Module:Documentation
This page contains documentation for templates, styles, drafts and special pages.
Templates
Color Templates
Color templates equivalent to game colors.
Used with E.g. {{/lblue}} or {{/blue}}, as closing tag.
- #B2BEFF
{{lblue}}\a - #2C53FD
{{blue}}\b - #00FFFF
{{cyan}}\c - #777777
{{dgray}}\d - #F5B930
{{orange}}\e Enchant Manual - #00FF00
{{lime}}\g Enchant Fix - #F4891E
{{dorange}}\h - #A64A0C
{{brown}}\k - #00AAFF
{{lapis}}\l - #FF00FF
{{magenta}}\m - #77BB22
{{green}}\o - #FF66EE
{{pink}}\p - #D0D0D0
{{lgray}}\q - #FF0000
{{red}}\r - #A135FF
{{purple}}\u - #007400
{{dgreen}}\v - #FFFFFF
{{white}}\w - #FFFF00
{{yellow}}\y
Toggle button
{{Toggle}}
Always include space or break before this template if you using Title.
Used with {{/Toggle}}, as closing tag.
{{Toggle|Title=Title_Goes_Here}}
Toggled_Content_Goes_Here
{{/Toggle}}
Used style selectors:
#ToggleButton .ToggleContent .ToggleTitle
Preview:
Standard Enchanting Cards
Other
Hover to show
Hover over .HoverHide to show .hide
Used style selectors:
.HoverHide .hide
Use width:max-content; for "button" hover only.
Preview:
Custom Toggle
Used with:
mw-customtoggle-myDivision1
mw-customcollapsible-myDivision1
(Changing myDivision1 to myDivision2, myDivision3 etc.)
Preview:
| Click to toggle |
Toggled Content
Drafts
Tabbers
Tabber Extension: https://www.mediawiki.org/wiki/Extension:TabberNeue
Always include space between title and content.
Used with td:nth-child(X) as column selector.
Simple tabber:
<tabber> |-| B-Gear= First tab content goes here. |-| I-Gear= Second tab content goes here. |-| M-Gear= Third tab content goes here. |-| A-Gear= Third tab content goes here. </tabber>
Nested tabber:
<tabber>
|-| First Tab Title=
{{#tag:tabber|
Tab Title A=
Tab content A goes here.
{{!}}-{{!}}
Tab Title B=
Tab content B goes here.
{{!}}-{{!}}
Tab Title C=
Tab content C goes here.
}}
|-|Second Tab Title=
{{#tag:tabber|
Tab Title D=
Tab content D goes here.
{{!}}-{{!}}
Tab Title E=
Tab content E goes here.
{{!}}-{{!}}
Tab Title F=
Tab content F goes here.
}}
|-|Third Tab Title=
{{#tag:tabber|
Tab Title G=
Tab content G goes here.
{{!}}-{{!}}
Tab Title H=
Tab content H goes here.
{{!}}-{{!}}
Tab Title I=
Tab content I goes here.
}}
</tabber>
Used style selectors:
.tabber--live .tabber__header .tabber__indicator .tabber__header__prev .tabber__header__next .tabber__section .tabber__panel .tabber__tab
Recipe Table
Table used to show recipes.
Material count number needs to be the same as number of rows PICTURE_LINK_X.
Usable with color templates.
{| class="RecipeTable"
! colspan="MATERIAL_COUNT"| Materials
! style="width: 80px;"| Success
! Final
|-
| PICTURE_LINK_1 {{COLOR_1}}NAME_1{{/COLOR_1}} (x1)
| PICTURE_LINK_2 {{COLOR_2}}NAME_2{{/COLOR_2}} (x1)
| PICTURE_LINK_3 {{COLOR_3}}NAME_3{{/COLOR_3}} (x1)
| PICTURE_LINK_4 {{COLOR_4}}NAME_4{{/COLOR_4}} (x1)
| PICTURE_LINK_5 {{COLOR_5}}NAME_5{{/COLOR_5}} (x1)
| CHANCE_1
| PICTURE_FINAL {{FINAL_COLOR}}FINAL_NAME{{/FINAL_COLOR}} (x1)
|}
Preview:
| Materials | Success | Final | ||
|---|---|---|---|---|
Refined Boss Mineral (x1)
|
Boss Strengthening Card (x1)
|
50% | Reinforced Boss Transformation Card (x1)
| |
Refined Boss Mineral (x1)
|
Boss Strengthening Card (x1)
|
Ancient Matter (x1)
|
60% | Reinforced Boss Transformation Card (x1)
|
Used style selectors:
.RecipeTable
Weapon Table / E15
Table used to show weapons. Change |WIDTH= (First collumn) and |WIDTH2= (Whole table) according to content.
