A-Gear Skills: Difference between revisions
m Ranzu2 moved page Skills A-Gear to A-Gear Skills |
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'''Attack''' | |||
{| class="Skills mw-customtoggle-myDivision1"<!-- Fire Shot--> | |||
| [[File:Fire Shot Skill Icon.png|link=]] | |||
| Fire Shot | |||
|} | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision1" style="overflow-x:auto"> | |||
<div class="SkillDSC">Attack Power of your Standard Weapon is increased significantly.</div> | |||
{| class="SkillTable" | |||
! Skill Level | |||
! Requires Level | |||
! SP (Skill Point) | |||
! Duration | |||
! Recharge Time | |||
! Function | |||
! Price | |||
|- | |||
| 1 | |||
| 9 | |||
| 8 | |||
| 180.00s | |||
| 170.00s | |||
| | |||
Weapon's Attack (min) (Std): +5% | |||
Weapon's Attack (max) (Std): +5% | |||
| [[File:SPI Icon.png|link=]] 6,000 | |||
|- | |||
| SKILL_LEVEL | |||
| REQ_LVL | |||
| SKILL_POINTS | |||
| S_DURATION | |||
| RECHARGE_TIME | |||
| | |||
FUNCTION_1 | |||
FUNCTION_2 | |||
FUNCTION_3 | |||
| [[File:SPI Icon.png|link=]] PRICE_SPI | |||
|} | |||
</div> | |||
{| class="Skills mw-customtoggle-myDivision2"<!-- Missile Shot--> | |||
| [[File:Missile Shot Skill Icon.png|link=]] | |||
| Missile Shot | |||
|} | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision2" style="overflow-x:auto"> | |||
<div class="SkillDSC">Attack Power of your Advanced Weapon is increased significantly.</div> | |||
{| class="SkillTable" | |||
! Skill Level | |||
! Requires Level | |||
! SP (Skill Point) | |||
! Duration | |||
! Recharge Time | |||
! Function | |||
! Price | |||
|- | |||
| 1 | |||
| 13 | |||
| 8 | |||
| 180.00s | |||
| 170.00s | |||
| | |||
Weapon's Attack (min) (Adv): +5% | |||
Weapon's Attack (max) (Adv): +5% | |||
| [[File:SPI Icon.png|link=]] 8,000 | |||
|- | |||
| SKILL_LEVEL | |||
| REQ_LVL | |||
| SKILL_POINTS | |||
| S_DURATION | |||
| RECHARGE_TIME | |||
| | |||
FUNCTION_1 | |||
FUNCTION_2 | |||
FUNCTION_3 | |||
| [[File:SPI Icon.png|link=]] PRICE_SPI | |||
|} | |||
</div> | |||
{| class="Skills mw-customtoggle-myDivision3"<!-- Concetration--> | |||
| [[File:Concetration Skill Icon.png|link=]] | |||
| Concetration | |||
|} | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision3" style="overflow-x:auto"> | |||
<div class="SkillDSC">Accuracy of both Weapons is increased significantly.</div> | |||
{| class="SkillTable" | |||
! Skill Level | |||
! Requires Level | |||
! SP (Skill Point) | |||
! Duration | |||
! Recharge Time | |||
! Function | |||
! Price | |||
|- | |||
| 1 | |||
| 20 | |||
| 15 | |||
| 180.00s | |||
| 170.00s | |||
| | |||
Accuracy (Std): +3.92% | |||
Accuracy (Adv): +3.92% | |||
| [[File:SPI Icon.png|link=]] 12,000 | |||
|- | |||
| SKILL_LEVEL | |||
| REQ_LVL | |||
| SKILL_POINTS | |||
| S_DURATION | |||
| RECHARGE_TIME | |||
| | |||
FUNCTION_1 | |||
FUNCTION_2 | |||
FUNCTION_3 | |||
| [[File:SPI Icon.png|link=]] PRICE_SPI | |||
|} | |||
</div> | |||
{| class="Skills mw-customtoggle-myDivision4"<!-- Siege Mode--> | |||
| [[File:Siege Mode Skill Icon.png|link=]] | |||
| Siege Mode | |||
|} | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision4" style="overflow-x:auto"> | |||
<div class="SkillDSC">Converts you into a surface mounted turret. Significantly increases the Standard Weapon's Attack Power and your Radar's Standard Weapon Aim Distance.</div> | |||
