A-Gear Skills: Difference between revisions

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{| class="Skills mw-customtoggle-myDivision9"<!--                                                                  Barrier-->
{| class="Skills mw-customtoggle-myDivision9"<!--                                                                  Barrier-->
| [[File:SKILL_NAME Skill Icon.png|link=]]
| [[File:Barrier Skill Icon.png|link=]]
| SKILL_NAME
| Barrier
|}
|}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision9" style="overflow-x:auto">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision9" style="overflow-x:auto">

Revision as of 12:35, 28 February 2023

Attack

Fire Shot
Attack Power of your Standard Weapon is increased significantly.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 9 8 180.00s 170.00s

Weapon's Attack (min) (Std): +5%

Weapon's Attack (max) (Std): +5%

 6,000    
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI
Missile Shot
Attack Power of your Advanced Weapon is increased significantly.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 13 8 180.00s 170.00s

Weapon's Attack (min) (Adv): +5%

Weapon's Attack (max) (Adv): +5%

 8,000    
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI
Concetration
Accuracy of both Weapons is increased significantly.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 20 15 180.00s 170.00s

Accuracy (Std): +3.92%

Accuracy (Adv): +3.92%

 12,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI
Siege Mode
Converts you into a surface mounted turret. Significantly increases the Standard Weapon's Attack Power and your Radar's Standard Weapon Aim Distance.
Skill Level Requires Level SP (Skill Point) Function Price
1 20 3

Weapon's Attack (min) (Std): +10%

Weapon's Attack (max) (Std): +10%

Radar Range (Std): +20

 12,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI
Air Siege Mode
Siege Mode modified for aerial combat. Its Fire-Power is weaker due to the lack of the stability that the ground provides.
Skill Level Requires Level SP (Skill Point) Function Price
1 55 3

Weapon's Attack (min) (Std): +70%

Weapon's Attack (max) (Std): +70%

Radar Range (Std): +25

 25,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI


Defense

Defense Up
Significantly Increases your Gear's Defense.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 20 15 180.00s 170.00s

Defense (Std): +1.96%

Defense (Adv): +1.96%

 12,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI
Evasion Up
S_DESCRIPTION
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 20 15 180.00s 170.00s

Evasion (Std): +1.96%

Evasion (Adv): +1.96%

 12,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI
Remedy
Shield of the Gear is recovered over several seconds.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 45 50 9.00s 10.00s Shield Charge: +800  15,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI
Barrier
A protective bubble is created that protects your Gear from the explosive warheads of all Advanced Weapons.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 30 40 10.00s 60.00s Adv. Weapon damage reduced by: 10%  14,000s  
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI


Air

Ground Accelerator
Increases speed in ground-hovercraft mode.
Skill Level Requires Level SP (Skill Point) Function Price
1 12 8 Movement speed: +100%  8,000    
SKILL_LEVEL REQ_LVL SKILL_POINTS

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI


Attribute

Snare Shot
Moving speed of target is decreased.
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 45 50 10.00s 300.00s Target's speed: -25%  15,000  
SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI
Selling Shop
Open a Personal Selling Shop. A message will be displayed if opened at Global Market.
Skill Level Requires Level SP (Skill Point) Function Price
1 12 0 Selling Shop  10
Purchasing Shop
Open a Personal Purchasing Shop. A message will be displayed if opened at Global Market.
Skill Level Requires Level SP (Skill Point) Function Price
1 12 0 Buying Shop  10
Camouflage
Makes the user Invisible. If an Attack is commenced, this state will be canceled. This skill can only be used on the ground.

Restriction:

  • Cannot be used on Free For All maps
  • Cannot be used in duels
Skill Level Requires Level SP (Skill Point) Function Price
1 110 8 Becomes invisible  14,000  

Special Skill Opening Card

SKILL_LEVEL REQ_LVL SKILL_POINTS

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI
Shield Paralyze
Target Gear's Shield cannot be recovered.

Restriction:

  • Cannot be used on Free For All maps
  • Cannot be used in duels
Skill Level Requires Level SP (Skill Point) Duration Recharge Time Function Price
1 110 40 12.00s 360.00s Target's Shield recovery rate is 0 for certain amount of time

Cooldown on target: 240s

 25,000  

Special Skill Opening Card

SKILL_LEVEL REQ_LVL SKILL_POINTS S_DURATION RECHARGE_TIME

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI
Hyper Shot
Energy is gathered and then shot out at once, creating an explosion. Damages enemy Gears and monsters within the explosion.

Restriction:

  • Cannot be used on Free For All maps
  • Cannot be used in duels
Skill Level Requires Level SP (Skill Point) Function Price
1 115 150

Explosion Radius (Std): +800

Weapon's Attack (min) (Std): +2000%

Weapon's Attack (max) (Std): +2000%

Accuracy (Std): +100%

 40,000  

Elite Skill Opening Card

SKILL_LEVEL REQ_LVL SKILL_POINTS

FUNCTION_1

FUNCTION_2

FUNCTION_3

 PRICE_SPI