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{{#seo:|description= This page contains all useful information about Infinity Field, list of Infinity Field modules and a list of Orbs.|image= Infinity Field Facility.png}}
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'''<span style="color:yellow;>CURRENTLY DISABLED'''
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Infinity Field/IF
You can exchange your Orbs for special items in [[Infinity Field Vendor]].
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==Modules==
IF Modules can be bought From Infinity Field Vendor or obtained from [[Slotmachine#Green_Slotmachine|Green Slotmachine]].
===Siphon Module===
https://download.chromerivals.net/resources/items_images/big/3737576621.png
Heals you, prioritizing energy, for 30% of the damage with 5% chance for every damage you deal.
Drain Probability and Absorbing Amount can be increased via upgrades.
There is no cool down for it and it becomes active the moment you equip it.
{{ListItem-PRE}}
{{ListItem-PRE}}
{{ListItem|W= |LINK= [https://chromerivals.net/game/pedia/item/818499765850353664 https://download.chromerivals.net/resources/items_images/big/3737576615.png]
{{ListItem|W= |LINK= [https://chromerivals.net/game/pedia/item/818499765850353664 https://download.chromerivals.net/resources/items_images/big/3737576615.png]
|NAME= Reflection Module}}
|NAME= Reflection Module}}
{{ListItem-POST}}
{{ListItem-POST}}
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Reflects enemy attacks with 60% of the damage you were dealt with 20% chance. The damage reflected doesn't get reduced with defense and can't be evaded.
Reflects enemy attacks with 60% of the damage you were dealt with 20% chance. The damage reflected doesn't get reduced with defense and can't be evaded.
Reflection Chance and Reflected Attack Damage can be increased via upgrades.
Reflection Chance and Reflected Attack Damage can be increased via upgrades.
To use the module you need to equip it and also drag it into your skill bar and activate it from there. The active duration of the effect is 30 seconds, doesn't get reset when you die. The cooldown time is 15 minutes and it needs to be equipped to cool down.
To use the module you need to equip it and also drag it into your skill bar and activate it from there. The active duration of the effect is 30 seconds, doesn't get reset when you die. The cooldown time is 15 minutes and it needs to be equipped to cool down.


===Anti-Siphon Module===
{{ListItem-PRE}}
https://download.chromerivals.net/resources/items_images/big/3737576633.png
{{ListItem|W= |LINK= [https://chromerivals.net/game/pedia/item/806646891843432448 https://download.chromerivals.net/resources/items_images/big/3737576633.png]
 
|NAME= Anti-Siphon Module}}
{{ListItem-POST}}
If the gear shooting you is using Siphon Module and the effect of it was to be triggered, there's a 30% chance it won't be triggered if you're using Anti-Siphon Module.
If the gear shooting you is using Siphon Module and the effect of it was to be triggered, there's a 30% chance it won't be triggered if you're using Anti-Siphon Module.
Drain Resist Probability can be increased via upgrades.
Drain Resist Probability can be increased via upgrades.
There is no cooldown for it and it becomes active the moment you equip it.
There is no cooldown for it and it becomes active the moment you equip it.


===Anti-Reflect Module===
{{ListItem-PRE}}
https://download.chromerivals.net/resources/items_images/big/3737576627.png
{{ListItem|W= |LINK= [https://chromerivals.net/game/pedia/item/814252319175618560 https://download.chromerivals.net/resources/items_images/big/3737576627.png]
 
|NAME= Anti-Reflect Module}}
{{ListItem-POST}}
If the gear you're shooting has Reflection Module active and the effect of it was to be triggered, there's a 30% chance it won't be triggered if you're using Anti-Reflect Module.
If the gear you're shooting has Reflection Module active and the effect of it was to be triggered, there's a 30% chance it won't be triggered if you're using Anti-Reflect Module.
Reflect Resist Probability can be increased via upgrades.
Reflect Resist Probability can be increased via upgrades.
There is no cooldown for it and it becomes active the moment you equip it.
There is no cooldown for it and it becomes active the moment you equip it.


===Emergency Repair Module===
{{ListItem-PRE}}
https://download.chromerivals.net/resources/items_images/big/3737576833.png
{{ListItem|W= |LINK= [https://chromerivals.net/game/pedia/item/864197609059790848 https://download.chromerivals.net/resources/items_images/big/3737576833.png]
 
|NAME= Emergency Repair Module}}
{{ListItem-POST}}
Heals the gear for 3000 energy and 3000 shield points.
Heals the gear for 3000 energy and 3000 shield points.
Energy and Shield heal amount can be increased via upgrades.
Energy and Shield heal amount can be increased via upgrades.
To use the module you need to equip it and also drag it into your skill bar and activate it from there. The active duration of the effect is 30 seconds, doesn't get reset when you die. The cooldown time is 15 minutes and it needs to be equipped to cool down.
To use the module you need to equip it and also drag it into your skill bar and activate it from there. The active duration of the effect is 30 seconds, doesn't get reset when you die. The cooldown time is 15 minutes and it needs to be equipped to cool down.
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See: [[Enchanting#Infinity_Field_Accessory_Cards|Cards/How to enchant]]
==Orbs==
Orbs are dropped from mobs in Infinity Field. Can be also obtained  from [[Slotmachine|Slotmachines]].
https://download.chromerivals.net/resources/items_images/big/3737578475.png Solar Orb
https://download.chromerivals.net/resources/items_images/big/3737578493.png Quasar Orb
https://download.chromerivals.net/resources/items_images/big/3737578487.png Galaxy Orb
https://download.chromerivals.net/resources/items_images/big/3737578441.png Supercluster Orb

Revision as of 22:36, 19 March 2024

3737576615.png Reflection Module

Reflects enemy attacks with 60% of the damage you were dealt with 20% chance. The damage reflected doesn't get reduced with defense and can't be evaded. Reflection Chance and Reflected Attack Damage can be increased via upgrades. To use the module you need to equip it and also drag it into your skill bar and activate it from there. The active duration of the effect is 30 seconds, doesn't get reset when you die. The cooldown time is 15 minutes and it needs to be equipped to cool down.

3737576633.png Anti-Siphon Module

If the gear shooting you is using Siphon Module and the effect of it was to be triggered, there's a 30% chance it won't be triggered if you're using Anti-Siphon Module. Drain Resist Probability can be increased via upgrades. There is no cooldown for it and it becomes active the moment you equip it.

3737576627.png Anti-Reflect Module

If the gear you're shooting has Reflection Module active and the effect of it was to be triggered, there's a 30% chance it won't be triggered if you're using Anti-Reflect Module. Reflect Resist Probability can be increased via upgrades. There is no cooldown for it and it becomes active the moment you equip it.

3737576833.png Emergency Repair Module

Heals the gear for 3000 energy and 3000 shield points. Energy and Shield heal amount can be increased via upgrades. To use the module you need to equip it and also drag it into your skill bar and activate it from there. The active duration of the effect is 30 seconds, doesn't get reset when you die. The cooldown time is 15 minutes and it needs to be equipped to cool down.