Module:Documentation: Difference between revisions
Line 524: | Line 524: | ||
|STD=-10% | |STD=-10% | ||
}} | }} | ||
{{EngineTableFunctionEnd}} ------------------ | {{EngineTableFunctionEnd}} | ||
--> | ------------------ --> | ||
|SPEED MIN= XXX | |SPEED MIN= XXX | ||
|SPEED MAX= XXX | |SPEED MAX= XXX | ||
|BOOSTER SPEED= XXX | |BOOSTER SPEED= XXX | ||
|AG GROUND SPEED= | |AG GROUND SPEED= | ||
<!----------------------------unnecessary--- | <!-- AG --------------------------unnecessary--- | ||
{{EngineTableGroundSpeed | {{EngineTableGroundSpeed | ||
GROUND SPEED=300 | |GROUND SPEED=300 | ||
}}----------------------------------------- | }}----------------------------------------- --> | ||
--> | |||
|BOOSTER TIME= XXX | |BOOSTER TIME= XXX | ||
|TURN RATE= XXX | |TURN RATE= XXX |
Revision as of 18:08, 24 January 2024
This page contains documentation for templates, styles, drafts and special pages.
Templates
Color Templates
Color templates equivalent to game colors.
Used with E.g. {{/lblue}}
or {{/blue}}
, as closing tag.
- #B2BEFF
{{lblue}}
\a - #2C53FD
{{blue}}
\b - #00FFFF
{{cyan}}
\c - #777777
{{dgray}}
\d - #F5B930
{{orange}}
\e Enchant Manual - #00FF00
{{lime}}
\g Enchant Fix - #F4891E
{{dorange}}
\h - #A64A0C
{{brown}}
\k - #00AAFF
{{lapis}}
\l - #FF00FF
{{magenta}}
\m - #77BB22
{{green}}
\o - #FF66EE
{{pink}}
\p - #D0D0D0
{{lgray}}
\q - #FF0000
{{red}}
\r - #A135FF
{{purple}}
\u - #007400
{{dgreen}}
\v - #FFFFFF
{{white}}
\w - #FFFF00
{{yellow}}
\y
Toggle button
{{Toggle}}
Always include space or break before this template if you using Title
.
Used with {{/Toggle}}
, as closing tag.
{{Toggle|Title=Title_Goes_Here}} Toggled_Content_Goes_Here {{/Toggle}}
Used style selectors:
#ToggleButton .ToggleContent .ToggleTitle
Preview:
Standard Enchanting Cards
Other
Hover to show
Hover over .HoverHide
to show .hide
Used style selectors:
.HoverHide .hide
Use width:max-content;
for "button" hover only.
Preview:
Custom Toggle
Used with:
mw-customtoggle-myDivision1
mw-customcollapsible-myDivision1
(Changing myDivision1
to myDivision2
, myDivision3
etc.)
Preview:
Click to toggle |
Toggled Content
Drafts
Tabbers
Tabber Extension: https://www.mediawiki.org/wiki/Extension:TabberNeue
Always include space between title and content.
Used with td:nth-child(X)
as column selector.
Simple tabber:
<tabber> |-| B-Gear= First tab content goes here. |-| I-Gear= Second tab content goes here. |-| M-Gear= Third tab content goes here. |-| A-Gear= Third tab content goes here. </tabber>
Nested tabber:
<tabber> |-| First Tab Title= {{#tag:tabber| Tab Title A= Tab content A goes here. {{!}}-{{!}} Tab Title B= Tab content B goes here. {{!}}-{{!}} Tab Title C= Tab content C goes here. }} |-|Second Tab Title= {{#tag:tabber| Tab Title D= Tab content D goes here. {{!}}-{{!}} Tab Title E= Tab content E goes here. {{!}}-{{!}} Tab Title F= Tab content F goes here. }} |-|Third Tab Title= {{#tag:tabber| Tab Title G= Tab content G goes here. {{!}}-{{!}} Tab Title H= Tab content H goes here. {{!}}-{{!}} Tab Title I= Tab content I goes here. }} </tabber>
Used style selectors:
.tabber--live .tabber__header .tabber__indicator .tabber__header__prev .tabber__header__next .tabber__section .tabber__panel .tabber__tab
Recipe Table
Table used to show recipes.
Material count number needs to be the same as number of rows PICTURE_LINK_X
.
Usable with color templates.
