Module:Documentation
This page contains documentation for templates, styles, drafts and special pages.
Deleted Pictures are cleared from DB at every Monday at 1 AM.
Templates
Color Templates
Color templates equivalent to game colors.
Used with E.g. {{/lblue}}
or {{/blue}}
, as closing tag.
- #B2BEFF
{{lblue}}
\a - #2C53FD
{{blue}}
\b - #00FFFF
{{cyan}}
\c - #777777
{{dgray}}
\d - #F5B930
{{orange}}
\e Enchant Manual - #00FF00
{{lime}}
\g Enchant Fix - #F4891E
{{dorange}}
\h - #A64A0C
{{brown}}
\k - #00AAFF
{{lapis}}
\l - #FF00FF
{{magenta}}
\m - #77BB22
{{green}}
\o - #FF66EE
{{pink}}
\p - #D0D0D0
{{lgray}}
\q - #FF0000
{{red}}
\r - #A135FF
{{purple}}
\u - #007400
{{dgreen}}
\v - #FFFFFF
{{white}}
\w - #FFFF00
{{yellow}}
\y
Toggle button
{{Toggle}}
Always include space or break before this template if you using Title
.
Used with {{/Toggle}}
, as closing tag.
{{Toggle|Title=Title_Goes_Here}} Toggled_Content_Goes_Here {{/Toggle}}
Used style selectors:
#ToggleButton .ToggleContent .ToggleTitle
Preview:
Standard Enchanting Cards
Other
Hover to show
Hover over .HoverHide
to show .hide
Used style selectors:
.HoverHide .hide
Use width:max-content;
for "button" hover only.
Preview:
Custom Toggle
Used with:
mw-customtoggle-myDivision1
mw-customcollapsible-myDivision1
(Changing myDivision1
to myDivision2
, myDivision3
etc.)
Preview:
Click to toggle |
Toggled Content
Drafts
Tabbers
Tabber Extension: https://www.mediawiki.org/wiki/Extension:TabberNeue
Always include space between title and content.
Used with td:nth-child(X)
as column selector.
Simple tabber:
<tabber> |-| B-Gear= First tab content goes here. |-| I-Gear= Second tab content goes here. |-| M-Gear= Third tab content goes here. |-| A-Gear= Third tab content goes here. </tabber>
Nested tabber:
<tabber> |-| First Tab Title= {{#tag:tabber| Tab Title A= Tab content A goes here. {{!}}-{{!}} Tab Title B= Tab content B goes here. {{!}}-{{!}} Tab Title C= Tab content C goes here. }} |-|Second Tab Title= {{#tag:tabber| Tab Title D= Tab content D goes here. {{!}}-{{!}} Tab Title E= Tab content E goes here. {{!}}-{{!}} Tab Title F= Tab content F goes here. }} |-|Third Tab Title= {{#tag:tabber| Tab Title G= Tab content G goes here. {{!}}-{{!}} Tab Title H= Tab content H goes here. {{!}}-{{!}} Tab Title I= Tab content I goes here. }} </tabber>
Used style selectors:
.tabber--live .tabber__header .tabber__indicator .tabber__header__prev .tabber__header__next .tabber__section .tabber__panel .tabber__tab
Recipe Table
Table used to show recipes.
Material count number needs to be the same as number of rows PICTURE_LINK_X
.
Usable with color templates.
{| class="RecipeTable" ! colspan="MATERIAL_COUNT"| Materials ! style="width: 80px;"| Success ! Final |- | PICTURE_LINK_1 {{COLOR_1}}NAME_1{{/COLOR_1}} (x1) | PICTURE_LINK_2 {{COLOR_2}}NAME_2{{/COLOR_2}} (x1) | PICTURE_LINK_3 {{COLOR_3}}NAME_3{{/COLOR_3}} (x1) | PICTURE_LINK_4 {{COLOR_4}}NAME_4{{/COLOR_4}} (x1) | PICTURE_LINK_5 {{COLOR_5}}NAME_5{{/COLOR_5}} (x1) | CHANCE_1 | PICTURE_FINAL {{FINAL_COLOR}}FINAL_NAME{{/FINAL_COLOR}} (x1) |}
Preview:
Materials | Success | Final | ||
---|---|---|---|---|
Refined Boss Mineral (x1) | Boss Strengthening Card (x1) | 50% | Reinforced Boss Transformation Card (x1) | |
Refined Boss Mineral (x1) | Boss Strengthening Card (x1) | Ancient Matter (x1) | 60% | Reinforced Boss Transformation Card (x1) |
Used style selectors:
.RecipeTable
Item Table
Do not use, new template added down below
Table used to display items. Usable with {{ITFunctionSeparator}}
as separator with Function text and{{/ItemTable}}
as closing tag. Multiple {{ITFunction}}
templates can be added.
{{ItemTable |WIDTH= <!--- Leave blank or Radars:140, IF Accesories:120 ---> |IMAGE= |NAME= |GEAR TYPE= |LVL= }} {{ITFunction |Name= |Point= }} {{ITFunctionSeparator}} {{ITFunction |Name= |Point= }} {{ITFunction |Name= |Point= }} {{/ItemTable}}
Used style selectors:
.WeaponTable
Preview:
Template:ItemTable
Template:ITFunction Template:/ItemTable
Weapon Table / E15
Do not use, new template added down below
Table used to show weapons. Change |WIDTH=
(First collumn) and |WIDTH2=
(Whole table) according to content.
Usable with color templates and {{E15}}
template.
{{WeaponTable |WIDTH1= <!-- 0 120 125 / First collumn width --> |WIDTH2= <!-- 0 190 200 220 / Whole table width --> |PICTURE=PICTURE |NAME= {{COLOR}}NAME{{/COLOR}} |TYPE=<!-- Missile, Budle or other --> |GEAR TYPE=<!-- B-Gear M-Gear I-Gear A-Gear BG MG IG --> |REQUIRED LEVEL= XXX |ATTACK POWER= (X ~ X) X (X X X) |ATTACK POWER/s=XXX ~ XXX |ACCURACY=XXX.XX% |PIERCE=XX.XX% |RANGE=XXX m |REATTACK TIME=X.XX s |WEAPON_TYPE= {{STD Weapon |OVERHEAT TIME=X.XX s }} {{ADV Weapon |VALID ANGLE=X ° |SPEED=XXX m/s |INDUCTION RATE=X °/s |EXPLOSION RADIUS=X m }} |WEIGHT=XXX kg }}
Weapon Table used style selectors:
.WeaponTable
E15 used style selectors:
.containerE15 .overlayE15
Preview (including {{E15}}
template):
Template:WeaponTable
Armor Table
Do not use, new template added down below
Table used to show armors. Change |WIDTH=
(First collumn) and |WIDTH2=
(Whole table) according to content.
Always include ({{/ArmorTable}}
) at the end of this template.
Usable with color templates and {{E15}}
template.
{{ArmorTable |WIDTH1= <!-- 0 120 --> |WIDTH2= <!-- 0 --> |PICTURE=PICTURE_LINK |NAME= {{COLOR}}ITEM_NAME{{/COLOR}} |GEAR TYPE=B-Gear M-Gear I-Gear A-Gear BG MG IG |REQUIRED LEVEL=LEVEL |WEIGHT= WEIGHT kg }} {{FunctionENG_SHD |ENERGY=+XXXX |SHIELD=+XXXX }} {{FunctionDEF |STD=+XX.XX% |ADV=+XX.XX% }} {{FunctionEVA |STD=+XX.XX% |ADV=+XX.XX% }} {{FunctionMIN-MAX_ADV |MIN=+X% |MAX=+X% }} {{FunctionMIN-MAX_STD |MIN=+X% |MAX=+X% }} {{FunctionPIERCE-STD |STD=+X% }} {{FunctionPIERCE-ADV |ADV=+X% }} {{FunctionACCURACY-STD |STD=+X% }} {{FunctionACCURACY-ADV |ADV=+X% }} {{/ArmorTable}}
Used style selectors:
.WeaponTable
Preview:
Template:ArmorTable
Template:FunctionENG SHD
Template:FunctionDEF
Template:FunctionMIN-MAX ADV
Template:FunctionACCURACY-ADV
Template:FunctionPIERCE-ADV
|}
Engine Table
Do not use, new template added down below
Table used to show Engines.
Additional code to show Functions and Ag Ground Speed.
Usable with color templates. And Functions like:
FunctionACCURACY-ADV
|ADV
FunctionACCURACY-STD
|STD
FunctionDEF
|STD / |ADV
FunctionENG SHD
|ENERGY / |SHIELD
FunctionEVA
|STD / |ADV
FunctionMIN-MAX ADV
|MIN / |MAX
FunctionMIN-MAX STD
|MIN / |MAX
FunctionPIERCE-ADV
|ADV
FunctionPIERCE-STD
|STD
{{EngineTable |NAME={{COLOR}}NAME{{/COLOR}} |GEAR TYPE=<!-- B-Gear M-Gear I-Gear A-Gear BG MG IG --> |REQUIRED LEVEL= XXX |DEMAND STAT= XXX [XXX] XXX [XXX] XXX [XXX] |EngineTableFunction= <!-- Function ----------------unnecessary--- {{EngineTableFunction |ID=3 |ID2=3 }} {{FunctionPIERCE-ADV |ADV=-7% }} {{FunctionPIERCE-STD |STD=-7% }} {{FunctionACCURACY-ADV |ADV=-10% }} {{FunctionACCURACY-STD |STD=-10% }} {{EngineTableFunctionEnd}} ------------------ --> |SPEED MIN= XXX |SPEED MAX= XXX |BOOSTER SPEED= XXX |AG GROUND SPEED= <!-- AG --------------------------unnecessary--- {{EngineTableGroundSpeed |GROUND SPEED=300 }}----------------------------------------- --> |BOOSTER TIME= XXX |TURN RATE= XXX |TURN RATE BOOSTER= XXX |LATERAL SPEED= XXX |WEIGHT= XXX }}
Used style selectors:
.WeaponTable
Preview:
Template:EngineTable
Shops
Code to use when making shop tables
| [[File:Engine Icon.png|link=ITEM_LINK]]
| [[File:War Points Icon.png|link=]]
| [[File:IconTransparent.png|link=OLINKO]]
<!--NO LINK-->
{| class="TableShops" style="text-align:left"; |- | [ITEM_LINK PICTURE_LINK] | ITEM_NAME | ITEM_PRICE |- | [ITEM_LINK PICTURE_LINK] | ITEM_NAME | ITEM_PRICE |- | [ITEM_LINK PICTURE_LINK] | ITEM_NAME | ITEM_PRICE |}
Currency icons:
- War Points Icon.png
- Phillon Token Icon.png
- Pandea Token Icon.png
- Revolt Ignition Token Icon.png
- Killmark Icon.png
- Gold Coin Small Icon.png
- Cosmetic Token Icon.png
- CRP Icon.png
- SPI Icon.png
- PVP Token Icon.png
- Solar Orb Icon.png
- Quasar Orb Icon.png
- Galaxy Orb Icon.png
- Supercluster Orb Icon.png
- Pumpkin Seeds.png
- Pumpkin Shell.png
- Event Killmark Icon.png
Map buff
Draft for buffs that are applied on the map, like on FFA map or special maps. Usable with {{/MapBuffTable}}
as closing tag and {{ITFunction}}
as functions.
{{MapBuffTable |NAME=Name}} {{ITFunction |NAME= |POINT= }} {{/MapBuffTable}}
Used style selectors:
.WeaponTable
Preview:
FFA MG Ragings |
---|
Template:ITFunction Template:/MapBuffTable
Frame template
Table used to display thumb images.
{{Framed|IMAGE= |CLICK= YES |WIDTH= 420px |TITLE-IN= |TITLE-OUT= }}
Preview:
FlexWrap / FlexWrapName
Table used to nicely display item, weapons, armors. Usable with {{/FlexWrap}}
/ {{/FlexWrapName}}
as closing tag
{{FlexWrap}} .ItemTable {{/FlexWrap}} {{FlexWrapName|NAME=Against defense targets}} .ItemTable with name {{/FlexWrapName}}
Preview:
Mission Template
Table used to display quests on seasonal event page.
{{Mission |NAME= Daily PVP Tier 1 Mission |OBJECTIVES= 1x Name <br> 1x Name <br> |REWARDS= 1x Name <br> 1x Name <br> }}
Preview:
{{{TITLE}}} |
Requirements |
{{{REQ}}} |
{{{VALUE}}} |
Rewards |
{{{REWARD}}} |
Quests Box Template
Table used to display quest boxes on seasonal event page. Not used.
{{QuestCapsule |NAME= PVP Tier 1 Quest Box |REWARDS= 1x Name <br> 1x Name <br> }}
Boss Table
Table used to display Boss Icons + Info on Hover. Leave parameter blank (Maps, Tokens) if not used. Use 300x300px picture. Use RESPAWN_TIME_CRYSTAL
if respawn time not set/boss spawns from crystals.
{{BossTable |NAME= |IMAGE= |LINK= |MAP_ANI= |MAP_BCU= |MAP_NEUTRAL= |RESPAWN_TIME= |RESPAWN_TIME_CRYSTAL= |PHILLON_TOKEN= |PANDEA_TOKEN= |REVOLT_IGN_TOKEN= }}
Preview:
Drafts NEW
ItemTable - Item
Used to display Items, usable with {{E15}}
and {{Color}}
templates.
{{ItemTableITEM |WIDTH= <!-- Not set. Use "em" units --> |IMAGE= <!-- URL, {{E15}} --> |NAME= <!-- Name, {{color}} --> |GEAR_TYPE= <!-- B-Gear, I-Gear, M-Gear, A-Gear, BG MG IG, All GEARs --> |LEVEL= |WEIGHT= |FUNCTION_NAME_1= |FUNCTION_1= |FUNCTION_NAME_2= |FUNCTION_2= |FUNCTION_NAME_3= |FUNCTION_3= |FUNCTION_NAME_4= |FUNCTION_4= |FUNCTION_NAME_5= |FUNCTION_5= |FUNCTION_NAME_6= |FUNCTION_6= |FUNCTION_NAME_7= |FUNCTION_7= |FUNCTION_NAME_8= |FUNCTION_8= |FUNCTION_NAME_9= |FUNCTION_9= }}
Used Selector Styles:
.ItemTable + .Item + .Title
Preview:
Vivace V-3 ['110] | |
---|---|
Gear Type | All GEARs |
Requires Level | [100] |
Weight | |
Function | |
Attack Stat | +20 |
Fuel Stat | +18 |
Spirit Stat | +12 |
Evasion Stat | +50 |
ItemTable - Armor
Used to display Armors, usable with {{Color}}
templates.
{{ItemTableARMOR |WIDTH= <!-- Not set. Use "em" units --> |IMAGE= <!-- URL, {{E15}} --> |NAME= <!-- Name, {{color}} --> |GEAR_TYPE= <!-- B-Gear, I-Gear, M-Gear, A-Gear, BG MG IG, All GEARs --> |REQUIRED_LEVEL= |WEIGHT= |ENERGY= |SHIELD= |DEFENCE_STD= |DEFENCE_ADV= |EVASION_STD= |EVASION_ADV= |ATTK_MIN_STD= |ATTK_MAX_STD= |ATTK_MIN_ADV= |ATTK_MAX_ADV= |STD_W_DISTANCE= |BOOSTER_OVERHEAT= |S_RECOVERY_RATE= |DROP_MONSTERS= |DEFENCE_MONSTERS= |EVASION_MONSTERS= |STD_ATTK_MONSTERS= |ADV_ATTK_MONSTERS= |ACCURACY_STD= |ACCURACY_ADV= |PIERCE_STD= |PIERCE_ADV= |CRAFT= <!-- [[File:Egma Schills Strength Icon.png|Egma Schills Strength|link=]] [[File:A-Type Datacube (Red).png|A-Type Datacube (Red)|link=] --> }}
Used Selector Styles:
.ItemTable + .Armor + .Title
Preview:
Advanced Tackle Veil V3 [D] | |
---|---|
GEAR Type | B-Gear |
Required Level | [106] |
Weight | 700kg |
Function | |
Energy (Capacity) | +4315 |
Shield (Capacity) | +4554 |
Weapon's Attack (min) (Adv) | +5% |
Weapon's Attack (max) (Adv) | +5% |
Craft |
ItemTable - Weapon
Used to display Weapon, usable with {{E15}}
and {{Color}}
templates.
