nd column (NAME). <code><nowiki>|C=</nowiki></code> is the currency. Cosmetic Token.
<pre>
{{Shops-CosmeticToken|W=|LINK=
|NAME=
|C= }}
</pre>
'''Preview'''
* ??


====Item Table====
====Shops using SPI as currency====
Table used to display item like CPU or XXLs. Usable with <code><nowiki>{{/ItemTable}}</nowiki></code> as closing tag. Multiple <code><nowiki>{{ITFunction}}</nowiki></code> templates can be added.
----
Used to display Shops that use SPI as currency, usable with <code><nowiki>{{Shops-PRE}}</nowiki></code> as opening tag and <code><nowiki>{{Shops-POST}}</nowiki></code> as closing tag.  
<br>
<code><nowiki>|W=</nowiki></code> is the width of the 2nd column (NAME). <code><nowiki>|C=</nowiki></code> is the currency. SPI.
<br>
Main template inside: <code><nowiki>{{Shops-ShopsSPI}}</nowiki></code>
<pre>
<pre>
{{ItemTable
{{Shops-ShopsSPI|W=|LINK=  
|IMAGE=
|NAME=  
|NAME=
|C= }}
|GEAR TYPE=
|LVL=
}}
 
{{ITFunction
|Name=
|Point=
}}
 
{{ITFunction
|Name=
|Point=
}}
{{/ItemTable}}
</pre>
</pre>
'''Preview'''
* ??


 
====CRP Shop====
'''Preview:'''
{{ItemTable
|IMAGE=https://download.chromerivals.net/resources/items_images/big/3737571635.png
|NAME={{magenta}}Vivace V-3 ['110]{{/magenta}}
|GEAR TYPE=All GEARs
|LVL=110
}}
 
{{ITFunction
|Name=Attack Stat
|Point=+20
}}
 
{{ITFunction
|Name=Fuel Stat
|Point=+18
}}
 
{{ITFunction
|Name=Spirit Stat'
|Point=+12
}}
 
{{ITFunction
|Name=Evasion Stat
|Point=+50
}}
{{/ItemTable}}
 
----
----
==Custom missions==
Used to display CRP Shop content, usable with <code><nowiki>{{Shops-CRPShop-PRE}}</nowiki></code> as opening tag and <code><nowiki>{{Shops-CRPShop-POST}}</nowiki></code> as closing tag.
Custom Missions '''Monster Hunt''' Draft Table
<br>
 
Also used with:<code><nowiki>{{Shops-CRPShop-ITEM-SEPARATOR}}</nowiki></code> as item separator, <code><nowiki>{{Shops-CRPShop-ROW-SEPARATOR}}</nowiki></code> as row separator and <code><nowiki>{{Shops-CRPShop-BLANK}}</nowiki></code> as blank item at the bottom of the tab.
<pre>
<pre>
{{CMMT
{{Shops-CRPShop-PRE}}
|Number=MH_NUMBER
{{Shops-CRPShop-ITEM-SEPARATOR}}
|Map(s)_Name={{COLOR}}MAP_NAME(S){{/COLOR}}
{{Shops-CRPShop|LINK=
}}
|NAME=
<!-- BCU/ANI {{CMMT_BCU/ANI}} -->
|QNT=  
|-
|PRICE= }}
|
{{Shops-CRPShop-ITEM-SEPARATOR}}
<!-- Monsters -->
{{Shops-CRPShop|LINK=
{{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}}
|NAME=  
{{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}}
|QNT=  
{{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}}
|PRICE= }}
{{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}}
{{Shops-CRPShop-ITEM-SEPARATOR}}
{{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}}
{{Shops-CRPShop|LINK=
{{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}}
|NAME=  
{{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}}
|QNT=  
<!--- BCU/ANI Monsters
|PRICE= }}
|
{{Shops-CRPShop-ROW-SEPARATOR}} <!-- NEXT ROW -->
{{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}}
{{Shops-CRPShop-ITEM-SEPARATOR}}
-->
[...]
{{CMMT_R_B}}
{{Shops-CRPShop-POST}}
<!-- Rewards -->
{{CMMT_R|Reward_Count=R_COUNT |Reward_Name=R_NAME}}
{{CMMT_R|Reward_Count=R_COUNT |Reward_Name=R_NAME}}
{{CMMT_R|Reward_Count=R_COUNT |Reward_Name=R_NAME}}
{{CMMT_R|Reward_Count=R_COUNT |Reward_Name=R_NAME}}
|}
</pre>
</pre>
'''Preview'''
* ??
<!-- user-show closing tag --></div>

Revision as of 18:18, 6 May 2024