A-Gear Skills: Difference between revisions

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| [[File:SPI Icon.png|link=]] 25,000  
| [[File:SPI Icon.png|link=]] 25,000  
|-
|-
| SKILL_LEVEL
| 2
| REQ_LVL
| 63
| SKILL_POINTS
| 3
|  
|  
FUNCTION_1
Weapon's Attack (min) (Std): +76%


FUNCTION_2
Weapon's Attack (max) (Std): +76%


FUNCTION_3
Radar Range (Std): +25
| [[File:SPI Icon.png|link=]] PRICE_SPI
| [[File:SPI Icon.png|link=]] 33,000  
|-
| 3
| 69
| 3
|
Weapon's Attack (min) (Std): +82%
 
Weapon's Attack (max) (Std): +82%
 
Radar Range (Std): +25
| [[File:SPI Icon.png|link=]] 39,000  
|-
| 4
| 75
| 3
|
Continuous Fire (Std): +1
 
Radar Range (Std): +25
| [[File:SPI Icon.png|link=]] 75,000  
|-
| 5
| 81
| 3
|
Weapon's Attack (min) (Std): +5%
 
Weapon's Attack (max) (Std): +5%
 
Radar Range (Std): +25
 
Continuous Fire (Std): +1
| [[File:SPI Icon.png|link=]] 163,000
|-
| 6
| 87
| 3
|
Radar Range (Std): +10.50
 
Continuous Fire (Std): +2
 
Defense (Adv): -2%
| [[File:SPI Icon.png|link=]] 357,000
 
[[File:Final_Skill_Opening_Card_Icon.png|link=|Final Skill Opening Card]]
|}
|}
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</div>

Revision as of 13:38, 28 February 2023

Attack

Fire Shot
Attack Power of your Standard Weapon is increased significantly.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 9 8 180.00s 170.00s

Weapon's Attack (min) (Std): +5%

Weapon's Attack (max) (Std): +5%

 6,000    
2 14 8 180.00s 170.00s

Weapon's Attack (min) (Std): +9%

Weapon's Attack (max) (Std): +9%

 9,000    
3 19 8 180.00s 170.00s

Weapon's Attack (min) (Std): +12%

Weapon's Attack (max) (Std): +12%

 12,000  
4 24 28 180.00s 170.00s

Weapon's Attack (min) (Std): +14%

Weapon's Attack (max) (Std): +14%

 13,000  
5 29 28 180.00s 170.00s

Weapon's Attack (min) (Std): +15%

Weapon's Attack (max) (Std): +15%

 14,000  
6 64 28 300.00s 290.00s

Weapon's Attack (min) (Std): +15%

Weapon's Attack (max) (Std): +15%

 34,000  
7 69 38 300.00s 290.00s

Weapon's Attack (min) (Std): +16%

Weapon's Attack (max) (Std): +16%

 39,000  
8 74 48 300.00s 290.00s

Weapon's Attack (min) (Std): +18%

Weapon's Attack (max) (Std): +18%

 67,000  
9 79 48 300.00s 290.00s

Weapon's Attack (min) (Std): +35%

Weapon's Attack (max) (Std): +35%

 127,000

Final Skill Opening Card

Missile Shot
Attack Power of your Advanced Weapon is increased significantly.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 13 8 180.00s 170.00s

Weapon's Attack (min) (Adv): +5%

Weapon's Attack (max) (Adv): +5%

 8,000    
2 18 8 180.00s 170.00s

Weapon's Attack (min) (Adv): +9%

Weapon's Attack (max) (Adv): +9%

 11,000  
3 23 8 180.00s 170.00s

Weapon's Attack (min) (Adv): +12%

Weapon's Attack (max) (Adv): +12%

 13,000  
4 28 28 180.00s 170.00s

Weapon's Attack (min) (Adv): +14%

Weapon's Attack (max) (Adv): +14%

 14,000  
5 33 28 180.00s 170.00s

Weapon's Attack (min) (Adv): +15%

Weapon's Attack (max) (Adv): +15%

 14,000  
6 68 28 300.00s 290.00s

Weapon's Attack (min) (Adv): +15%

Weapon's Attack (max) (Adv): +15%

 38,000  
7 73 38 300.00s 290.00s

Weapon's Attack (min) (Adv): +16%

Weapon's Attack (max) (Adv): +16%

 59,000  
8 78 48 300.00s 290.00s

Weapon's Attack (min) (Adv): +18%

Weapon's Attack (max) (Adv): +18%

 112,000
9 83 48 300.00s 290.00s

Weapon's Attack (min) (Adv): +35%

Weapon's Attack (max) (Adv): +35%

 213,000

Final Skill Opening Card

Concentration
Accuracy of both Weapons is increased significantly.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 20 15 180.00s 170.00s

Accuracy (Std): +3.92%

Accuracy (Adv): +3.92%

 12,000  
2 32 15 180.00s 170.00s

Accuracy (Std): +7.84%

Accuracy (Adv): +7.84%

 14,000  
3 44 15 180.00s 170.00s

Accuracy (Std): +11.76%

Accuracy (Adv): +11.76%

 14,000  
4 56 25 180.00s 170.00s

Accuracy (Std): +15.69%

Accuracy (Adv): +15.69%

 26,000  
5 68 30 300.00s 290.00s

Accuracy (Std): +19.61%

Accuracy (Adv): +19.61%

 38,000  
6 80 35 300.00s 290.00s

Accuracy (Std): +23.53%

Accuracy (Adv): +23.53%

 143,000
7 92 40 300.00s 290.00s

Accuracy (Std): +27.45%

Accuracy (Adv): +27.45%

 687,000

Final Skill Opening Card

Siege Mode
Converts you into a surface mounted turret. Significantly increases the Standard Weapon's Attack Power and your Radar's Standard Weapon Aim Distance.
Skill Level Requires Level SP (Skill Point) Function Price
1 20 3