Usable with color templates and {{E15}} template.
{{WeaponTable
|WIDTH1= <!-- 0 120 125 / First collumn width -->
|WIDTH2= <!-- 0 190 200 220 / Whole table width -->
|PICTURE=PICTURE
|NAME= {{COLOR}}NAME{{/COLOR}}
|TYPE=<!-- Missile, Budle or other -->
|GEAR TYPE=<!-- B-Gear M-Gear I-Gear A-Gear BG MG IG -->
|REQUIRED LEVEL= XXX
|ATTACK POWER= (X ~ X) X (X X X)
|ATTACK POWER/s=XXX ~ XXX
|ACCURACY=XXX.XX%
|PIERCE=XX.XX%
|RANGE=XXX m
|REATTACK TIME=X.XX s
|WEAPON_TYPE=
{{STD Weapon
|OVERHEAT TIME=X.XX s
}}
{{ADV Weapon
|VALID ANGLE=X °
|SPEED=XXX m/s
|INDUCTION RATE=X °/s
|EXPLOSION RADIUS=X m
}}
|WEIGHT=XXX kg
}}
Weapon Table used style selectors:
.WeaponTable
E15 used style selectors:
.containerE15 .overlayE15
Preview (including {{E15}} template):
Template:WeaponTable
Armor Table
Table used to show armors. Change |WIDTH= (First collumn) and |WIDTH2= (Whole table) according to content.
Always include table end (|}) at the end of this template.
Usable with color templates and {{E15}} template.
{{ArmorTable
|WIDTH1= <!-- 0 120 -->
|WIDTH2= <!-- 0 -->
|PICTURE=PICTURE_LINK
|NAME= {{COLOR}}ITEM_NAME{{/COLOR}}
|GEAR TYPE=B-Gear M-Gear I-Gear A-Gear BG MG IG
|REQUIRED LEVEL=LEVEL
|WEIGHT= WEIGHT kg
}}
{{FunctionENG_SHD
|ENERGY=+XXXX
|SHIELD=+XXXX
}}
{{FunctionDEF
|STD=+XX.XX%
|ADV=+XX.XX%
}}
{{FunctionEVA
|STD=+XX.XX%
|ADV=+XX.XX%
}}
{{FunctionMIN-MAX_ADV
|MIN=+X%
|MAX=+X%
}}
{{FunctionMIN-MAX_STD
|MIN=+X%
|MAX=+X%
}}
{{FunctionPIERCE-STD
|STD=+X%
}}
{{FunctionPIERCE-ADV
|ADV=+X%
}}
{{FunctionACCURACY-STD
|STD=+X%
}}
{{FunctionACCURACY-ADV
|ADV=+X%
}}
|}
Used style selectors:
.WeaponTable
Preview:
Template:ArmorTable
Template:FunctionENG SHD
Template:FunctionDEF
Template:FunctionMIN-MAX ADV
Template:FunctionACCURACY-ADV
Template:FunctionPIERCE-ADV
|}
Engine Table
Table used to show Engines.
Additional code to show Functions and Ag Ground Speed.
Usable with color templates. And Functions like:
FunctionACCURACY-ADV |ADV
FunctionACCURACY-STD |STD
FunctionDEF |STD / |ADV
FunctionENG SHD |ENERGY / |SHIELD
FunctionEVA |STD / |ADV
FunctionMIN-MAX ADV |MIN / |MAX
FunctionMIN-MAX STD |MIN / |MAX
FunctionPIERCE-ADV |ADV
FunctionPIERCE-STD |STD
{{EngineTable
|NAME={{COLOR}}NAME{{/COLOR}}
|GEAR TYPE=<!-- B-Gear M-Gear I-Gear A-Gear BG MG IG -->
|REQUIRED LEVEL= XXX
|DEMAND STAT=
XXX [XXX]
XXX [XXX]
XXX [XXX]
|EngineTableFunction=
<!-- Function ----------------unnecessary---
{{EngineTableFunction
|ID=3
|ID2=3
}}
{{FunctionPIERCE-ADV
|ADV=-7%
}}
{{FunctionPIERCE-STD
|STD=-7%
}}
{{FunctionACCURACY-ADV
|ADV=-10%
}}
{{FunctionACCURACY-STD
|STD=-10%
}}
{{EngineTableFunctionEnd}} ------------------
-->
|SPEED MIN= XXX
|SPEED MAX= XXX
|BOOSTER SPEED= XXX
|AG GROUND SPEED=
<!----------------------------unnecessary---
{{EngineTableGroundSpeed|
GROUND SPEED=300
}}------------------------------------------
-->
|BOOSTER TIME= XXX
|TURN RATE= XXX
|TURN RATE BOOSTER= XXX
|LATERAL SPEED= XXX
|WEIGHT= XXX
}}
Used style selectors:
.WeaponTable
Preview:
Template:EngineTable
Shops
Code to use when making shop tables
| [[File:Engine Icon.png|link=ITEM_LINK]]
| [[File:War Points Icon.png|link=]]
| [[File:IconTransparent.png|link=OLINKO]]
<!--NO LINK-->
{| class="TableShops" style="text-align:left";
|-
| [ITEM_LINK PICTURE_LINK]
| ITEM_NAME
| ITEM_PRICE
|-
| [ITEM_LINK PICTURE_LINK]
| ITEM_NAME
| ITEM_PRICE
|-
| [ITEM_LINK PICTURE_LINK]
| ITEM_NAME
| ITEM_PRICE
|}
Currency icons:
- War Points Icon.png
- Phillon Token Icon.png
- Pandea Token Icon.png
- Revolt Ignition Token Icon.png
- Killmark Icon.png
- Gold Coin Small Icon.png
- Cosmetic Token Icon.png
- CRP Icon.png
- SPI Icon.png
- PVP Token Icon.png
- Solar Orb Icon.png
- Quasar Orb Icon.png
- Galaxy Orb Icon.png
- Supercluster Orb Icon.png
- Pumpkin Seeds.png
- Pumpkin Shell.png
- Event Killmark Icon.png
Map buff
Draft for buffs that are applied on the map, like on FFA map or special maps. Usable with {{/MapBuffTable}} as closing tag and {{ITFunction}} as functions.
{{MapBuffTable
|NAME=Name}}
{{ITFunction
|NAME=
|POINT=
}}
{{/MapBuffTable}}
Used style selectors:
.WeaponTable
Preview:
| FFA MG Ragings |
|---|
Template:ITFunction Template:/MapBuffTable
Item Table
Table used to display items. Usable with {{ITFunctionSeparator}} as separator with Function text and{{/ItemTable}} as closing tag. Multiple {{ITFunction}} templates can be added.
{{ItemTable
|WIDTH= <!--- Leave blank or Radars:140, IF Accesories:120 --->
|IMAGE=
|NAME=
|GEAR TYPE=
|LVL=
}}
{{ITFunction
|Name=
|Point=
}}
{{ITFunctionSeparator}}
{{ITFunction
|Name=
|Point=
}}
{{ITFunction
|Name=
|Point=
}}
{{/ItemTable}}
Used style selectors:
.WeaponTable
Preview:
Template:ItemTable
Template:ITFunction Template:/ItemTable
Custom missions
Custom Missions Monster Hunt Draft Table
{{CMMT
|Number=MH_NUMBER
|Map(s)_Name={{COLOR}}MAP_NAME(S){{/COLOR}}
}}
<!-- BCU/ANI {{CMMT_BCU/ANI}} [delete if one nation] -->
|-
|
<!-- Monsters -->
{{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}}
{{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}}
{{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}}
{{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}}
{{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}}
{{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}}
{{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}}
<!--- BCU/ANI Monsters [delete if one nation]
|
{{CMMT_M|Monster_Count=M_COUNT |Monster_Name=M_NAME}}
-->
{{CMMT_R_B}}
<!-- Rewards -->
{{CMMT_R|Reward_Count=R_COUNT |Reward_Name=R_NAME}}
{{CMMT_R|Reward_Count=R_COUNT |Reward_Name=R_NAME}}
{{CMMT_R|Reward_Count=R_COUNT |Reward_Name=R_NAME}}
{{CMMT_R|Reward_Count=R_COUNT |Reward_Name=R_NAME}}
|}