I-Gear Skills: Difference between revisions
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| Line 13: | Line 13: | ||
! Recharge Time | ! Recharge Time | ||
! Function | ! Function | ||
! | ! Price | ||
|- | |- | ||
| 1 | | 1 | ||
| Line 21: | Line 21: | ||
| 170.00s | | 170.00s | ||
| Pierce (Std): +1 | | Pierce (Std): +1 | ||
| [[File:SPI Icon.png | | [[File:SPI Icon.png|link=]] 6,000 | ||
|- | |- | ||
| 2 | | 2 | ||
| Line 30: | Line 29: | ||
| 170.00s | | 170.00s | ||
| Pierce (Std): +1.50% | | Pierce (Std): +1.50% | ||
| [[File:SPI Icon.png | | [[File:SPI Icon.png|link=]] 9,000 | ||
|- | |- | ||
| 3 | | 3 | ||
| Line 39: | Line 37: | ||
| 170.00s | | 170.00s | ||
| Pierce (Std): +2% | | Pierce (Std): +2% | ||
| [[File:SPI Icon.png | | [[File:SPI Icon.png|link=]] 12,000 | ||
|- | |- | ||
| 4 | | 4 | ||
| Line 48: | Line 45: | ||
| 170.00s | | 170.00s | ||
| Pierce (Std): +2.60% | | Pierce (Std): +2.60% | ||
| [[File:SPI Icon.png | | [[File:SPI Icon.png|link=]] 13,000 | ||
|- | |- | ||
| 5 | | 5 | ||
| Line 57: | Line 53: | ||
| 170.00s | | 170.00s | ||
| Pierce (Std): +3% | | Pierce (Std): +3% | ||
| [[File:SPI Icon.png | | [[File:SPI Icon.png|link=]] 14,000 | ||
|- | |- | ||
| 6 | | 6 | ||
| Line 66: | Line 61: | ||
| 290.00s | | 290.00s | ||
| Pierce (Std): +3% | | Pierce (Std): +3% | ||
| [[File:SPI Icon.png | | [[File:SPI Icon.png|link=]] 34,000 | ||
|- | |- | ||
| 7 | | 7 | ||
| Line 75: | Line 69: | ||
| 290.00s | | 290.00s | ||
| Pierce (Std): +3.80% | | Pierce (Std): +3.80% | ||
| [[File:SPI Icon.png | | [[File:SPI Icon.png|link=]] 39,000 | ||
|- | |- | ||
| 8 | | 8 | ||
| Line 84: | Line 77: | ||
| 290.00s | | 290.00s | ||
| Pierce (Std): +4.74% | | Pierce (Std): +4.74% | ||
| [[File:SPI Icon.png | | [[File:SPI Icon.png|link=]] 67,000 | ||
|- | |- | ||
| 9 | | 9 | ||
| Line 93: | Line 85: | ||
| 290.00s | | 290.00s | ||
| Pierce (Std): +5% | | Pierce (Std): +5% | ||
| [[File:SPI Icon.png | | [[File:SPI Icon.png|link=]] 127,000 | ||
[[File:Final_Skill_Opening_Card_Icon.png|link=|Final Skill Opening Card]] | |||
|} | |} | ||
</div> | </div> | ||
Revision as of 12:21, 23 March 2024
Attack
| Fire Shot |
| Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
|---|---|---|---|---|---|---|
| 1 | 9 | 10 | 180.00s | 170.00s | Pierce (Std): +1 | |
| 2 | 14 | 10 | 180.00s | 170.00s | Pierce (Std): +1.50% | |
| 3 | 19 | 10 | 180.00s | 170.00s | Pierce (Std): +2% | |
| 4 | 24 | 30 | 180.00s | 170.00s | Pierce (Std): +2.60% | |
| 5 | 29 | 30 | 180.00s | 170.00s | Pierce (Std): +3% | |
| 6 | 64 | 30 | 300.00s | 290.00s | Pierce (Std): +3% | |
| 7 | 69 | 40 | 300.00s | 290.00s | Pierce (Std): +3.80% | |
| 8 | 74 | 50 | 300.00s | 290.00s | Pierce (Std): +4.74% | |
| 9 | 79 | 50 | 300.00s | 290.00s | Pierce (Std): +5% |
|
| Missile Shot |
| Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
|---|---|---|---|---|---|---|
| 1 | 13 | 15 | 180.00s | 170.00s |
Weapon's Attack (min) (Adv): +5% Weapon's Attack (max) (Adv): +5% |
|
| 2 | 18 | 15 | 180.00s | 170.00s |
Weapon's Attack (min) (Adv): +9% Weapon's Attack (max) (Adv): +9% |
|
| 3 | 23 | 15 | 180.00s | 170.00s |
Weapon's Attack (min) (Adv): +12% Weapon's Attack (max) (Adv): +12% |
|
| 4 | 28 | 30 | 180.00s | 170.00s |
Weapon's Attack (min) (Adv): +14% Weapon's Attack (max) (Adv): +14% |
|
| 5 | 33 | 30 | 180.00s | 170.00s |
