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Note: You can opt for adding stat values in attack, defense, evasion, fuel, spirit and shield in any way you see fit. Those above are just normalised examples.
Note: You can opt for adding stat values in attack, defense, evasion, fuel, spirit and shield in any way you see fit. Those above are just normalised examples.
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{|
! style="background-color:#F5B930; font-size:20%;"| &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
| style="font-size:90%;"| &nbsp;&nbsp;-&nbsp; ''Enchants from manual [[Enchanting|enchanting]]''
|-
! style="background-color:#00FF00; font-size:20%;"| &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
| style="font-size:90%;"| &nbsp;&nbsp;-&nbsp; ''Enchants from [[Fixes|fixes]]''
|}


==Weapons==
==Weapons==

Revision as of 21:34, 11 June 2023

File:AG Main Picture.png

A-Gear or AG, also known as Anima Mortar is attack type gear, designed for ground combat. Anti-air, ground support class and only gear that can land on the surface and attack enemy within range.

Build #1

First build uses Accounter-M X ['34] or Accounter-M XI ['35] and Adagio CPU. Very standard build for A-Gear

Stats
Attack 338 Fuel 27
Defense 204 Spirit 18
Evasion 1 Shield 46
Attack
Standard Weapon Advance Weapon
Pierce: 50.00% Pierce: 50.00%
Defense Evasion
Standard Weapon: 40.67% Advance Weapon: 0.50%
Standard Weapon: 40.67% Advance Weapon: 0.50%

3737571709.png

Adagio V-3 ['110]

Gear Type All GEARs
Requires Level [110]
Function
Attack Stat +22
Defense Stat +45
Spirit Stat +15
Evasion Stat +16

Accounter-A X ['34]

Gear Type A-GEAR
Requires Level [34]
Demand stat

Attack [44]

Defense [33]

Shield[44]

Speed 148m/s ~ 187m/s
Booster speed 400m/s
Ground Speed 68m/s
Booster time 16s
Turn Rate 107°/s
Turn Rate (Booster) 85°/s
Lateral Speed 23m/s
Weight 225kg

Accounter-M XI ['35]

Gear Type A-GEAR
Requires Level [35]
Demand stat

Attack [44]

Defense [33]

Shield [44]

Speed 150m/s ~ 190m/s
Booster speed 400m/s
Ground Speed 70m/s
Booster time 15s
Turn Rate 105°/s
Turn Rate (Booster) 86°/s
Lateral Speed 23m/s
Weight 240kg

Build #2

Second build uses Accounter-M VI ['17] and Adagio CPU. Compared to the first build, this one gets you more defense, but your gear is slower.

Stats
Attack 338 Fuel 24
Defense 225 Spirit 18
Evasion 1 Shield 22
Attack
Standard Weapon Advance Weapon
Pierce: 50.00% Pierce: 50.00%
Defense Evasion
Standard Weapon: 43.06% Advance Weapon: 0.50%
Standard Weapon: 43.06% Advance Weapon: 0.50%

3737571709.png

Adagio V-3 ['110]

Gear Type All GEARs
Requires Level [110]
Function
Attack Stat +22
Defense Stat +45
Spirit Stat +15
Evasion Stat +16

Accounter-A VI ['17]

Gear Type A-GEAR
Requires Level [17]
Demand stat

Attack [20]

Defense [15]

Shield [20]

Speed 140m/s ~ 175m/s
Booster speed 320m/s
Ground Speed 60m/s
Booster time 20s
Turn Rate 111°/s
Turn Rate (Booster) 83°/s
Lateral Speed 23m/s
Weight 165kg

Build #3

This build uses Accounter-M VI ['17] together with full weigh terol - Sniper Terol V2 and Adagio CPU. With additional weight terol you are getting even more defence.

Stats
Attack 338 Fuel 24
Defense 225 Spirit 18
Evasion 1 Shield 22
Attack
Standard Weapon Advance Weapon
Pierce: 50.00% Pierce: 50.00%
Defense Evasion
Standard Weapon: 43.06% Advance Weapon: 0.50%
Standard Weapon: 43.06% Advance Weapon: 0.50%

3737571709.png

Adagio V-3 ['110]

Gear Type All GEARs
Requires Level [110]
Function
Attack Stat +22
Defense Stat +45
Spirit Stat +15
Evasion Stat +16

Accounter-A VI ['17]

Gear Type A-GEAR
Requires Level [17]
Demand stat

Attack [20]

Defense [15]

Shield [20]

Speed 140m/s ~ 175m/s
Booster speed 320m/s
Ground Speed 60m/s
Booster time 20s
Turn Rate 111°/s
Turn Rate (Booster) 83°/s
Lateral Speed 23m/s
Weight 165kg

Template:WeaponTable



Note: You can opt for adding stat values in attack, defense, evasion, fuel, spirit and shield in any way you see fit. Those above are just normalised examples.