{| class="SkillTable" | |||
! Skill Level | |||
! Requires Level | |||
! SP (Skill Point) | |||
! Function | |||
! Price | |||
|- | |||
| 1 | |||
| 20 | |||
| 3 | |||
| | |||
Weapon's Attack (min) (Std): +10% | |||
Weapon's Attack (max) (Std): +10% | |||
Radar Range (Std): +20 | |||
| [[File:SPI Icon.png|link=]] 12,000 | |||
|- | |||
| SKILL_LEVEL | |||
| REQ_LVL | |||
| SKILL_POINTS | |||
| | |||
FUNCTION_1 | |||
FUNCTION_2 | |||
FUNCTION_3 | |||
| [[File:SPI Icon.png|link=]] PRICE_SPI | |||
|} | |||
</div> | |||
{| class="Skills mw-customtoggle-myDivision5"<!-- Air Siege Mode--> | |||
| [[File:Air Siege Mode Skill Icon.png|link=]] | |||
| Air Siege Mode | |||
|} | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision5" style="overflow-x:auto"> | |||
<div class="SkillDSC">Siege Mode modified for aerial combat. Its Fire-Power is weaker due to the lack of the stability that the ground provides.</div> <!-- DSC ------- --> | |||
{| class="SkillTable" | |||
! Skill Level | |||
! Requires Level | |||
! SP (Skill Point) | |||
! Function | |||
! Price | |||
|- | |||
| 1 | |||
| 55 | |||
| 3 | |||
| | |||
Weapon's Attack (min) (Std): +70% | |||
Weapon's Attack (max) (Std): +70% | |||
Radar Range (Std): +25 | |||
| [[File:SPI Icon.png|link=]] 25,000 | |||
|- | |||
| SKILL_LEVEL | |||
| REQ_LVL | |||
| SKILL_POINTS | |||
| | |||
FUNCTION_1 | |||
FUNCTION_2 | |||
FUNCTION_3 | |||
| [[File:SPI Icon.png|link=]] PRICE_SPI | |||
|} | |||
</div> | |||
<br> | |||
'''Defense''' | |||
{| class="Skills mw-customtoggle-myDivision6"<!-- ################################################################ Defense Up--> | |||
| [[File:Defense Up Skill Icon.png|link=]] | |||
| Defense Up | |||
|} | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision6" style="overflow-x:auto"> | |||
<div class="SkillDSC">Significantly Increases your Gear's Defense.</div> | |||
{| class="SkillTable" | |||
! Skill Level | |||
! Requires Level | |||
! SP (Skill Point) | |||
! Duration | |||
! Recharge Time | |||
! Function | |||
! Price | |||
|- | |||
| 1 | |||
| 20 | |||
| 15 | |||
| 180.00s | |||
| 170.00s | |||
| | |||
Defense (Std): +1.96% | |||
Defense (Adv): +1.96% | |||
| [[File:SPI Icon.png|link=]] 12,000 | |||
|- | |||
| SKILL_LEVEL | |||
| REQ_LVL | |||
| SKILL_POINTS | |||
| S_DURATION | |||
| RECHARGE_TIME | |||
| | |||
FUNCTION_1 | |||
FUNCTION_2 | |||
FUNCTION_3 | |||
| [[File:SPI Icon.png|link=]] PRICE_SPI | |||
|} | |||
</div> | |||
{| class="Skills mw-customtoggle-myDivision7"<!-- Evasion Up--> | |||
| [[File:Evasion Up Skill Icon.png|link=]] | |||
| Evasion Up | |||
|} | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision7" style="overflow-x:auto"> | |||
<div class="SkillDSC">S_DESCRIPTION</div> | |||
{| class="SkillTable" | |||
! Skill Level | |||
! Requires Level | |||
! SP (Skill Point) | |||
! Duration | |||
! Recharge Time | |||
! Function | |||
! Price | |||
|- | |||
| 1 | |||
| 20 | |||
| 15 | |||
| 180.00s | |||
| 170.00s | |||
| | |||
Evasion (Std): +1.96% | |||
Evasion (Adv): +1.96% | |||
| [[File:SPI Icon.png|link=]] 12,000 | |||
|- | |||
| SKILL_LEVEL | |||
| REQ_LVL | |||
| SKILL_POINTS | |||
| S_DURATION | |||
| RECHARGE_TIME | |||
| | |||
FUNCTION_1 | |||
FUNCTION_2 | |||
FUNCTION_3 | |||
| [[File:SPI Icon.png|link=]] PRICE_SPI | |||
|} | |||
</div> | |||
{| class="Skills mw-customtoggle-myDivision8"<!-- Remedy--> | |||
