A-Gear Skills
Attack
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Fire Shot |
Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
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1 | 9 | 8 | 180.00s | 170.00s |
Weapon's Attack (min) (Std): +5% Weapon's Attack (max) (Std): +5% |
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2 | 14 | 8 | 180.00s | 170.00s |
Weapon's Attack (min) (Std): +9% Weapon's Attack (max) (Std): +9% |
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3 | 19 | 8 | 180.00s | 170.00s |
Weapon's Attack (min) (Std): +12% Weapon's Attack (max) (Std): +12% |
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4 | 24 | 28 | 180.00s | 170.00s |
Weapon's Attack (min) (Std): +14% Weapon's Attack (max) (Std): +14% |
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5 | 29 | 28 | 180.00s | 170.00s |
Weapon's Attack (min) (Std): +15% Weapon's Attack (max) (Std): +15% |
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6 | 64 | 28 | 300.00s | 290.00s |
Weapon's Attack (min) (Std): +15% Weapon's Attack (max) (Std): +15% |
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7 | 69 | 38 | 300.00s | 290.00s |
Weapon's Attack (min) (Std): +16% Weapon's Attack (max) (Std): +16% |
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8 | 74 | 48 | 300.00s | 290.00s |
Weapon's Attack (min) (Std): +18% Weapon's Attack (max) (Std): +18% |
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9 | 79 | 48 | 300.00s | 290.00s |
Weapon's Attack (min) (Std): +35% Weapon's Attack (max) (Std): +35% |
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Missile Shot |
Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
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1 | 13 | 8 | 180.00s | 170.00s |
Weapon's Attack (min) (Adv): +5% Weapon's Attack (max) (Adv): +5% |
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2 | 18 | 8 | 180.00s | 170.00s |
Weapon's Attack (min) (Adv): +9% Weapon's Attack (max) (Adv): +9% |
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3 | 23 | 8 | 180.00s | 170.00s |
Weapon's Attack (min) (Adv): +12% Weapon's Attack (max) (Adv): +12% |
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4 | 28 | 28 | 180.00s | 170.00s |
Weapon's Attack (min) (Adv): +14% Weapon's Attack (max) (Adv): +14% |
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5 | 33 | 28 | 180.00s | 170.00s |
Weapon's Attack (min) (Adv): +15% Weapon's Attack (max) (Adv): +15% |
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6 | 68 | 28 | 300.00s | 290.00s |
Weapon's Attack (min) (Adv): +15% Weapon's Attack (max) (Adv): +15% |
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7 | 73 | 38 | 300.00s | 290.00s |
Weapon's Attack (min) (Adv): +16% Weapon's Attack (max) (Adv): +16% |
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8 | 78 | 48 | 300.00s | 290.00s |
Weapon's Attack (min) (Adv): +18% Weapon's Attack (max) (Adv): +18% |
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9 | 83 | 48 | 300.00s | 290.00s |
Weapon's Attack (min) (Adv): +35% Weapon's Attack (max) (Adv): +35% |
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Concentration |
Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
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1 | 20 | 15 | 180.00s | 170.00s |
Accuracy (Std): +3.92% Accuracy (Adv): +3.92% |
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2 | 32 | 15 | 180.00s | 170.00s |
Accuracy (Std): +7.84% Accuracy (Adv): +7.84% |
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3 | 44 | 15 | 180.00s | 170.00s |
Accuracy (Std): +11.76% Accuracy (Adv): +11.76% |
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4 | 56 | 25 | 180.00s | 170.00s |
Accuracy (Std): +15.69% Accuracy (Adv): +15.69% |
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5 | 68 | 30 | 300.00s | 290.00s |
Accuracy (Std): +19.61% Accuracy (Adv): +19.61% |
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6 | 80 | 35 | 300.00s | 290.00s |
Accuracy (Std): +23.53% Accuracy (Adv): +23.53% |
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7 | 92 | 40 | 300.00s | 290.00s |
Accuracy (Std): +27.45% Accuracy (Adv): +27.45% |
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Siege Mode |
Skill Level | Requires Level | SP (Skill Point) | Function | Price |
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1 | 20 | 3 |
Weapon's Attack (min) (Std): +10% Weapon's Attack (max) (Std): +10% Radar Range (Std): +20 |