Weapon's Attack (min) (Std): +10%

Weapon's Attack (max) (Std): +10%

Radar Range (Std): +20

 12,000  
2 29 3

Weapon's Attack (min) (Std): +14%

Weapon's Attack (max) (Std): +14%

Radar Range (Std): +25

 14,000  
3 38 3

Continuous Fire (Std): +1

Weapon's Attack (min) (Std): +18%

Weapon's Attack (max) (Std): +18%

Radar Range (Std): +25

 14,000  
4 47 3

Continuous Fire (Std): +1

Weapon's Attack (min) (Std): +22%

Weapon's Attack (max) (Std): +22%

Radar Range (Std): +25

 17,000  
5 56 3

Continuous Fire (Std): +1

Weapon's Attack (min) (Std): +26%

Weapon's Attack (max) (Std): +26%

Radar Range (Std): +30

 26,000  
6 65 3

Continuous Fire (Std): +1

Weapon's Attack (min) (Std): +30%

Weapon's Attack (max) (Std): +30%

Radar Range (Std): +30

 35,000  
7 74 3

Continuous Fire (Std): +1

Weapon's Attack (min) (Std): +34%

Weapon's Attack (max) (Std): +34%

Radar Range (Std): +30

 67,000  
8 83 3

Continuous Fire (Std): +1

Weapon's Attack (min) (Std): +38%

Weapon's Attack (max) (Std): +38%

Radar Range (Std): +30

 213,000
9 92 3

Continuous Fire (Std): +2

Radar Range (Std): +15.50%

Defense (Std): -5%

Defense (Adv): -5%

 687,000

Final Skill Opening Card

Air Siege Mode
Siege Mode modified for aerial combat. Its Fire-Power is weaker due to the lack of the stability that the ground provides.
Skill Level Requires Level SP (Skill Point) Function Price
1 55 3

Weapon's Attack (min) (Std): +70%

Weapon's Attack (max) (Std): +70%

Radar Range (Std): +25

 25,000  
2 63 3

Weapon's Attack (min) (Std): +76%

Weapon's Attack (max) (Std): +76%

Radar Range (Std): +25

 33,000  
3 69 3

Weapon's Attack (min) (Std): +82%

Weapon's Attack (max) (Std): +82%

Radar Range (Std): +25

 39,000  
4 75 3

Continuous Fire (Std): +1

Radar Range (Std): +25

 75,000  
5 81 3

Weapon's Attack (min) (Std): +5%

Weapon's Attack (max) (Std): +5%

Radar Range (Std): +25

Continuous Fire (Std): +1

 163,000
6 87 3

Radar Range (Std): +10.50

Continuous Fire (Std): +2

Defense (Adv): -2%

 357,000

Final Skill Opening Card


Defense

Defense Up
Significantly Increases your Gear's Defense.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 20 15 180.00s 170.00s

Defense (Std): +1.96%

Defense (Adv): +1.96%

 12,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI
Evasion Up
S_DESCRIPTION
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 20 15 180.00s 170.00s

Evasion (Std): +1.96%

Evasion (Adv): +1.96%

 12,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI
Remedy
Shield of the Gear is recovered over several seconds.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 45 50 9.00s 10.00s Shield Charge: +800  15,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI
Barrier
A protective bubble is created that protects your Gear from the explosive warheads of all Advanced Weapons.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 30 40 10.00s 60.00s Adv. Weapon damage reduced by: 10%  14,000s  
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI


Air

Ground Accelerator
Increases speed in ground-hovercraft mode.
Skill Level Requires Level SP (Skill Point) Function Price
1 12 8 Movement speed: +100%  8,000    
SKILL_LEVEL REQ_LVL SKILL_POINTS

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI


Attribute

Snare Shot
Moving speed of target is decreased.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 45 50 10.00s 300.00s Target's speed: -25%  15,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI
Selling Shop
Open a Personal Selling Shop. A message will be displayed if opened at Global Market.
Skill Level Requires Level SP (Skill Point) Function Price
1 12 0 Selling Shop  10
Purchasing Shop
Open a Personal Purchasing Shop. A message will be displayed if opened at Global Market.
Skill Level Requires Level SP (Skill Point) Function Price
1 12 0 Buying Shop  10
Camouflage
Makes the user Invisible. If an Attack is commenced, this state will be canceled. This skill can only be used on the ground.

Restriction:

  • Cannot be used on Free For All maps
  • Cannot be used in duels
Skill Level Requires Level SP (Skill Point) Function Price
1 110 8 Becomes invisible  14,000  

Special Skill Opening Card

SKILL_LEVEL REQ_LVL SKILL_POINTS

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI
Shield Paralyze
Target Gear's Shield cannot be recovered.

Restriction:

  • Cannot be used on Free For All maps
  • Cannot be used in duels
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 110 40 12.00s 360.00s Target's Shield recovery rate is 0 for certain amount of time

Cooldown on target: 240s

 25,000  

Special Skill Opening Card

SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI
Hyper Shot
Energy is gathered and then shot out at once, creating an explosion. Damages enemy Gears and monsters within the explosion.

Restriction:

  • Cannot be used on Free For All maps
  • Cannot be used in duels
Skill Level Requires Level SP (Skill Point) Function Price
1 115 150

Explosion Radius (Std): +800

Weapon's Attack (min) (Std): +2000%

Weapon's Attack (max) (Std): +2000%

Accuracy (Std): +100%

 40,000  

Elite Skill Opening Card

SKILL_LEVEL REQ_LVL SKILL_POINTS

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI