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__NOINDEX__
<div style="float:right; position:fixed;">__TOC__</div>
<div style=";">__TOC__</div>
This page contains documentation for templates, styles, drafts and special pages. It is not a tutorial. Learn how media wiki works by yourself. Key words: Markup, MW Templates, HTML, CSS, JS, PHP.
This page contains documentation for templates, styles, drafts and special pages. It is not a tutorial. Learn how media wiki works by yourself. Key words: Markup, MW Templates, HTML, CSS, JS, PHP.



Revision as of 21:45, 2 March 2024

This page contains documentation for templates, styles, drafts and special pages. It is not a tutorial. Learn how media wiki works by yourself. Key words: Markup, MW Templates, HTML, CSS, JS, PHP.

Most useful information:

  • Deleted Pictures are cleared from DB at every Monday at 1 AM.
  • Styles are located in "MediaWiki:Common.css" (Global) page and "MediaWiki:Group-user.css" (Personal - logged users) page.
  • Java Script file is located in "MediaWiki:Common.js" page.
  • Pages used to test stuff: "Test Page", "Test Page 2".
  • Fast picture upload with BatchUpload extension: "Special:BatchUpload" page.
  • Editing the sidebar: "MediaWiki:Sidebar".
  • Recent Changes: "Special:RecentChanges"
  • Other: "Special:SpecialPages"
  • Google Analytics about this wiki is available for you to check, ask administrators to grand you acces.
  • Making full manual backup:
    • 1. Copy pages from "Special:LonelyPages".
    • 2. Go to Special:Export.
    • 3. Paste pages from "Special:LonelyPages" into the "Add pages manually" box.
    • 4. On new line add "Main Page".
    • 5. Select Include templates.
    • 6. Add some crazy number like 23424352 in "Include linked pages to a depth of" box.
    • 7. Export.
    • 8. Copy JS code to text editor of your choice.
    • 9. Copy CSS code to text editor of your choice.
    • 10. Copy CSS User code to text editor of your choice.
    • 10. You should successfully have 4 files: Main mediawiki code, JS code, CSS code, CSS User code, which are your manual backup. Store them safety.

Images backups are made by System Administrator.

Templates

Color Templates

Color templates equivalent to game colors.


Used with E.g. {{/lblue}} or {{/blue}}, as closing tag.

Chat#Text_color

  • #B2BEFF {{lblue}} \a
  • #2C53FD {{blue}} \b
  • #00FFFF {{cyan}} \c
  • #777777 {{dgray}} \d
  • #F5B930 {{orange}} \e Enchant Manual
  • #00FF00 {{lime}} \g Enchant Fix
  • #F4891E{{dorange}} \h
  • #A64A0C {{brown}} \k
  • #00AAFF {{lapis}} \l
  • #FF00FF {{magenta}} \m
  • #77BB22 {{green}} \o
  • #FF66EE {{pink}} \p
  • #D0D0D0 {{lgray}} \q
  • #FF0000 {{red}} \r
  • #A135FF {{purple}} \u
  • #007400 {{dgreen}} \v
  • #FFFFFF {{white}} \w
  • #FFFF00 {{yellow}} \y

Toggle button

{{Toggle}}


Always include space or break before this template if you using Title.


Used with {{/Toggle}}, as closing tag.


{{Toggle|Title=Title_Goes_Here}}
Toggled_Content_Goes_Here
{{/Toggle}}


Used style selectors:

#ToggleButton
.ToggleContent 
.ToggleTitle


Preview:

Standard Enchanting Cards

Expand

Expand

Other

Hover to show

Hover over .HoverHide to show .hide


Used style selectors:

.HoverHide
.hide

Use width:max-content; for "button" hover only.


Preview:

Hover over this text
To see this

Custom Toggle

Used with: mw-customtoggle-myDivision1 mw-customcollapsible-myDivision1

(Changing myDivision1 to myDivision2, myDivision3 etc.)


Preview:

Click to toggle

Toggled Content

Drafts

Tabbers

Tabber Extension: https://www.mediawiki.org/wiki/Extension:TabberNeue

Always include space between title and content.

Used with td:nth-child(X) as column selector.


Simple tabber:

<tabber>
|-| B-Gear=

First tab content goes here.
|-| I-Gear=

Second tab content goes here.
|-| M-Gear=

Third tab content goes here.
|-| A-Gear=

Third tab content goes here.
</tabber>


Nested tabber:

<tabber>
|-| First Tab Title=
{{#tag:tabber|
Tab Title A=

Tab content A goes here.
{{!}}-{{!}}
Tab Title B=

Tab content B goes here.
{{!}}-{{!}}
Tab Title C=

Tab content C goes here.
}}
|-|Second Tab Title=
{{#tag:tabber|
Tab Title D=

Tab content D goes here.
{{!}}-{{!}}
Tab Title E=

Tab content E goes here.
{{!}}-{{!}}
Tab Title F=

Tab content F goes here.
}}
|-|Third Tab Title=
{{#tag:tabber|
Tab Title G=

Tab content G goes here.
{{!}}-{{!}}
Tab Title H=

Tab content H goes here.
{{!}}-{{!}}
Tab Title I=

Tab content I goes here.
}}
</tabber>


Used style selectors:

.tabber--live
.tabber__header
.tabber__indicator
.tabber__header__prev
.tabber__header__next
.tabber__section
.tabber__panel
.tabber__tab

Recipe Table

Table used to show recipes. Material count number needs to be the same as number of rows PICTURE_LINK_X.

Usable with color templates.


{| class="RecipeTable"
! colspan="MATERIAL_COUNT"| Materials
! style="width: 80px;"| Success
! Final
|-
| PICTURE_LINK_1 {{COLOR_1}}NAME_1{{/COLOR_1}} (x1)
| PICTURE_LINK_2 {{COLOR_2}}NAME_2{{/COLOR_2}} (x1)
| PICTURE_LINK_3 {{COLOR_3}}NAME_3{{/COLOR_3}} (x1)
| PICTURE_LINK_4 {{COLOR_4}}NAME_4{{/COLOR_4}} (x1)
| PICTURE_LINK_5 {{COLOR_5}}NAME_5{{/COLOR_5}} (x1)
| CHANCE_1
| PICTURE_FINAL {{FINAL_COLOR}}FINAL_NAME{{/FINAL_COLOR}} (x1)
|}


Preview:

Materials Success Final
3726917263.png Refined Boss Mineral (x1) 3737599993.png Boss Strengthening Card (x1) 50% 3726901631.png Reinforced Boss Transformation Card (x1)
3726917263.png Refined Boss Mineral (x1) 3737599993.png Boss Strengthening Card (x1) 3737557289.png Ancient Matter (x1) 60% 3726901631.png Reinforced Boss Transformation Card (x1)


Used style selectors:

.RecipeTable



Shops

Code to use when making shop tables


| [[File:Engine Icon.png|link=ITEM_LINK]]

| [[File:War Points Icon.png|link=]] 

| [[File:IconTransparent.png|link=OLINKO]]

<!--NO LINK-->


{| class="TableShops" style="text-align:left";
|-
| [ITEM_LINK PICTURE_LINK]
| ITEM_NAME
| ITEM_PRICE
|-
| [ITEM_LINK PICTURE_LINK]
| ITEM_NAME
| ITEM_PRICE
|-
| [ITEM_LINK PICTURE_LINK]
| ITEM_NAME
| ITEM_PRICE
|}

Currency icons:

  • War Points Icon.png
  • Phillon Token Icon.png
  • Pandea Token Icon.png
  • Revolt Ignition Token Icon.png
  • Killmark Icon.png
  • Gold Coin Small Icon.png
  • Cosmetic Token Icon.png
  • CRP Icon.png
  • SPI Icon.png
  • PVP Token Icon.png
  • Solar Orb Icon.png
  • Quasar Orb Icon.png
  • Galaxy Orb Icon.png
  • Supercluster Orb Icon.png
  • Pumpkin Seeds.png
  • Pumpkin Shell.png
  • Event Killmark Icon.png

Map buff

Draft for buffs that are applied on the map, like on FFA map or special maps. Usable with {{/MapBuffTable}} as closing tag and {{ITFunction}} as functions.