| [[File:Remedy Skill Icon.png|link=]] | |||
| Remedy | |||
|} | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision8" style="overflow-x:auto"> | |||
<div class="SkillDSC">Shield of the Gear is recovered over several seconds.</div> | |||
{| class="SkillTable" | |||
! Skill Level | |||
! Requires Level | |||
! SP (Skill Point) | |||
! Duration | |||
! Recharge Time | |||
! Function | |||
! Price | |||
|- | |||
| 1 | |||
| 45 | |||
| 50 | |||
| 9.00s | |||
| 10.00s | |||
| Shield Charge: +800 | |||
| [[File:SPI Icon.png|link=]] 15,000 | |||
|- | |||
| SKILL_LEVEL | |||
| REQ_LVL | |||
| SKILL_POINTS | |||
| S_DURATION | |||
| RECHARGE_TIME | |||
| | |||
FUNCTION_1 | |||
FUNCTION_2 | |||
FUNCTION_3 | |||
| [[File:SPI Icon.png|link=]] PRICE_SPI | |||
|} | |||
</div> | |||
{| class="Skills mw-customtoggle-myDivision9"<!-- Barrier--> | |||
| [[File:SKILL_NAME Skill Icon.png|link=]] | |||
| SKILL_NAME | |||
|} | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision9" style="overflow-x:auto"> | |||
<div class="SkillDSC">A protective bubble is created that protects your Gear from the explosive warheads of all Advanced Weapons.</div> | |||
{| class="SkillTable" | |||
! Skill Level | |||
! Requires Level | |||
! SP (Skill Point) | |||
! Duration | |||
! Recharge Time | |||
! Function | |||
! Price | |||
|- | |||
| 1 | |||
| 30 | |||
| 40 | |||
| 10.00s | |||
| 60.00s | |||
| Adv. Weapon damage reduced by: 10% | |||
| [[File:SPI Icon.png|link=]] 14,000s | |||
|- | |||
| SKILL_LEVEL | |||
| REQ_LVL | |||
| SKILL_POINTS | |||
| S_DURATION | |||
| RECHARGE_TIME | |||
| | |||
FUNCTION_1 | |||
FUNCTION_2 | |||
FUNCTION_3 | |||
| [[File:SPI Icon.png|link=]] PRICE_SPI | |||
|} | |||
</div> | |||
<br> | |||
'''Air''' | |||
{| class="Skills mw-customtoggle-myDivision10"<!-- ####################################################################### Ground Accelerator--> | |||
| [[File:Ground Accelerator Skill Icon.png|link=]] | |||
| Ground Accelerator | |||
|} | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision10" style="overflow-x:auto"> | |||
<div class="SkillDSC">Increases speed in ground-hovercraft mode.</div> | |||
{| class="SkillTable" | |||
! Skill Level | |||
! Requires Level | |||
! SP (Skill Point) | |||
! Function | |||
! Price | |||
|- | |||
| 1 | |||
| 12 | |||
| 8 | |||
| Movement speed: +100% | |||
| [[File:SPI Icon.png|link=]] 8,000 | |||
|- | |||
| SKILL_LEVEL | |||
| REQ_LVL | |||
| SKILL_POINTS | |||
| | |||
FUNCTION_1 | |||
FUNCTION_2 | |||
FUNCTION_3 | |||
| [[File:SPI Icon.png|link=]] PRICE_SPI | |||
|} | |||
</div> | |||
<br> | |||
'''Attribute''' | |||
{| class="Skills mw-customtoggle-myDivision11"<!-- ########################################################### Snare Shot--> | |||
| [[File:Snare Shot Skill Icon.png|link=]] | |||
| Snare Shot | |||
|} | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision11" style="overflow-x:auto"> | |||
<div class="SkillDSC">Moving speed of target is decreased.</div> | |||
{| class="SkillTable" | |||
! Skill Level | |||
! Requires Level | |||
! SP (Skill Point) | |||
! Duration | |||
! Recharge Time | |||
! Function | |||
! Price | |||
|- | |||
| 1 | |||
| 45 | |||
| 50 | |||
| 10.00s | |||
| 300.00s | |||
| Target's speed: -25% | |||
| [[File:SPI Icon.png|link=]] 15,000 | |||
|- | |||
| SKILL_LEVEL | |||
| REQ_LVL | |||
| SKILL_POINTS | |||
| S_DURATION | |||