          -  Enchants from manual enchanting
          -  Enchants from fixes

Weapons

The weapon list will quite sure be a little short than a weapon one due to how simple it is to build a smash. The list showing breakpoints is a certain fit to understand how to make a smash: 45 reattack and 56 reattack on every weapon showed is going to kill 97% of this server 1 on 1, if you play your cards right, excluding MGs (you will need 34 reattack and arming yourself with patience for that one). The rest 3% will be just some random hybrid builds.

Honorable mentions: Legend Weapons, NGC Weapons, Alternative Weapons.

Breakpoints on standard weapons

See the table of breakpoints for the specific purpose of building your gear around it, as most of the weapon builds for your standard weapon revolve around breakpoints. Breakpoints work as a kind of measurement of how much bullets u can fire at a certain frame per second, in this case 30 and 60. If u build the weapon in a certain breakpoint range u will minimize wasting extra cards on reattack since anything 10%-+ fires the same amount of bullets as the breakpoint reattack. 99% of standard weapons out there revolve around breakpoints for 60 fps since its no longer 2010 and everyone pretty much runs 60 fps on their computer.

30 Fps 60 Fps
4 4
8
12 12
15
19 19
23
26 26
30
34 34
38
41 41
45
49 49
52
56 56
60
63 63

Breakpoints are shown on the table on your right:

Pierce Smash

File:Katharsis of Bishop.jpg File:Scourge of Sekhmete.png


Katharsis of Bishop is a weapon legendary through the years of this game as a dangerous oponent to face with. In Chrome Rivals, it is a standard weapon being used for pierce and grinding mobs for exp/drops. Can be obtained as drop from Blue Bishop in G-ARK, Unknown AGs in Eopi, Boss weapon capsules, trading with players or Auction House. Scourge of Sekhmete is the endgame pierce weapon which derives from Katharsis of Bishop and has an added benefit of increased min-max damage and 2.5% pierce. The building is: Legend of Legend, Max of Max or Legend of Max, on on 56 reattack build (and variants of 15 reattack fixes if you are poor) or Bandit of Legend and Bandit of Max for 45 reattack fixes and anything in between mentioned, WHATEVER YOUR PREFERENCE IS. The 56 reattack smash gives you more bullets per minute and 45 reattack smash gives you more min-max damage per shot. Its worth asking around and figuring out what will you be carrying around.

The following are the most used enchants on Scourge of Sekhmete:

Against defense targets Against defense targets Against defense targets Against defense targets
File:Scourge of Sekhmete Pierce Meta 1.png File:Scourge of Sekhmete Pierce Meta 2.png File:Scourge of Sekhmete Pierce Meta 3.png File:Scourge of Sekhmete Pierce Meta 4.png



Probability Smash

File:Hydra.png

Pyro Acid is less legendary than Katharsis sadly but still holds a symbol as one of more interesting designs. It can be dropped from Lord Kreacia in Dragon Lair, via Unknown AGs in Eopi, trading with players, Boss weapon capsules or Auction House. It is used primarily for killing IGs, evasion BGs and anything that for some reasons, has evasion. Hydra is the endgame accuracy weapon in Chrome Rivals, derives from Pyro Acid, and has an added benefit of min-max damage and 3% accuracy. Simple build, Legend of Legend with 45 reattack is my recommendation. 56 reattack Hydra would honestly be on my bottom build list if you are making multiple projects and for a reason: works only on unbuffed IGs and specifically evasion BGs. But with 45 reattack Hydra being so potent, you will have no problem dealing with them even with just that one.


The following are the most used enchants on Hydra:

Against evasion targets Against evasion targets
File:Hydra Prob Meta 1.png File:Hydra Prob Meta 2.png



Terols

File:Cleansing Blaze.png File:Shamos Terol.png

Terols? Usually with weight. Superior Inferno is Ordin's gunship weapon and its surely the fastest thing around. It drops from Ordin in Eopi, from Unkown Ags also in Eopi, trading with players, Boss weapon capsules or Auction House. The endgame terol is Cleansing Blaze and it has an added benefit of extra min-max, accuracy and pierce. Don't go far than making them Widely of Slam or one of those fixes mentioned and a 30% weight fix with pierce or accuracy and when you figure out after you go to negative weight how to get your total build to 79% weight (80% total weight will not let you boost so 79% is the limit) slap the rest of enchant to pierce or accuracy. Then again, be welcome to go reattack freak on these. Why is Shamos Terol added to this equation of terols? Simple. 100% base accuracy. Terols aren't about damage, its about landing a hit to add extra damage, so if you plan to never miss, make that Shamos Terol. It works like a charm and you don't have to spend huge chunks of warpoints for no reason! You can drop that thing from simple bosses and weight enchanting is super easy.