{{MapBuffTable
|NAME=Name}}

{{ITFunction
|NAME=
|POINT=
}}

{{/MapBuffTable}}


Used style selectors:

.WeaponTable


Preview:

FFA MG Ragings

Template:ITFunction

Template:ITFunction

Template:ITFunction Template:/MapBuffTable


Frame

Table used to display thumb images.

{{Framed|IMAGE=
|CLICK= YES
|WIDTH= 420px
|TITLE-IN=
|TITLE-OUT=
}}


Preview:
























FlexWrap / FlexWrapName

Table used to nicely display item, weapons, armors. Usable with {{/FlexWrap}} / {{/FlexWrapName}} as closing tag

{{FlexWrap}}
  .ItemTable
{{/FlexWrap}}

{{FlexWrapName|NAME=Against defense targets}}
  .ItemTable with name
{{/FlexWrapName}}

{{FlexWrapName|NAME=Against evasion targets}}
  .ItemTable with name
{{/FlexWrapName}}

Preview:

Against defense targets

Template:WeaponTable

Against defense targets

Template:WeaponTable

Missions

Table used to display quests on seasonal event page.

{{Mission
|NAME= Daily PVP Tier 1 Mission
|OBJECTIVES=
1x Name <br>
1x Name <br>
|REWARDS=
1x Name <br>
1x Name <br>
}}

Preview:

{{{TITLE}}}
Requirements
{{{REQ}}}

{{{VALUE}}}

Rewards

{{{REWARD}}}

Player Stats Template

Table used to display player stats on gear pages.. Use {{orange}}'''STAT'''{{/orange}} when stat reached 340 (max).

{{PlayerSkillTable
|ATTACK= 
|DEFENSE= 
|EVASION= 
|FUEL= 
|SPIRIT= 
|SHIELD= 
|S-PIERCE-STD= 
|S-PIERCE-ADV= 
|S-DEFENSE-STD= 
|S-DEFENSE-ADV= 
|S-EVASION-STD= 
|S-EVASION-ADV= 
}}

Preview:

Stats
Attack 340 Fuel 30
Defense 2 Spirit 15
Evasion 236 Shield 2
Attack
Standard Weapon Advance Weapon
Pierce: 55.00% Pierce: 55.00%
Defense Evasion
Standard Weapon: 1.30% Advance Weapon: 40.17%
Standard Weapon: 1.30% Advance Weapon: 40.17%

Quests Box Template

Table used to display quest boxes on seasonal event page. Not used.

{{QuestCapsule
|NAME= PVP Tier 1 Quest Box
|REWARDS=
1x Name <br>
1x Name <br>
}}

Boss Table

Table used to display Boss Icons + Info on Hover. Leave parameter blank (Maps, Tokens) if not used. Use 300x300px picture. Use RESPAWN_TIME_CRYSTAL if respawn time not set/boss spawns from crystals.

{{BossTable
|NAME= 
|IMAGE= 
|LINK= 
|MAP_ANI= 
|MAP_BCU= 
|MAP_NEUTRAL= 
|RESPAWN_TIME= 
|RESPAWN_TIME_CRYSTAL=
|PHILLON_TOKEN= 
|PANDEA_TOKEN= 
|REVOLT_IGN_TOKEN= 
}}

Preview:

File:Hornian Queen.png
2h
Hornian Queen
Map/Location:
Hornian King's Habitat
Respawn Time: 2h
Drops:
Phillon Token


Drafts - ItemTable

ItemTable - Item

Used to display Items, usable with {{E15}} and {{Color}} templates.

{{ItemTableITEM
|WIDTH= 			<!-- Not set. Use "em" units -->
|IMAGE= 			<!-- URL, {{E15}} -->
|NAME= 				<!-- Name, {{color}} -->
|GEAR_TYPE= 		<!-- B-Gear, I-Gear, M-Gear, A-Gear, BG MG IG, All GEARs -->
|LEVEL= 
|WEIGHT= 
|FUNCTION_NAME_1= 
|FUNCTION_1= 
|FUNCTION_NAME_2= 
|FUNCTION_2= 
|FUNCTION_NAME_3= 
|FUNCTION_3= 
|FUNCTION_NAME_4= 
|FUNCTION_4= 
|FUNCTION_NAME_5= 
|FUNCTION_5= 
|FUNCTION_NAME_6= 
|FUNCTION_6= 
|FUNCTION_NAME_7= 
|FUNCTION_7= 
|FUNCTION_NAME_8= 
|FUNCTION_8= 
|FUNCTION_NAME_9= 
|FUNCTION_9= 
}}

Used Selector Styles:

.ItemTable + .Item + .Title

Preview:

3737571635.png

Vivace V-3 ['110]

Gear Type All GEARs
Requires Level [100]
Weight
Function
Attack Stat +20
Fuel Stat +18
Spirit Stat +12
Evasion Stat +50

ItemTable - Armor

Used to display Armors, usable with {{Color}} templates.

{{ItemTableARMOR
|WIDTH=              <!-- Not set. Use "em" units -->
|IMAGE=              <!-- URL, {{E15}} -->
|NAME=               <!-- Name, {{color}} -->
|GEAR_TYPE=          <!-- B-Gear, I-Gear, M-Gear, A-Gear, BG MG IG, All GEARs -->
|REQUIRED_LEVEL= 
|WEIGHT= 
|ENERGY= 
|SHIELD= 
|DEFENSE_STD= 
|DEFENSE_ADV= 
|EVASION_STD= 
|EVASION_ADV= 
|ATTK_MIN_STD= 
|ATTK_MAX_STD= 
|ATTK_MIN_ADV= 
|ATTK_MAX_ADV= 
|STD_W_DISTANCE= 
|ADV_W_DISTANCE= 
|BOOSTER_OVERHEAT= 
|S_RECOVERY_RATE= 
|DROP_MONSTERS= 
|DEFENSE_MONSTERS= 
|EVASION_MONSTERS= 
|STD_ATTK_MONSTERS= 
|ADV_ATTK_MONSTERS= 
|ACCURACY_STD= 
|ACCURACY_ADV= 
|PIERCE_STD= 
|PIERCE_ADV= 
|CRAFT= <!-- [[File:Egma Schills Strength Icon.png|Egma Schills Strength|link=]]    [[File:A-Type Datacube (Red).png|A-Type Datacube (Red)|link=] -->
}}

Used Selector Styles:

.ItemTable + .Armor + .Title

Preview:

3738263045.png

Advanced Tackle Veil V3 [D]

GEAR Type B-Gear
Required Level [106]
Weight 700kg
Function
Energy (Capacity) +4315
Shield (Capacity) +4554
Defense (Std) +24.78%
Defense (Adv) +24.78%
Weapon's Attack (min) (Adv) +5%
Weapon's Attack (max) (Adv) +5%
Craft Egma Schills Strength    A-Type Datacube (Red)

ItemTable - Weapon

Used to display Weapon, usable with {{E15}} and {{Color}} templates.