{| class="RecipeTable" ! colspan="MATERIAL_COUNT"| Materials ! style="width: 80px;"| Success ! Final |- | PICTURE_LINK_1 {{COLOR_1}}NAME_1{{/COLOR_1}} (x1) | PICTURE_LINK_2 {{COLOR_2}}NAME_2{{/COLOR_2}} (x1) | PICTURE_LINK_3 {{COLOR_3}}NAME_3{{/COLOR_3}} (x1) | PICTURE_LINK_4 {{COLOR_4}}NAME_4{{/COLOR_4}} (x1) | PICTURE_LINK_5 {{COLOR_5}}NAME_5{{/COLOR_5}} (x1) | CHANCE_1 | PICTURE_FINAL {{FINAL_COLOR}}FINAL_NAME{{/FINAL_COLOR}} (x1) |}
Preview:
Materials | Success | Final | ||
---|---|---|---|---|
Refined Boss Mineral (x1) | Boss Strengthening Card (x1) | 50% | Reinforced Boss Transformation Card (x1) | |
Refined Boss Mineral (x1) | Boss Strengthening Card (x1) | Ancient Matter (x1) | 60% | Reinforced Boss Transformation Card (x1) |
Used style selectors:
.RecipeTable
Weapon Table / E15
Table used to show weapons. Change |WIDTH=
(First collumn) and |WIDTH2=
(Whole table) according to content.
Usable with color templates and {{E15}}
template.
{{WeaponTable |WIDTH1= <!-- 0 120 125 / First collumn width --> |WIDTH2= <!-- 0 190 200 220 / Whole table width --> |PICTURE=PICTURE |NAME= {{COLOR}}NAME{{/COLOR}} |TYPE=<!-- Missile, Budle or other --> |GEAR TYPE=<!-- B-Gear M-Gear I-Gear A-Gear BG MG IG --> |REQUIRED LEVEL= XXX |ATTACK POWER= (X ~ X) X (X X X) |ATTACK POWER/s=XXX ~ XXX |ACCURACY=XXX.XX% |PIERCE=XX.XX% |RANGE=XXX m |REATTACK TIME=X.XX s |WEAPON_TYPE= {{STD Weapon |OVERHEAT TIME=X.XX s }} {{ADV Weapon |VALID ANGLE=X ° |SPEED=XXX m/s |INDUCTION RATE=X °/s |EXPLOSION RADIUS=X m }} |WEIGHT=XXX kg }}
Weapon Table used style selectors:
.WeaponTable
E15 used style selectors:
.containerE15 .overlayE15
Preview (including {{E15}}
template):
Template:WeaponTable
Armor Table
Table used to show armors. Change |WIDTH=
(First collumn) and |WIDTH2=
(Whole table) according to content.
Always include ({{/ArmorTable}}
) at the end of this template.
Usable with color templates and {{E15}}
template.
{{ArmorTable |WIDTH1= <!-- 0 120 --> |WIDTH2= <!-- 0 --> |PICTURE=PICTURE_LINK |NAME= {{COLOR}}ITEM_NAME{{/COLOR}} |GEAR TYPE=B-Gear M-Gear I-Gear A-Gear BG MG IG |REQUIRED LEVEL=LEVEL |WEIGHT= WEIGHT kg }} {{FunctionENG_SHD |ENERGY=+XXXX |SHIELD=+XXXX }} {{FunctionDEF |STD=+XX.XX% |ADV=+XX.XX% }} {{FunctionEVA |STD=+XX.XX% |ADV=+XX.XX% }} {{FunctionMIN-MAX_ADV |MIN=+X% |MAX=+X% }} {{FunctionMIN-MAX_STD |MIN=+X% |MAX=+X% }} {{FunctionPIERCE-STD |STD=+X% }} {{FunctionPIERCE-ADV |ADV=+X% }} {{FunctionACCURACY-STD |STD=+X% }} {{FunctionACCURACY-ADV |ADV=+X% }} {{/ArmorTable}}
Used style selectors:
.WeaponTable
Preview:
Template:ArmorTable
Template:FunctionENG SHD
Template:FunctionDEF
Template:FunctionMIN-MAX ADV
Template:FunctionACCURACY-ADV
Template:FunctionPIERCE-ADV
|}
Engine Table
Table used to show Engines.
Additional code to show Functions and Ag Ground Speed.