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2 | 29 | 3 |
Weapon's Attack (min) (Std): +14% Weapon's Attack (max) (Std): +14% Radar Range (Std): +25 |
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3 | 38 | 3 |
Continuous Fire (Std): +1 Weapon's Attack (min) (Std): +18% Weapon's Attack (max) (Std): +18% Radar Range (Std): +25 |
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4 | 47 | 3 |
Continuous Fire (Std): +1 Weapon's Attack (min) (Std): +22% Weapon's Attack (max) (Std): +22% Radar Range (Std): +25 |
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5 | 56 | 3 |
Continuous Fire (Std): +1 Weapon's Attack (min) (Std): +26% Weapon's Attack (max) (Std): +26% Radar Range (Std): +30 |
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6 | 65 | 3 |
Continuous Fire (Std): +1 Weapon's Attack (min) (Std): +30% Weapon's Attack (max) (Std): +30% Radar Range (Std): +30 |
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7 | 74 | 3 |
Continuous Fire (Std): +1 Weapon's Attack (min) (Std): +34% Weapon's Attack (max) (Std): +34% Radar Range (Std): +30 |
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8 | 83 | 3 |
Continuous Fire (Std): +1 Weapon's Attack (min) (Std): +38% Weapon's Attack (max) (Std): +38% Radar Range (Std): +30 |
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9 | 92 | 3 |
Continuous Fire (Std): +2 Radar Range (Std): +15.50% Defense (Std): -5% Defense (Adv): -5% |
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Air Siege Mode |
Skill Level | Requires Level | SP (Skill Point) | Function | Price |
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1 | 55 | 3 |
Weapon's Attack (min) (Std): +70% Weapon's Attack (max) (Std): +70% Radar Range (Std): +25 |
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2 | 63 | 3 |
Weapon's Attack (min) (Std): +76% Weapon's Attack (max) (Std): +76% Radar Range (Std): +25 |
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3 | 69 | 3 |
Weapon's Attack (min) (Std): +82% Weapon's Attack (max) (Std): +82% Radar Range (Std): +25 |
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4 | 75 | 3 |
Continuous Fire (Std): +1 Radar Range (Std): +25 |
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5 | 81 | 3 |
Weapon's Attack (min) (Std): +5% Weapon's Attack (max) (Std): +5% Radar Range (Std): +25 Continuous Fire (Std): +1 |
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6 | 87 | 3 |
Radar Range (Std): +10.50 Continuous Fire (Std): +2 Defense (Adv): -2% |
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Defense
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Defense Up |
Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
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1 | 20 | 15 | 180.00s | 170.00s |
Defense (Std): +1.96% Defense (Adv): +1.96% |
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2 | 23 | 15 | 180.00s | 170.00s |
Defense (Std): +2.92% Defense (Adv): +2.92% |
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3 | 44 | 15 | 180.00s | 170.00s |
Defense (Std): +3.88% Defense (Adv): +3.88% |
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4 | 56 | 25 | 180.00s | 170.00s |
Defense (Std): +4.84% Defense (Adv): +4.84% |
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5 | 68 | 30 | 180.00s | 170.00s |
Defense (Std): +5.80% Defense (Adv): +5.80% |
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6 | 80 | 35 | 300.00s | 290.00s |
Defense (Std): +6.76% Defense (Adv): +6.76% |
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7 | 92 | 40 | 300.00s | 290.00s |
Defense (Std): +16.52% Defense (Adv): +16.52% |
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Evasion Up |
Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
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1 | 20 | 15 | 180.00s | 170.00s |
Evasion (Std): +1.96% Evasion (Adv): +1.96% |
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2 | 32 | 15 | 180.00s | 170.00s |
Evasion (Std): +3.92% Evasion (Adv): +3.92% |
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3 | 44 | 15 | 180.00s | 170.00s |
Evasion (Std): +5.88% Evasion (Adv): +5.88% |
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4 | 56 | 25 | 180.00s | 170.00s |
Evasion (Std): +6.26% Evasion (Adv): +6.26% |
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5 | 68 | 30 | 300.00s | 290.00s |
Evasion (Std): +6.91% Evasion (Adv): +6.91% |
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6 | 80 | 35 | 300.00s | 290.00s |
