War Event: Difference between revisions
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{{#seo:|description= This page contains information about war event.}} | {{#seo:|description= This page contains information about war event.}} | ||
War events start automatically whenever a fight is considered big enough to be an actual war, and if the balance on the map is not one-sided. A timer will start and a specific UI will be displayed around the skillbar. | |||
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[[File:War Event Interface.png|center|]] | |||
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Three bars can be seen, each indicating whether a nation has the advantage or not in a different timeframe. The small one on the left indicates the ratio of kills per second between both nations, and the one on the right is for the kills per minute. The longer bar right below gives the distribution of kills for the whole event (orange for BCU kills, cyan for ANI kills). At the end of the event, the nation which did the most kills gets the rewards. | |||
The war event can end for the following reasons: | |||
* timer reached 0 | |||
* the balance became too one-sided | |||
* one of the nations did not make enough kills for too long |
Revision as of 15:40, 20 April 2024
War events start automatically whenever a fight is considered big enough to be an actual war, and if the balance on the map is not one-sided. A timer will start and a specific UI will be displayed around the skillbar.
Three bars can be seen, each indicating whether a nation has the advantage or not in a different timeframe. The small one on the left indicates the ratio of kills per second between both nations, and the one on the right is for the kills per minute. The longer bar right below gives the distribution of kills for the whole event (orange for BCU kills, cyan for ANI kills). At the end of the event, the nation which did the most kills gets the rewards.
The war event can end for the following reasons:
- timer reached 0
- the balance became too one-sided
- one of the nations did not make enough kills for too long