Weapon's Attack (min) (Adv): +15% Weapon's Attack (max) (Adv): +15% |
|
| 6 | 68 | 30 | 300.00s | 290.00s |
Weapon's Attack (min) (Adv): +15% Weapon's Attack (max) (Adv): +15% |
|
| 7 | 73 | 40 | 300.00s | 290.00s |
Weapon's Attack (min) (Adv): +16% Weapon's Attack (max) (Adv): +16% |
|
| 8 | 78 | 55 | 300.00s | 290.00s |
Weapon's Attack (min) (Adv): +18% Weapon's Attack (max) (Adv): +18% |
|
| 9 | 83 | 55 | 300.00s | 290.00s |
Weapon's Attack (min) (Adv): +35% Weapon's Attack (max) (Adv): +35% |
|
| Frenzy |
| Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
|---|---|---|---|---|---|---|
| 1 | 20 | 20 | 180.00s | 170.00s |
Weapon's Attack (min) (Adv): +10% Weapon's Attack (max) (Adv): +10% Valid Angle: +5.16 |
|
| 2 | 29 | 30 | 180.00s | 170.00s |
Weapon's Attack (min) (Adv): +14% Weapon's Attack (max) (Adv): +14% Valid Angle: +5.16 |
|
| 3 | 38 | 40 | 180.00s | 170.00s |
Weapon's Attack (min) (Adv): +18% Weapon's Attack (max) (Adv): +18% Continuous Fire (Adv): +1 Valid Angle: +5.16 |
|
| 4 | 47 | 50 | 180.00s | 170.00s |
Weapon's Attack (min) (Adv): +22% Weapon's Attack (max) (Adv): +22% Continuous Fire (Adv): +1 Valid Angle: +5.16 |
|
| 5 | 56 | 60 | 180.00s | 170.00s |
Weapon's Attack (min) (Adv): +26% Weapon's Attack (max) (Adv): +26% Continuous Fire (Adv): +1 Valid Angle: +5.16 |
|
| 6 | 65 | 70 | 300.00s | 290.00s |
Weapon's Attack (min) (Adv): +30% Weapon's Attack (max) (Adv): +30% Continuous Fire (Adv): +1 Valid Angle: +5.16 |
|
| 7 | 74 | 80 | 300.00s | 290.00s |
Weapon's Attack (min) (Adv): +34% Weapon's Attack (max) (Adv): +34% Continuous Fire (Adv): +1 Valid Angle: +5.16 |
|
| 8 | 83 | 90 | 300.00s | 290.00s |
Weapon's Attack (min) (Adv): +38% Weapon's Attack (max) (Adv): +38% Continuous Fire (Adv): +1 Valid Angle: +5.16 |
|
| 9 | 92 | 100 | 300.00s | 290.00s |
Weapon's Attack (min) (Adv): +15% Weapon's Attack (max) (Adv): +15% Continuous Fire (Adv): +1 Valid Angle: +5.16 Numbers of missiles fired: +1 Pierce (Adv): -8% |
|
| Concentration |
| Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
|---|---|---|---|---|---|---|
| 1 | 20 | 15 | 180.00s | 170.00s |
Accuracy (Std): +3.92% Accuracy (Adv): +3.92% |
|
| 2 | 32 | 15 | 180.00s | 170.00s |
Accuracy (Std): +7.84% Accuracy (Adv): +7.84% |
|
| 3 | 44 | 15 | 180.00s | 170.00s |
Accuracy (Std): +9.76% Accuracy (Adv): +9.76% |
|
| 4 | 56 | 25 | 180.00s | 170.00s |
Accuracy (Std): +12.69% Accuracy (Adv): +12.69% |
|
| 5 | 68 | 30 | 230.00s | 290.00s |
Accuracy (Std): +13.61% Accuracy (Adv): +13.61% |
|
| 6 | 80 | 35 | 230.00s | 290.00s |
Accuracy (Std): +15.53% Accuracy (Adv): +15.53% |
|
| 7 | 92 | 40 | 230.00s | 290.00s |
Accuracy (Std): +17.45% Accuracy (Adv): +17.45% |
|
Defense
| Defense Up |
| Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
|---|---|---|---|---|---|---|
| 1 | 20 | 15 | 180.00s | 170.00s |
Defense (Std): +1.96% Defense (Adv): +1.96% |
|
| 2 | 32 | 15 | 180.00s | 170.00s |
Defense (Std): +3.92% Defense (Adv): +3.92% |
|
| 3 | 44 | 15 | 180.00s | 170.00s |
Defense (Std): +4% Defense (Adv): +4% |
|
| 4 | 56 | 25 | 180.00s | 170.00s |
Defense (Std): +4.47% Defense (Adv): +4.47% |
|
| 5 | 68 | 30 | 300.00s | 290.00s |
Defense (Std): +4.92% Defense (Adv): +4.92% |
|
| 6 | 80 | 35 | 300.00s | 290.00s |
Defense (Std): +5.20% Defense (Adv): +5.20% |
|
| 7 | 92 | 40 | 300.00s | 290.00s |