Usable with color templates. And Functions like:
FunctionACCURACY-ADV
|ADV
FunctionACCURACY-STD
|STD
FunctionDEF
|STD / |ADV
FunctionENG SHD
|ENERGY / |SHIELD
FunctionEVA
|STD / |ADV
FunctionMIN-MAX ADV
|MIN / |MAX
FunctionMIN-MAX STD
|MIN / |MAX
FunctionPIERCE-ADV
|ADV
FunctionPIERCE-STD
|STD
{{EngineTable |NAME={{COLOR}}NAME{{/COLOR}} |GEAR TYPE=<!-- B-Gear M-Gear I-Gear A-Gear BG MG IG --> |REQUIRED LEVEL= XXX |DEMAND STAT= XXX [XXX] XXX [XXX] XXX [XXX] |EngineTableFunction= <!-- Function ----------------unnecessary--- {{EngineTableFunction |ID=3 |ID2=3 }} {{FunctionPIERCE-ADV |ADV=-7% }} {{FunctionPIERCE-STD |STD=-7% }} {{FunctionACCURACY-ADV |ADV=-10% }} {{FunctionACCURACY-STD |STD=-10% }} {{EngineTableFunctionEnd}} ------------------ --> |SPEED MIN= XXX |SPEED MAX= XXX |BOOSTER SPEED= XXX |AG GROUND SPEED= <!-- AG --------------------------unnecessary--- {{EngineTableGroundSpeed |GROUND SPEED=300 }}----------------------------------------- --> |BOOSTER TIME= XXX |TURN RATE= XXX |TURN RATE BOOSTER= XXX |LATERAL SPEED= XXX |WEIGHT= XXX }}
Used style selectors:
.WeaponTable
Preview:
Template:EngineTable
Shops
Code to use when making shop tables
| [[File:Engine Icon.png|link=ITEM_LINK]]
| [[File:War Points Icon.png|link=]]
| [[File:IconTransparent.png|link=OLINKO]]
<!--NO LINK-->
{| class="TableShops" style="text-align:left"; |- | [ITEM_LINK PICTURE_LINK] | ITEM_NAME | ITEM_PRICE |- | [ITEM_LINK PICTURE_LINK] | ITEM_NAME | ITEM_PRICE |- | [ITEM_LINK PICTURE_LINK] | ITEM_NAME | ITEM_PRICE |}
Currency icons:
- War Points Icon.png
- Phillon Token Icon.png
- Pandea Token Icon.png
- Revolt Ignition Token Icon.png
- Killmark Icon.png
- Gold Coin Small Icon.png
- Cosmetic Token Icon.png
- CRP Icon.png
- SPI Icon.png
- PVP Token Icon.png
- Solar Orb Icon.png
- Quasar Orb Icon.png
- Galaxy Orb Icon.png
- Supercluster Orb Icon.png
- Pumpkin Seeds.png
- Pumpkin Shell.png
- Event Killmark Icon.png
Map buff
Draft for buffs that are applied on the map, like on FFA map or special maps. Usable with {{/MapBuffTable}}
as closing tag and {{ITFunction}}
as functions.
{{MapBuffTable |NAME=Name}} {{ITFunction |NAME= |POINT= }} {{/MapBuffTable}}
Used style selectors:
.WeaponTable
Preview:
FFA MG Ragings |
---|
Template:ITFunction Template:/MapBuffTable
Item Table
Table used to display items. Usable with {{ITFunctionSeparator}}
as separator with Function text and{{/ItemTable}}
as closing tag. Multiple {{ITFunction}}
templates can be added.
{{ItemTable |WIDTH= <!--- Leave blank or Radars:140, IF Accesories:120 ---> |IMAGE= |NAME= |GEAR TYPE= |LVL= }} {{ITFunction |Name= |Point= }} {{ITFunctionSeparator}} {{ITFunction |Name= |Point= }} {{ITFunction |Name= |Point= }} {{/ItemTable}}
Used style selectors:
.WeaponTable
Preview:
Template:ItemTable
Template:ITFunction Template:/ItemTable
Custom missions
Custom Missions Monster Hunt Draft Table
{{CMMT |Number=MH_NUMBER |Map(s)_Name={{COLOR}}MAP_NAME(S){{/COLOR}} }} <!-- BCU/ANI {{CMMT_BCU/ANI}} [delete if one nation] --> |- | <!-- Monsters --> {{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}} {{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}} {{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}} {{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}} {{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}} {{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}} {{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}} <!--- BCU/ANI Monsters [delete if one nation] | {{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}} --> {{CMMT_R_B}} <!-- Rewards --> {{CMMT_R|Reward_Count=R_COUNT |Reward_Name=R_NAME}} {{CMMT_R|Reward_Count=R_COUNT |Reward_Name=R_NAME}} {{CMMT_R|Reward_Count=R_COUNT |Reward_Name=R_NAME}} {{CMMT_R|Reward_Count=R_COUNT |Reward_Name=R_NAME}} |}