Evasion (Std): +7.73% Evasion (Adv): +7.73% |
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7 | 92 | 40 | 300.00s | 290.00s |
Evasion (Std): +8.52% Evasion (Adv): +8.52% |
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Siege Defense |
Skill Level | Requires Level | SP (Skill Point) | Function | Price |
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1 | 14 | 3 |
Defense (Std): +9% Defense (Adv): +9% |
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2 | 25 | 3 |
Defense (Std): +12% Defense (Adv): +12% |
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3 | 36 | 3 |
Defense (Std): +15% Defense (Adv): +15% |
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4 | 47 | 3 |
Defense (Std): +17% Defense (Adv): +17% |
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Remedy |
Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
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1 | 45 | 50 | 9.00s | 10.00s | Shield Charge: +800 | ![]() |
2 | 52 | 45 | 9.00s | 10.00s | Shield Charge: +900 | ![]() |
3 | 58 | 50 | 9.00s | 10.00s | Shield Charge: +1050 | ![]() |
4 | 64 | 55 | 9.00s | 10.00s | Shield Charge: +1200 | ![]() |
5 | 70 | 60 | 9.00s | 10.00s | Shield Charge: +1350 | ![]() |
6 | 76 | 60 | 9.00s | 10.00s | Shield Charge: +1500 | ![]() |
7 | 82 | 60 | 9.00s | 10.00s | Shield Charge: +1650 | ![]()
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Barrier |
Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
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1 | 30 | 40 | 10.00s | 60.00s | Adv. Weapon damage reduced by: 10% | ![]() |
Air
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Ground Accelerator |
Skill Level | Requires Level | SP (Skill Point) | Function | Price |
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1 | 12 | 8 | Movement speed: +100% | ![]() |
2 | 60 | 8 | Movement speed: +150% | ![]() |
3 | 90 | 8 | Movement speed: +175% | ![]() |
Attribute
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Snare Shot |
Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
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1 | 45 | 50 | 10.00s | 300.00s | Target's speed: -25% | ![]() |
2 | 65 | 50 | 10.00s | 300.00s | Target's speed: -30% | ![]() |
3 | 85 | 50 | 10.00s | 300.00s | Target's speed: -35% | ![]() |
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Selling Shop |
Skill Level | Requires Level | SP (Skill Point) | Function | Price |
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1 | 12 | 0 | Selling Shop | ![]() |
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Purchasing Shop |
Skill Level | Requires Level | SP (Skill Point) | Function | Price |
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1 | 12 | 0 | Buying Shop | ![]() |
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Camouflage |
Restriction:
- Cannot be used on Free For All maps
- Cannot be used in duels
Skill Level | Requires Level | SP (Skill Point) | Function | Price |
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1 | 110 | 8 | Becomes invisible | ![]()
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Shield Paralyze |
Restriction:
- Cannot be used on Free For All maps
- Cannot be used in duels
Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
---|---|---|---|---|---|---|
1 | 110 | 40 | 12.00s | 360.00s | Target's Shield recovery rate is 0 for certain amount of time
Cooldown on target: 240s |
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Hyper Shot |
Restriction:
- Cannot be used on Free For All maps
- Cannot be used in duels
Skill Level | Requires Level | SP (Skill Point) | Function | Price |
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1 | 115 | 150 |
Explosion Radius (Std): +800 Weapon's Attack (min) (Std): +2000% Weapon's Attack (max) (Std): +2000% Accuracy (Std): +100% |
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2 | 117 | 150 |
Explosion Radius (Std): +1000 Weapon's Attack (min) (Std): +2500% Weapon's Attack (max) (Std): +2500% Accuracy (Std): +100% |
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3 | 119 | 150 |
Explosion Radius (Std): +1200 Weapon's Attack (min) (Std): +3000% Weapon's Attack (max) (Std): +3000% Accuracy (Std): +100% |
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4 | 120 | 150 |
Explosion Radius (Std): +1400 Weapon's Attack (min) (Std): +3500% Weapon's Attack (max) (Std): +3500% Accuracy (Std): +100% |
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