Defense (Std): +6% Defense (Adv): +6% |
|
| Evasion Up |
| Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
|---|---|---|---|---|---|---|
| 1 | 20 | 15 | 180.00s | 170.00s |
Evasion (Std): +26.96% Evasion (Adv): +18.96% |
|
| 2 | 32 | 15 | 180.00s | 170.00s |
Evasion (Std): +28.92% Evasion (Adv): +20.92% |
|
| 3 | 44 | 15 | 180.00s | 170.00s |
Evasion (Std): +30.88% Evasion (Adv): +22.88% |
|
| 4 | 56 | 26 | 180.00s | 170.00s |
Evasion (Std): +32.84% Evasion (Adv): +24.84% |
|
| 5 | 68 | 30 | 300.00s | 290.00s |
Evasion (Std): +34.80% Evasion (Adv): +26.80% |
|
| 6 | 80 | 35 | 300.00s | 290.00s |
Evasion (Std): +36.76% Evasion (Adv): +28.76% |
|
| 7 | 92 | 40 | 300.00s | 290.00s |
Evasion (Std): +51.73% Evasion (Adv): +33.52% |
|
Air
| Back Move Mach |
| Skill Level | Requires Level | SP (Skill Point) | Recharge Time | Function | Price |
|---|---|---|---|---|---|
| 1 | 30 | 10 | 30.00s | Back Move Mach | |
| 2 | 50 | 10 | 25.00s | Back Move Mach | |
| 3 | 70 | 10 | 20.00s | Back Move Mach | |
| 4 | 80 | 10 | 15.00s | Back Move Mach |
| Turnaround |
| Skill Level | Requires Level | SP (Skill Point) | Recharge Time | Function | Price |
|---|---|---|---|---|---|
| 1 | 30 | 10 | 30.00s | Turnaround | |
| 2 | 50 | 10 | 25.00s | Turnaround | |
| 3 | 70 | 10 | 20.00s | Turnaround | |
| 4 | 80 | 10 | 15.00s | Turnaround |
| Overbooster |
| Skill Level | Requires Level | SP (Skill Point) | Recharge Time | Function | Price |
|---|---|---|---|---|---|
| 1 | 25 | 60 | 30.00s | Overbooster |
| Chain Rolling |
Restriction:
- Cannot be used on Free For All maps
- Cannot be used in duels
| Skill Level | Requires Level | SP (Skill Point) | Function | Price |
|---|---|---|---|---|
| 1 | 45 | 25 | Chain Rolling |
|
Attribute
| Hyper Moving |
| Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
|---|---|---|---|---|---|---|
| 1 | 45 | 100 | 60.00s | 50.00s |
Engine Lateral Speed: +10% Rate of Turn: +10% Rate of Turn (Booster): +10% |
| Selling Shop |
| Skill Level | Requires Level | SP (Skill Point) | Function | Price |
|---|---|---|---|---|
| 1 | 12 | 0 | Selling Shop |
| Purchasing Shop |
| Skill Level | Requires Level | SP (Skill Point) | Function | Price |
|---|---|---|---|---|
| 1 | 12 | 0 | Buying Shop |
| Silence |
Restriction:
- Cannot be used on Free For All maps
| Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
|---|---|---|---|---|---|---|
| 1 | 45 | 50 | 5.00s | 420.00s | Silence
Cooldown on target: 350s |
|
| 2 | 65 | 50 | 7.00s | 420.00s | Silence
Cooldown on target: 300s |
|
| 3 | 85 | 50 | 7.00s | 420.00s | Silence
Cooldown on target: 250s |
| Berserker |
Restriction:
- Cannot be used on Free For All maps
- Cannot be used in duels
| Skill Level | Requires Level | SP (Skill Point) | Duration | Recharge Time | Function | Price |
|---|---|---|---|---|---|---|
| 1 | 115 | 200 | 15.00s | 1800.00s |
Continuous Fire (Adv): +2 Number of missiles fired: +2 Reattack time (Adv): -30% |
|
| 2 | 117 | 300 | 20.00s | 1500.00s |
Continuous Fire (Adv): +2 Number of missiles fired: +2 Reattack time (Adv): -30% |
|
| 3 | 119 | 200 | 25.00s | 1200.00s |
Continuous Fire (Adv): +2 Number of missiles fired: +2 Reattack time (Adv): -30% Radar Range (Adv): +10% |
|
| 4 | 120 | 200 | 30.00s | 900.00s |
Continuous Fire (Adv): +2 Number of missiles fired: +2 Reattack time (Adv): -30% Radar Range (Adv): +10% |
|