{{ItemTableWEAPON |WIDTH= <!-- Not set. Use "em" units --> |IMAGE= <!-- URL, {{E15}} --> |NAME= <!-- Name, {{color}} --> |TYPE= <!-- Gatling Type, Rifle type, Vulcan type, Missile type, Cannon, Mass drive type --> |GEAR_TYPE= <!-- B-Gear, I-Gear, M-Gear, A-Gear, BG MG IG, All GEARs --> |REQUIRED_LEVEL= XXX |ATTACK_POWER= (X ~ X) X (X X X) |ATTACK_POWER/s= XXX ~ XXX |ACCURACY= XXX.XX% |PIERCE= XX.XX% |RANGE= XXXm |REATTACK_TIME= X.XXs |OVERHEAT_TIME= <!-- XX.XXs - STD, Leave blank if not used --> |VALID_ANGLE= <!-- X° - ADV, Leave blank if not used --> |SPEED= <!-- XXXm/s - ADV, Leave blank if not used --> |INDUCTION _RATE= <!-- XXX°/ - ADV, Leave blank if not used --> |EXPLOSION_RADIUS= <!-- Xm - ADV, Leave blank if not used --> |WEIGHT= XXXg |CRAFT= <!-- [[File:Egma Schills Strength Icon.png|Egma Schills Strength|link=]] [[File:A-Type Datacube (Red).png|A-Type Datacube (Red)|link=] --> }}
Used Selector Styles:
.ItemTable + .Weapon + .Title
Preview
Legend Needlestorm of Max | |
---|---|
Type | Missile type |
GEAR Type | BG MG IG |
Required Level | [115] |
Attack Power | (159 [+15%] ~ 203 [+15%]) X (4 X 1) |
Attack Power/s | 1046 ~ 1336 |
Accuracy | 103.00% [+15%] |
Pierce | 2.50% [+20%] |
Range | 4000m |
Reattack Time | 1.40s [-20%] [-30%] |
Valid Angle | 4° |
Speed | 550m/s |
Explosion Radius | 0m |
Weight | 310kg |
ItemTable - Engine
Used to display Engines, usable with {{ItemTableEngineFunction}}
written inside the template, {{E15}}
and {{Color}}
templates. Not use end units below Function.
{{ItemTableENGINE |NAME= |GEAR_TYPE= <!--B-Gear, I-Gear, M-Gear, A-Gear, BG MG IG, All GEARs--> |REQUIRED_LEVEL= |DEMAND_STAT_ATTACK= |DEMAND_STAT_DEFENSE= |DEMAND_STAT_EVASION= |DEMAND_STAT_FUEL= |DEMAND_STAT_SPIRIT= |DEMAND_STAT_SHIELD= |ItemTableEngineFunction= <!--Function. Delete or leave blank if not used--> {{ItemTableEngineFunction |ID= 69 |ID_2= 69 |ENERGY= |SHIELD= |DEFENCE-STD= |DEFENCE-ADV= |EVASION-STD= |EVASION-ADV= |ATTK-MIN-STD= |ATTK-MAX-STD= |ATTK-MIN-ADV= |ATTK-MAX-ADV= |STD-W-DISTANCE= |BOOSTER-OVERHEAT= |S-RECOVERY-RATE= |DROP-MONSTERS= |DEFENCE-MONSTERS= |EVASION-MONSTERS= |STD-ATTK-MONSTERS= |ADV-ATTK-MONSTERS= |ACCURACY-STD= |ACCURACY-ADV= |PIERCE-STD= |PIERCE-ADV= }} <!-- Not use end units below --> |SPEED_MIN= |SPEED_MAX= |BOOSTER_SPEED= |GROUND_SPEED= <!--AG, Delete or leave blank if not used--> |BOOSTER_TIME= |TURN_RATE= |TURN_RATE_BOOSTER= |LATERAL_SPEED= |WEIGHT= }}
Used Selector Styles:
.ItemTable + .Engine+ .Title + .Function
Preview
Accounter-M XI ['35] V-Attack | |
---|---|
Gear Type | M-Gear |
Requires Level | [25] |
Demand stat | Attack [246] Defense [68] Spirit [68] |
Speed | 150m/s ~ 190m/s |
Booster speed | 400m/s |
Booster time | 15s |
Turn Rate | 104°/s |
Turn Rate (Booster) | 86°/s |
Lateral Speed | 23m/s |
Weight | 240kg |