{{ItemTableWEAPON
|WIDTH=                 <!-- Not set. Use "em" units -->
|IMAGE=                 <!-- URL, {{E15}} -->
|NAME=                  <!-- Name, {{color}} -->
|TYPE=                  <!-- Gatling Type, Rifle type, Vulcan type, Missile type, Cannon, Mass drive type -->
|GEAR_TYPE=             <!-- B-Gear, I-Gear, M-Gear, A-Gear, BG MG IG, All GEARs -->
|REQUIRED_LEVEL= XXX
|ATTACK_POWER= (X ~ X) X (X X X)
|ATTACK_POWER/s= XXX ~ XXX
|ACCURACY= XXX.XX%
|PIERCE= XX.XX%
|RANGE= XXXm
|REATTACK_TIME= X.XXs
|OVERHEAT_TIME=    <!-- XX.XXs - STD, Leave blank if not used -->
|VALID_ANGLE=      <!-- X°     - ADV, Leave blank if not used -->
|SPEED=            <!-- XXXm/s - ADV, Leave blank if not used -->
|INDUCTION _RATE=  <!-- XXX°/ - ADV, Leave blank if not used -->
|EXPLOSION_RADIUS= <!-- Xm     - ADV, Leave blank if not used -->
|WEIGHT= XXXkg
|CRAFT= <!-- [[File:Egma Schills Strength Icon.png|Egma Schills Strength|link=]]    [[File:A-Type Datacube (Red).png|A-Type Datacube (Red)|link=] -->
}}

Used Selector Styles:

.ItemTable + .Weapon + .Title

Preview

3738499811.png

Legend Needlestorm of Max

Type Missile type
GEAR Type BG MG IG
Required Level [115]
Attack Power (159 [+15%] ~ 203 [+15%]) X (4 X 1)
Attack Power/s 1046 ~ 1336
Accuracy 103.00% [+15%]
Pierce 2.50% [+20%]
Range 4000m
Reattack Time 1.40s [-20%] [-30%]
Valid Angle
Speed 550m/s
Explosion Radius 0m
Weight 310kg

ItemTable - Engine

Used to display Engines, usable with {{ItemTableEngineFunction}} written inside the template, {{E15}} and {{Color}} templates. Not use end units below Function.

{{ItemTableENGINE
|NAME= 
|GEAR_TYPE=		<!--B-Gear, I-Gear, M-Gear, A-Gear, BG MG IG, All GEARs-->
|REQUIRED_LEVEL= 
|DEMAND_STAT_ATTACK= 
|DEMAND_STAT_DEFENSE= 
|DEMAND_STAT_EVASION= 
|DEMAND_STAT_FUEL= 
|DEMAND_STAT_SPIRIT= 
|DEMAND_STAT_SHIELD= 
|ItemTableEngineFunction=   <!--Function. Delete or leave blank if not used-->
{{ItemTableEngineFunction
|ID= 69
|ID_2= 69
|ENERGY= 
|SHIELD= 
|DEFENSE-STD= 
|DEFENSE-ADV= 
|EVASION-STD= 
|EVASION-ADV= 
|ATTK-MIN-STD= 
|ATTK-MAX-STD= 
|ATTK-MIN-ADV= 
|ATTK-MAX-ADV= 
|STD-W-DISTANCE= 
|BOOSTER-OVERHEAT= 
|S-RECOVERY-RATE= 
|DROP-MONSTERS= 
|DEFENSE-MONSTERS= 
|EVASION-MONSTERS= 
|STD-ATTK-MONSTERS= 
|ADV-ATTK-MONSTERS= 
|ACCURACY-STD= 
|ACCURACY-ADV= 
|PIERCE-STD= 
|PIERCE-ADV= 
}} <!-- Not use end units below -->
|SPEED_MIN= 
|SPEED_MAX= 
|BOOSTER_SPEED= 
|GROUND_SPEED= 		<!--AG, Delete or leave blank if not used-->
|BOOSTER_TIME= 
|TURN_RATE= 
|TURN_RATE_BOOSTER= 
|LATERAL_SPEED= 
|WEIGHT= 
}}

Used Selector Styles:

.ItemTable + .Engine+ .Title + .Function


Preview

Accounter-M XI ['35] V-Attack

Gear Type M-Gear
Requires Level [25]
Demand stat Attack [246]
Defense [68]
Spirit [68]
Speed 150m/s ~ 190m/s
Booster speed 400m/s
Booster time 15s
Turn Rate 104°/s
Turn Rate (Booster) 86°/s
Lateral Speed 23m/s
Weight 240kg