Hypershot weapons

File:Omega Mount.png

Yes you have that skill. Yes you can use it. Enchants? Pierce. Drops? Doesn't. You have to finish side story missions on Aerial Strike, specifically Moon map missions to get letters combined in factory to get the weapon, or Auction House. Do you need it? No, probably not. Does it kill the rest of the camp after a BG uses BB? Oh yes.

Armors

Armors are the most essential tool for your survival and damage in this game. In Chrome Rivals, you will need to own more than one armor, to be able to hit and kill every type of gear and build that is running around the server. Under the pictures tips are shown on how to build said armors accordingly, so that you maximize its potent ability.

Advanced Revival

The first set of pictures is your standard Warpoint armor for your gear that you can acquire in War Point Shop:

File:Advanced Revival Guarder V1.png File:Advanced Revival Guarder V2.png File:Advanced Revival Guarder V3.png

The armors are the first thing you can acquire, unless you find it cheaper in Auction House. The final armor is pretty decent but not the best armor in game as, you will see reading forward. Generally build this armor with both Testament of Testament fixes for pierce and Origin of Origin fixes for accuracy and go for full defense enchants.

Halloween armors

The past events gave upgrades for the Advanced Revival V3 armor which made its potency even bigger and evolved it into a meta armor, which means its one of the best if not the best armor to have in this game. Nowadays, this armor can only be acquired by other players either by trading or from Auction House. Pictures below:

File:Grim Revival Guarder.png File:Grim Revival Guarder V2.png File:Tarantula Guarder.png

As you can see, the Grim Revival V2 is and upgrade from the Grim Revival and has pretty nice ratio compared to boss armors which will be shown below. It is a sacrifice of 1,5% defense and 1,5% pierce compared to boss armors for over 1000 HP and 3,5% accuracy to gain. Build it with both Testament of Testament fixes for pierce and Origin of Origin fixes for accuracy and go for full defense enchants. If u want a third option, dueling against full attack IGs your go-to tip would be to go for Tyranny of Tyranny fixes as its the best min-max/accuracy fix out there, it works for that specific situation EVERY TIME. If you feel like this armor beats the boss ones, you should start searching for this. Tarantula guarder is here for reference on how bad a meta armor can become and definitely not a recommendation, unless you're trying for a specific IG airsiege chasing armor with Origin of Origin fixes. That pretty much covers those armors.

HP armors

Next up, an armor for Health Point lovers, which can be obtained from War Point Shop:

File:Advanced Schneider Guarder V1.png File:Advanced Schneider Guarder V2.png File:Advanced Schneider Guarder V3.png

Pretty standard stuff. Usually builded with both Testament of Testament fixes for pierce and Origin of Origin fixes for accuracy and go for full shield/energy enchants or full defense enchants, either way works and is highly dependant on what you target with this armor.

Boss armors

The Boss Armors can be acquired rather easy nowadays as there is plenty for these to go around after 4 years of endless looting by players. They drop from boss armor capsules, specific bosses that will be explained under armors, Unknown A-Gear-s that spawn in Eopi, trading with players or from Auction House.

Accuracy

File:Creticus Guarder.png File:Qart's Cloak Guarder.png

The Creticus Guarder is designed for accuracy or to go against IGs, BGs with evasion and anything else with evasion stats. They can drop from every single Pandea map chain bosses, including golden mobs. The best armor fixes is Origin of Origin, as it shells out the most accuracy and makes the most out of this armor, tho you can consider going Tyranny of Tyranny. Origin of Origin gives 18% standard radar range which is the best, because IGs tend to keep distance from AGs, and 20% min-max on Tyranny of Tyranny can be a great close quarters brawler against anything that keeps being close to you, which you will rarely encounter.

Pierce

File:Quellease Guarder.png File:Jormungandr Guarder.png

Quellease Guarder is designed for pierce or to go at anything that has defense. Ordin from the moon map Eopi drops this armor, as well as golden mobs in the map. The best armor fixes for this are Testament of Testament, period. Main go-to armor once you get the final armor.

Event armors

These armors are old event armors. Currently they can only be obtained from other players or by buying it for a hefty price at Auction House:

File:A-Gear's Sleigh.png File:Ultra Block Guarder.png

Radars

File:Tactical Radar.png File:Radar SOTH.png File:Hover Radar.png

Skills

List of A-Gear skills available here.

Wiki conclusion

This is very much a guide on how you can grow as an AG. But don't take this things as definitive code to hold on. Take it more like guidelines to yourself. There is never an end to building yourself as in weapons and armors, as in skills of duel and combat in wars and that requires experience on battlefield. And a small note: there are always people who hate on AGs. Its kind of a trend and something to ignore as you move on in this game. Arm yourself with patience and good luck out there! Its been a pleasure to work on this page and to keep editing it as time moves on!