A-Gear Skills: Difference between revisions

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</div>
</div>


{| class="Skills mw-customtoggle-myDivisionX"<!--                                                                  Siege Defense-->
{| class="Skills mw-customtoggle-myDivision8"<!--                                                                  Siege Defense-->
| [[File:Siege Defense Skill Icon.png|link=]]
| [[File:Siege Defense Skill Icon.png|link=]]
| Siege Defense
| Siege Defense
|}
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivisionX" style="overflow-x:auto">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision8" style="overflow-x:auto">
<div class="SkillDSC">Converts you into a surface mounted turret. Your Gear's Defense is increased significantly.<div>
<div class="SkillDSC">Converts you into a surface mounted turret. Your Gear's Defense is increased significantly.</div>
{| class="SkillTable"
{| class="SkillTable"
! Skill Level
! Skill Level
! Requires Level
! Requires Level
! SP (Skill Point)
! SP (Skill Point)
! Duration
! Recharge Time
! Function
! Function
! Price
! Price
|-
|-
| SKILL_LEVEL
| 1
| REQ_LVL
| 14
| SKILL_POINTS
| 3
| S_DURATION
|  
| RECHARGE_TIME
Defense (Std): +9%
 
Defense (Adv): +9%
| [[File:SPI Icon.png|link=]]&nbsp;9,000&nbsp;&nbsp;
|-
| 2
| 25
| 3
|  
|  
FUNCTION_1
Defense (Std): +12%


FUNCTION_2
Defense (Adv): +12%
| [[File:SPI Icon.png|link=]]&nbsp;13,000
|-
| 3
| 36
| 3
|
Defense (Std): +15%


FUNCTION_3
Defense (Adv): +15%
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
| [[File:SPI Icon.png|link=]]&nbsp;14,000
|-
|-
| SKILL_LEVEL
| 4
| REQ_LVL
| 47
| SKILL_POINTS
| 3
| S_DURATION
| RECHARGE_TIME
|  
|  
FUNCTION_1
Defense (Std): +17%


FUNCTION_2
Defense (Adv): +17%
| [[File:SPI Icon.png|link=]]&nbsp;17,000


FUNCTION_3
[[File:Final_Skill_Opening_Card_Icon.png|link=|Final Skill Opening Card]]
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
|}
</div>
</div>


 
{| class="Skills mw-customtoggle-myDivision9"<!--                                                                  Remedy-->
 
 
{| class="Skills mw-customtoggle-myDivision8"<!--                                                                  Remedy-->
| [[File:Remedy Skill Icon.png|link=]]
| [[File:Remedy Skill Icon.png|link=]]
| Remedy
| Remedy
|}
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision8" style="overflow-x:auto">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision9" style="overflow-x:auto">
<div class="SkillDSC">Shield of the Gear is recovered over several seconds.</div>
<div class="SkillDSC">Shield of the Gear is recovered over several seconds.</div>
{| class="SkillTable"
{| class="SkillTable"
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</div>
</div>


{| class="Skills mw-customtoggle-myDivision9"<!--                                                                  Barrier-->
{| class="Skills mw-customtoggle-myDivision10"<!--                                                                  Barrier-->
| [[File:Barrier Skill Icon.png|link=]]
| [[File:Barrier Skill Icon.png|link=]]
| Barrier
| Barrier
|}
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision9" style="overflow-x:auto">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision10" style="overflow-x:auto">
<div class="SkillDSC">A protective bubble is created that protects your Gear from the explosive warheads of all Advanced Weapons.</div>
<div class="SkillDSC">A protective bubble is created that protects your Gear from the explosive warheads of all Advanced Weapons.</div>
{| class="SkillTable"
{| class="SkillTable"
Line 882: Line 889:
| Adv. Weapon damage reduced by: 10%
| Adv. Weapon damage reduced by: 10%
| [[File:SPI Icon.png|link=]]&nbsp;14,000s&nbsp;&nbsp;
| [[File:SPI Icon.png|link=]]&nbsp;14,000s&nbsp;&nbsp;
|-
| SKILL_LEVEL
| REQ_LVL
| SKILL_POINTS
| S_DURATION
| RECHARGE_TIME
|
FUNCTION_1
FUNCTION_2
FUNCTION_3
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
|}
|}
</div>
</div>
Line 900: Line 894:
'''Air'''
'''Air'''


{| class="Skills mw-customtoggle-myDivision10"<!--      #######################################################################  Ground Accelerator-->
{| class="Skills mw-customtoggle-myDivision11"<!--      #######################################################################  Ground Accelerator-->
| [[File:Ground Accelerator Skill Icon.png|link=]]
| [[File:Ground Accelerator Skill Icon.png|link=]]
| Ground Accelerator
| Ground Accelerator
|}
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision10" style="overflow-x:auto">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision11" style="overflow-x:auto">
<div class="SkillDSC">Increases speed in ground-hovercraft mode.</div>
<div class="SkillDSC">Increases speed in ground-hovercraft mode.</div>
{| class="SkillTable"
{| class="SkillTable"
Line 919: Line 913:
| [[File:SPI Icon.png|link=]]&nbsp;8,000&nbsp;&nbsp;&nbsp;&nbsp;
| [[File:SPI Icon.png|link=]]&nbsp;8,000&nbsp;&nbsp;&nbsp;&nbsp;
|-
|-
| SKILL_LEVEL
| 2
| REQ_LVL
| 60
| SKILL_POINTS
| 8
|  
| Movement speed: +150%
FUNCTION_1
| [[File:SPI Icon.png|link=]]&nbsp;30,000&nbsp;&nbsp;
 
|-
FUNCTION_2
| 3
 
| 90
FUNCTION_3
| 8
| [[File:SPI Icon.png|link=]]&nbsp;PRICE_SPI
| Movement speed: +175%
| [[File:SPI Icon.png|link=]]&nbsp;524,000
|}
|}
</div>
</div>
Line 934: Line 929:
'''Attribute'''
'''Attribute'''


{| class="Skills mw-customtoggle-myDivision11"<!--      ###########################################################    Snare Shot-->
{| class="Skills mw-customtoggle-myDivision12"<!--      ###########################################################    Snare Shot-->
| [[File:Snare Shot Skill Icon.png|link=]]
| [[File:Snare Shot Skill Icon.png|link=]]
| Snare Shot
| Snare Shot
|}
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision11" style="overflow-x:auto">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision12" style="overflow-x:auto">
<div class="SkillDSC">Moving speed of target is decreased.</div>
<div class="SkillDSC">Moving speed of target is decreased.</div>
{| class="SkillTable"
{| class="SkillTable"
Line 971: Line 966:
|}
|}
</div>
</div>
{| class="Skills mw-customtoggle-myDivision12"<!--                                                                      Selling Shop -->
{| class="Skills mw-customtoggle-myDivision13"<!--                                                                      Selling Shop -->
| [[File:Selling Shop Skill Icon.png|link=]]
| [[File:Selling Shop Skill Icon.png|link=]]
| Selling Shop
| Selling Shop
|}
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision12" style="overflow-x:auto">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision13" style="overflow-x:auto">
<div class="SkillDSC">Open a Personal Selling Shop. A message will be displayed if opened at Global Market.</div>
<div class="SkillDSC">Open a Personal Selling Shop. A message will be displayed if opened at Global Market.</div>
{| class="SkillTable"
{| class="SkillTable"
Line 992: Line 987:
</div>
</div>


{| class="Skills mw-customtoggle-myDivision13"<!--                                                                  Purchasing Shop-->
{| class="Skills mw-customtoggle-myDivision14"<!--                                                                  Purchasing Shop-->
| [[File:Purchasing Shop Skill Icon.png|link=]]
| [[File:Purchasing Shop Skill Icon.png|link=]]
| Purchasing Shop
| Purchasing Shop
|}
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision13" style="overflow-x:auto">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision14" style="overflow-x:auto">
<div class="SkillDSC">Open a Personal Purchasing Shop. A message will be displayed if opened at Global Market.</div>
<div class="SkillDSC">Open a Personal Purchasing Shop. A message will be displayed if opened at Global Market.</div>
{| class="SkillTable"
{| class="SkillTable"
Line 1,013: Line 1,008:
</div>
</div>


{| class="Skills mw-customtoggle-myDivision14"<!--                                                                  Camouflage-->
{| class="Skills mw-customtoggle-myDivision15"<!--                                                                  Camouflage-->
| [[File:Camouflage Skill Icon.png|link=]]
| [[File:Camouflage Skill Icon.png|link=]]
| Camouflage
| Camouflage
|}
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision14" style="overflow-x:auto">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision15" style="overflow-x:auto">
<div class="SkillDSC">Makes the user Invisible. If an Attack is commenced, this state will be canceled. This skill can only be used on the ground.
<div class="SkillDSC">Makes the user Invisible. If an Attack is commenced, this state will be canceled. This skill can only be used on the ground.
Restriction:
Restriction:
Line 1,051: Line 1,046:
</div>
</div>


{| class="Skills mw-customtoggle-myDivision15"<!--                                                                  Shield Paralyze-->
{| class="Skills mw-customtoggle-myDivision16"<!--                                                                  Shield Paralyze-->
| [[File:Shield Paralyze Skill Icon.png|link=]]
| [[File:Shield Paralyze Skill Icon.png|link=]]
| Shield Paralyze
| Shield Paralyze
|}
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision15" style="overflow-x:auto">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision16" style="overflow-x:auto">
<div class="SkillDSC">Target Gear's Shield cannot be recovered.
<div class="SkillDSC">Target Gear's Shield cannot be recovered.
Restriction:
Restriction:
Line 1,097: Line 1,092:
</div>
</div>


{| class="Skills mw-customtoggle-myDivision16"<!--                                                                  Hyper Shot-->
{| class="Skills mw-customtoggle-myDivision17"<!--                                                                  Hyper Shot-->
| [[File:Hyper Shot Skill Icon.png|link=]]
| [[File:Hyper Shot Skill Icon.png|link=]]
| Hyper Shot
| Hyper Shot
|}
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision16" style="overflow-x:auto">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision17" style="overflow-x:auto">
<div class="SkillDSC">Energy is gathered and then shot out at once, creating an explosion. Damages enemy Gears and monsters within the explosion.
<div class="SkillDSC">Energy is gathered and then shot out at once, creating an explosion. Damages enemy Gears and monsters within the explosion.
Restriction:
Restriction:

Revision as of 15:00, 28 February 2023

Attack

Fire Shot
Attack Power of your Standard Weapon is increased significantly.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 9 8 180.00s 170.00s

Weapon's Attack (min) (Std): +5%

Weapon's Attack (max) (Std): +5%

 6,000    
2 14 8 180.00s 170.00s

Weapon's Attack (min) (Std): +9%

Weapon's Attack (max) (Std): +9%

 9,000    
3 19 8 180.00s 170.00s

Weapon's Attack (min) (Std): +12%

Weapon's Attack (max) (Std): +12%

 12,000  
4 24 28 180.00s 170.00s

Weapon's Attack (min) (Std): +14%

Weapon's Attack (max) (Std): +14%

 13,000  
5 29 28 180.00s 170.00s

Weapon's Attack (min) (Std): +15%

Weapon's Attack (max) (Std): +15%

 14,000  
6 64 28 300.00s 290.00s

Weapon's Attack (min) (Std): +15%

Weapon's Attack (max) (Std): +15%

 34,000  
7 69 38 300.00s 290.00s

Weapon's Attack (min) (Std): +16%

Weapon's Attack (max) (Std): +16%

 39,000  
8 74 48 300.00s 290.00s

Weapon's Attack (min) (Std): +18%

Weapon's Attack (max) (Std): +18%

 67,000  
9 79 48 300.00s 290.00s

Weapon's Attack (min) (Std): +35%

Weapon's Attack (max) (Std): +35%

 127,000

Final Skill Opening Card

Missile Shot
Attack Power of your Advanced Weapon is increased significantly.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 13 8 180.00s 170.00s

Weapon's Attack (min) (Adv): +5%

Weapon's Attack (max) (Adv): +5%

 8,000    
2 18 8 180.00s 170.00s

Weapon's Attack (min) (Adv): +9%

Weapon's Attack (max) (Adv): +9%

 11,000  
3 23 8 180.00s 170.00s

Weapon's Attack (min) (Adv): +12%

Weapon's Attack (max) (Adv): +12%

 13,000  
4 28 28 180.00s 170.00s

Weapon's Attack (min) (Adv): +14%

Weapon's Attack (max) (Adv): +14%

 14,000  
5 33 28 180.00s 170.00s

Weapon's Attack (min) (Adv): +15%

Weapon's Attack (max) (Adv): +15%

 14,000  
6 68 28 300.00s 290.00s

Weapon's Attack (min) (Adv): +15%

Weapon's Attack (max) (Adv): +15%

 38,000  
7 73 38 300.00s 290.00s

Weapon's Attack (min) (Adv): +16%

Weapon's Attack (max) (Adv): +16%

 59,000  
8 78 48 300.00s 290.00s

Weapon's Attack (min) (Adv): +18%

Weapon's Attack (max) (Adv): +18%

 112,000
9 83 48 300.00s 290.00s

Weapon's Attack (min) (Adv): +35%

Weapon's Attack (max) (Adv): +35%

 213,000

Final Skill Opening Card

Concentration
Accuracy of both Weapons is increased significantly.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 20 15 180.00s 170.00s

Accuracy (Std): +3.92%

Accuracy (Adv): +3.92%

 12,000  
2 32 15 180.00s 170.00s

Accuracy (Std): +7.84%

Accuracy (Adv): +7.84%

 14,000  
3 44 15 180.00s 170.00s

Accuracy (Std): +11.76%

Accuracy (Adv): +11.76%

 14,000  
4 56 25 180.00s 170.00s

Accuracy (Std): +15.69%

Accuracy (Adv): +15.69%

 26,000  
5 68 30 300.00s 290.00s

Accuracy (Std): +19.61%

Accuracy (Adv): +19.61%

 38,000  
6 80 35 300.00s 290.00s

Accuracy (Std): +23.53%

Accuracy (Adv): +23.53%

 143,000
7 92 40 300.00s 290.00s

Accuracy (Std): +27.45%

Accuracy (Adv): +27.45%

 687,000

Final Skill Opening Card

Siege Mode
Converts you into a surface mounted turret. Significantly increases the Standard Weapon's Attack Power and your Radar's Standard Weapon Aim Distance.
Skill Level Requires Level SP (Skill Point) Function Price
1 20 3

Weapon's Attack (min) (Std): +10%

Weapon's Attack (max) (Std): +10%

Radar Range (Std): +20

 12,000  
2 29 3

Weapon's Attack (min) (Std): +14%

Weapon's Attack (max) (Std): +14%

Radar Range (Std): +25

 14,000  
3 38 3

Continuous Fire (Std): +1

Weapon's Attack (min) (Std): +18%

Weapon's Attack (max) (Std): +18%

Radar Range (Std): +25

 14,000  
4 47 3

Continuous Fire (Std): +1

Weapon's Attack (min) (Std): +22%

Weapon's Attack (max) (Std): +22%

Radar Range (Std): +25

 17,000  
5 56 3

Continuous Fire (Std): +1

Weapon's Attack (min) (Std): +26%

Weapon's Attack (max) (Std): +26%

Radar Range (Std): +30

 26,000  
6 65 3

Continuous Fire (Std): +1

Weapon's Attack (min) (Std): +30%

Weapon's Attack (max) (Std): +30%

Radar Range (Std): +30

 35,000  
7 74 3

Continuous Fire (Std): +1

Weapon's Attack (min) (Std): +34%

Weapon's Attack (max) (Std): +34%

Radar Range (Std): +30

 67,000  
8 83 3

Continuous Fire (Std): +1

Weapon's Attack (min) (Std): +38%

Weapon's Attack (max) (Std): +38%

Radar Range (Std): +30

 213,000
9 92 3

Continuous Fire (Std): +2

Radar Range (Std): +15.50%

Defense (Std): -5%

Defense (Adv): -5%

 687,000

Final Skill Opening Card

Air Siege Mode
Siege Mode modified for aerial combat.
Skill Level Requires Level SP (Skill Point) Function Price
1 55 3

Weapon's Attack (min) (Std): +70%

Weapon's Attack (max) (Std): +70%

Radar Range (Std): +25

 25,000  
2 63 3

Weapon's Attack (min) (Std): +76%

Weapon's Attack (max) (Std): +76%

Radar Range (Std): +25

 33,000  
3 69 3

Weapon's Attack (min) (Std): +82%

Weapon's Attack (max) (Std): +82%

Radar Range (Std): +25

 39,000  
4 75 3

Continuous Fire (Std): +1

Radar Range (Std): +25

 75,000  
5 81 3

Weapon's Attack (min) (Std): +5%

Weapon's Attack (max) (Std): +5%

Radar Range (Std): +25

Continuous Fire (Std): +1

 163,000
6 87 3

Radar Range (Std): +10.50

Continuous Fire (Std): +2

Defense (Adv): -2%

 357,000

Final Skill Opening Card


Defense

Defense Up
Significantly Increases your Gear's Defense.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 20 15 180.00s 170.00s

Defense (Std): +1.96%

Defense (Adv): +1.96%

 12,000  
2 23 15 180.00s 170.00s

Defense (Std): +2.92%

Defense (Adv): +2.92%

 14,000  
3 44 15 180.00s 170.00s

Defense (Std): +3.88%

Defense (Adv): +3.88%

 14,000  
4 56 25 180.00s 170.00s

Defense (Std): +4.84%

Defense (Adv): +4.84%

 26,000  
5 68 30 180.00s 170.00s

Defense (Std): +5.80%

Defense (Adv): +5.80%

 38,000  
6 80 35 300.00s 290.00s

Defense (Std): +6.76%

Defense (Adv): +6.76%

 143,000
7 92 40 300.00s 290.00s

Defense (Std): +18.52%

Defense (Adv): +18.52%

 687,000

Final Skill Opening Card

Evasion Up
S_DESCRIPTION
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 20 15 180.00s 170.00s