| RECHARGE_TIME | |||
| | |||
FUNCTION_1 | |||
FUNCTION_2 | |||
FUNCTION_3 | |||
| [[File:SPI Icon.png|link=]] PRICE_SPI | |||
|} | |||
</div> | |||
{| class="Skills mw-customtoggle-myDivision12"<!-- Selling Shop --> | |||
| [[File:Selling Shop Skill Icon.png|link=]] | |||
| Selling Shop | |||
|} | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision12" style="overflow-x:auto"> | |||
<div class="SkillDSC">Open a Personal Selling Shop. A message will be displayed if opened at Global Market.</div> | |||
{| class="SkillTable" | |||
! Skill Level | |||
! Requires Level | |||
! SP (Skill Point) | |||
! Function | |||
! Price | |||
|- | |||
| 1 | |||
| 12 | |||
| 0 | |||
| Selling Shop | |||
| [[File:SPI Icon.png|link=]] 10 | |||
|} | |||
</div> | |||
{| class="Skills mw-customtoggle-myDivision13"<!-- Purchasing Shop--> | |||
| [[File:Purchasing Shop Skill Icon.png|link=]] | |||
| Purchasing Shop | |||
|} | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision13" style="overflow-x:auto"> | |||
<div class="SkillDSC">Open a Personal Purchasing Shop. A message will be displayed if opened at Global Market.</div> | |||
{| class="SkillTable" | |||
! Skill Level | |||
! Requires Level | |||
! SP (Skill Point) | |||
! Function | |||
! Price | |||
|- | |||
| 1 | |||
| 12 | |||
| 0 | |||
| Buying Shop | |||
| [[File:SPI Icon.png|link=]] 10 | |||
|} | |||
</div> | |||
{| class="Skills mw-customtoggle-myDivision14"<!-- Camouflage--> | |||
| [[File:Camouflage Skill Icon.png|link=]] | |||
| Camouflage | |||
|} | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision14" style="overflow-x:auto"> | |||
<div class="SkillDSC">Makes the user Invisible. If an Attack is commenced, this state will be canceled. This skill can only be used on the ground. | |||
Restriction: | |||
* Cannot be used on Free For All maps | |||
* Cannot be used in duels | |||
</div> | |||
{| class="SkillTable" | |||
! Skill Level | |||
! Requires Level | |||
! SP (Skill Point) | |||
! Function | |||
! Price | |||
|- | |||
| 1 | |||
| 110 | |||
| 8 | |||
| Becomes invisible | |||
| [[File:SPI Icon.png|link=]] 14,000 | |||
[[File:Special_Skill_Opening_Card_Icon.png|link=|Special Skill Opening Card]] | |||
|- | |||
| SKILL_LEVEL | |||
| REQ_LVL | |||
| SKILL_POINTS | |||
| | |||
FUNCTION_1 | |||
FUNCTION_2 | |||
FUNCTION_3 | |||
| [[File:SPI Icon.png|link=]] PRICE_SPI | |||
|} | |||
</div> | |||
{| class="Skills mw-customtoggle-myDivision15"<!-- Shield Paralyze--> | |||
| [[File:Shield Paralyze Skill Icon.png|link=]] | |||
| Shield Paralyze | |||
|} | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision15" style="overflow-x:auto"> | |||
<div class="SkillDSC">Target Gear's Shield cannot be recovered. | |||
Restriction: | |||
* Cannot be used on Free For All maps | |||
* Cannot be used in duels | |||
</div> | |||
{| class="SkillTable" | |||
! Skill Level | |||
! Requires Level | |||
! SP (Skill Point) | |||
! Duration | |||
! Recharge Time | |||
! Function | |||
! Price | |||
|- | |||
| 1 | |||
| 110 | |||
| 40 | |||
| 12.00s | |||
| 360.00s | |||
| Target's Shield recovery rate is 0 for certain amount of time | |||
Cooldown on target: 240s | |||
| [[File:SPI Icon.png|link=]] 25,000 | |||
[[File:Special_Skill_Opening_Card_Icon.png|link=|Special Skill Opening Card]] | |||
|- | |||
| SKILL_LEVEL | |||
| REQ_LVL | |||
| SKILL_POINTS | |||
| S_DURATION | |||
| RECHARGE_TIME | |||
| | |||
FUNCTION_1 | |||
FUNCTION_2 | |||
FUNCTION_3 | |||
| [[File:SPI Icon.png|link=]] PRICE_SPI | |||
|} | |||
</div> | |||
{| class="Skills mw-customtoggle-myDivision16"<!-- Hyper Shot--> | |||
| [[File:Hyper Shot Skill Icon.png|link=]] | |||
| Hyper Shot | |||
|} | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision16" style="overflow-x:auto"> | |||
<div class="SkillDSC">Energy is gathered and then shot out at once, creating an explosion. Damages enemy Gears and monsters within the explosion. | |||
Restriction: | |||
* Cannot be used on Free For All maps | |||
* Cannot be used in duels | |||
</div> | |||
{| class="SkillTable" | |||
! Skill Level | |||
! Requires Level | |||
! SP (Skill Point) | |||
! Function | |||
! Price | |||
|- | |||
| 1 | |||
| 115 | |||
| 150 | |||
| | |||
Explosion Radius (Std): +800 | |||
Weapon's Attack (min) (Std): +2000% | |||
Weapon's Attack (max) (Std): +2000% | |||
Accuracy (Std): +100% | |||
| [[File:SPI Icon.png|link=]] 40,000 | |||
[[File:Elite_Skill_Opening_Card_Icon.png|link=|Elite Skill Opening Card]] | |||
|- | |||
| SKILL_LEVEL | |||
| REQ_LVL | |||
| SKILL_POINTS | |||
| | |||
FUNCTION_1 | |||
FUNCTION_2 | |||
FUNCTION_3 | |||
| [[File:SPI Icon.png|link=]] PRICE_SPI | |||
|} | |||
</div> | |||
<!-- | |||
ADD ROW: | |||
--------------------------------------------------------------------------------------------------------- | |||
|- | |||
| SKILL_LEVEL | |||
| REQ_LVL | |||
| SKILL_POINTS | |||
| S_DURATION | |||
| RECHARGE_TIME | |||
| | |||
FUNCTION_1 | |||
FUNCTION_2 | |||
FUNCTION_3 | |||
| [[File:SPI Icon.png|link=]] PRICE_SPI | |||
--------------------------------------------------------------------------------------------------------- | |||
[[File:Final_Skill_Opening_Card_Icon.png|link=|Final Skill Opening Card]] | |||
[[File:Special_Skill_Opening_Card_Icon.png|link=|Special Skill Opening Card]] | |||
[[File:Elite_Skill_Opening_Card_Icon.png|link=|Elite Skill Opening Card]] | |||
[[File:Elite_Skill_Strengthening_Card_Icon.png|link=|Elite Skill Strengthening Card]] | |||
--> | |||
Revision as of 12:34, 28 February 2023
Attack
| Fire Shot |
| Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
|---|---|---|---|---|---|---|
| 1 | 9 | 8 | 180.00s | 170.00s |
Weapon's Attack (min) (Std): +5% Weapon's Attack (max) (Std): +5% |
|
| SKILL_LEVEL | REQ_LVL | SKILL_POINTS | S_DURATION | RECHARGE_TIME |
FUNCTION_1 FUNCTION_2 FUNCTION_3 |
| Missile Shot |
| Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
|---|---|---|---|---|---|---|
| 1 | 13 | 8 | 180.00s | 170.00s |
Weapon's Attack (min) (Adv): +5% Weapon's Attack (max) (Adv): +5% |
|
| SKILL_LEVEL | REQ_LVL | SKILL_POINTS | S_DURATION | RECHARGE_TIME |
FUNCTION_1 FUNCTION_2 FUNCTION_3 |
| File:Concetration Skill Icon.png | Concetration |
| Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
|---|---|---|---|---|---|---|
| 1 | 20 | 15 | 180.00s | 170.00s |
Accuracy (Std): +3.92% Accuracy (Adv): +3.92% |
|
| SKILL_LEVEL | REQ_LVL | SKILL_POINTS | S_DURATION | RECHARGE_TIME |
FUNCTION_1 FUNCTION_2 FUNCTION_3 |
| Siege Mode |
| Skill Level | Requires Level | SP (Skill Point) | Function | Price |
|---|---|---|---|---|
| 1 | 20 | 3 |
Weapon's Attack (min) (Std): +10% Weapon's Attack (max) (Std): +10% Radar Range (Std): +20 |
|
| SKILL_LEVEL | REQ_LVL | SKILL_POINTS |
FUNCTION_1 FUNCTION_2 FUNCTION_3 |
| Air Siege Mode |
| Skill Level | Requires Level | SP (Skill Point) | Function | Price |
|---|---|---|---|---|
| 1 | 55 | 3 |
Weapon's Attack (min) (Std): +70% Weapon's Attack (max) (Std): +70% Radar Range (Std): +25 |
|
| SKILL_LEVEL | REQ_LVL | SKILL_POINTS |
FUNCTION_1 FUNCTION_2 FUNCTION_3 |
Defense
| Defense Up |
| Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
|---|---|---|---|---|---|---|
| 1 | 20 | 15 | 180.00s | 170.00s |
Defense (Std): +1.96% Defense (Adv): +1.96% |
|
| SKILL_LEVEL | REQ_LVL | SKILL_POINTS | S_DURATION | RECHARGE_TIME |
FUNCTION_1 FUNCTION_2 FUNCTION_3 |
| Evasion Up |
| Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
|---|---|---|---|---|---|---|
| 1 | 20 | 15 | 180.00s | 170.00s |
Evasion (Std): +1.96% Evasion (Adv): +1.96% |
|
| SKILL_LEVEL | REQ_LVL | SKILL_POINTS | S_DURATION | RECHARGE_TIME |
FUNCTION_1 FUNCTION_2 FUNCTION_3 |
| Remedy |
| Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
|---|---|---|---|---|---|---|
| 1 | 45 | 50 | 9.00s | 10.00s | Shield Charge: +800 | |
| SKILL_LEVEL | REQ_LVL | SKILL_POINTS | S_DURATION | RECHARGE_TIME |
FUNCTION_1 FUNCTION_2 FUNCTION_3 |
| File:SKILL NAME Skill Icon.png | SKILL_NAME |
| Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
|---|---|---|---|---|---|---|
| 1 | 30 | 40 | 10.00s | 60.00s | Adv. Weapon damage reduced by: 10% | |
| SKILL_LEVEL | REQ_LVL | SKILL_POINTS | S_DURATION | RECHARGE_TIME |
FUNCTION_1 FUNCTION_2 FUNCTION_3 |
Air
| Ground Accelerator |
| Skill Level | Requires Level | SP (Skill Point) | Function | Price |
|---|---|---|---|---|
| 1 | 12 | 8 | Movement speed: +100% | |
| SKILL_LEVEL | REQ_LVL | SKILL_POINTS |
FUNCTION_1 FUNCTION_2 FUNCTION_3 |
Attribute
| Snare Shot |
| Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
|---|---|---|---|---|---|---|
| 1 | 45 | 50 | 10.00s | 300.00s | Target's speed: -25% | |
| SKILL_LEVEL | REQ_LVL | SKILL_POINTS | S_DURATION | RECHARGE_TIME |
FUNCTION_1 FUNCTION_2 FUNCTION_3 |
| Selling Shop |
| Skill Level | Requires Level | SP (Skill Point) | Function | Price |
|---|---|---|---|---|
| 1 | 12 | 0 | Selling Shop |
| Purchasing Shop |
| Skill Level | Requires Level | SP (Skill Point) | Function | Price |
|---|---|---|---|---|
| 1 | 12 | 0 | Buying Shop |
| Camouflage |
Restriction:
- Cannot be used on Free For All maps
- Cannot be used in duels
| Skill Level | Requires Level | SP (Skill Point) | Function | Price |
|---|---|---|---|---|
| 1 | 110 | 8 | Becomes invisible |
|
| SKILL_LEVEL | REQ_LVL | SKILL_POINTS |
FUNCTION_1 FUNCTION_2 FUNCTION_3 |
| Shield Paralyze |
Restriction:
- Cannot be used on Free For All maps
- Cannot be used in duels
| Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
|---|---|---|---|---|---|---|
| 1 | 110 | 40 | 12.00s | 360.00s | Target's Shield recovery rate is 0 for certain amount of time
Cooldown on target: 240s |
|
| SKILL_LEVEL | REQ_LVL | SKILL_POINTS | S_DURATION | RECHARGE_TIME |
FUNCTION_1 FUNCTION_2 FUNCTION_3 |
| Hyper Shot |
Restriction:
- Cannot be used on Free For All maps
- Cannot be used in duels
| Skill Level | Requires Level | SP (Skill Point) | Function | Price |
|---|---|---|---|---|
| 1 | 115 | 150 |
Explosion Radius (Std): +800 Weapon's Attack (min) (Std): +2000% Weapon's Attack (max) (Std): +2000% Accuracy (Std): +100% |
|
| SKILL_LEVEL | REQ_LVL | SKILL_POINTS |
FUNCTION_1 FUNCTION_2 FUNCTION_3 |