Evasion (Std): +1.96%

Evasion (Adv): +1.96%

 12,000  
2 32 15 180.00s 170.00s

Evasion (Std): +3.92%

Evasion (Adv): +3.92%

 14,000  
3 44 15 180.00s 170.00s

Evasion (Std): +5.88%

Evasion (Adv): +5.88%

 14,000  
4 56 25 180.00s 170.00s

Evasion (Std): +6.26%

Evasion (Adv): +6.26%

 26,000  
5 68 30 300.00s 290.00s

Evasion (Std): +6.91%

Evasion (Adv): +6.91%

 38,000  
6 80 35 300.00s 290.00s

Evasion (Std): +7.73%

Evasion (Adv): +7.73%

 143,000
7 92 40 300.00s 290.00s

Evasion (Std): +8.52%

Evasion (Adv): +8.52%

 687,000

Final Skill Opening Card

Siege Defense
Converts you into a surface mounted turret. Your Gear's Defense is increased significantly.
Skill Level Requires Level SP (Skill Point) Function Price
1 14 3

Defense (Std): +9%

Defense (Adv): +9%

 9,000  
2 25 3

Defense (Std): +12%

Defense (Adv): +12%

 13,000
3 36 3

Defense (Std): +15%

Defense (Adv): +15%

 14,000
4 47 3

Defense (Std): +17%

Defense (Adv): +17%

 17,000

Final Skill Opening Card

Remedy
Shield of the Gear is recovered over several seconds.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 45 50 9.00s 10.00s Shield Charge: +800  15,000  
2 52 45 9.00s 10.00s Shield Charge: +900  22,000  
3 58 50 9.00s 10.00s Shield Charge: +1050  28,000  
4 64 55 9.00s 10.00s Shield Charge: +1200  34,000  
5 70 60 9.00s 10.00s Shield Charge: +1350  40,000  
6 76 60 9.00s 10.00s Shield Charge: +1500  86,000  
7 82 60 9.00s 10.00s Shield Charge: +1650  186,000

Final Skill Opening Card

Barrier
A protective bubble is created that protects your Gear from the explosive warheads of all Advanced Weapons.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 30 40 10.00s 60.00s Adv. Weapon damage reduced by: 10%  14,000s  


Air

Ground Accelerator
Increases speed in ground-hovercraft mode.
Skill Level Requires Level SP (Skill Point) Function Price
1 12 8 Movement speed: +100%  8,000    
2 60 8 Movement speed: +150%  30,000  
3 90 8 Movement speed: +175%  524,000


Attribute

Snare Shot
Moving speed of target is decreased.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 45 50 10.00s 300.00s Target's speed: -25%  15,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI
Selling Shop
Open a Personal Selling Shop. A message will be displayed if opened at Global Market.
Skill Level Requires Level SP (Skill Point) Function Price
1 12 0 Selling Shop  10
Purchasing Shop
Open a Personal Purchasing Shop. A message will be displayed if opened at Global Market.
Skill Level Requires Level SP (Skill Point) Function Price
1 12 0 Buying Shop  10
Camouflage
Makes the user Invisible. If an Attack is commenced, this state will be canceled. This skill can only be used on the ground.

Restriction:

  • Cannot be used on Free For All maps
  • Cannot be used in duels
Skill Level Requires Level SP (Skill Point) Function Price
1 110 8 Becomes invisible  14,000  

Special Skill Opening Card

SKILL_LEVEL REQ_LVL SKILL_POINTS

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI
Shield Paralyze
Target Gear's Shield cannot be recovered.

Restriction:

  • Cannot be used on Free For All maps
  • Cannot be used in duels
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 110 40 12.00s 360.00s Target's Shield recovery rate is 0 for certain amount of time

Cooldown on target: 240s

 25,000  

Special Skill Opening Card

SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI
Hyper Shot
Energy is gathered and then shot out at once, creating an explosion. Damages enemy Gears and monsters within the explosion.

Restriction:

  • Cannot be used on Free For All maps
  • Cannot be used in duels
Skill Level Requires Level SP (Skill Point) Function Price
1 115 150

Explosion Radius (Std): +800

Weapon's Attack (min) (Std): +2000%

Weapon's Attack (max) (Std): +2000%

Accuracy (Std): +100%

 40,000  

Elite Skill Opening Card

SKILL_LEVEL REQ_LVL SKILL_POINTS

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI