Module:Documentation: Difference between revisions

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.tabber__tab
.tabber__tab
</pre>
</pre>


----
----
Line 286: Line 285:
<pre>
<pre>
.RecipeTable
.RecipeTable
</pre>
----
====Item Table====
{{yellow}}'''Do not use, new template added down below'''{{/yellow}}
Table used to display items. Usable with <code><nowiki>{{ITFunctionSeparator}}</nowiki></code> as separator with Function text and<code><nowiki>{{/ItemTable}}</nowiki></code> as closing tag. Multiple <code><nowiki>{{ITFunction}}</nowiki></code> templates can be added.
<pre>
{{ItemTable
|WIDTH= <!--- Leave blank or Radars:140, IF Accesories:120 --->
|IMAGE=
|NAME=
|GEAR TYPE=
|LVL=
}}
{{ITFunction
|Name=
|Point=
}}
{{ITFunctionSeparator}}
{{ITFunction
|Name=
|Point=
}}
{{ITFunction
|Name=
|Point=
}}
{{/ItemTable}}
</pre>
Used style selectors:
<pre>
.WeaponTable
</pre>
</pre>


'''Preview:'''
{{ItemTable
|IMAGE=https://download.chromerivals.net/resources/items_images/big/3737571635.png
|NAME={{magenta}}Vivace V-3 ['110]{{/magenta}}
|GEAR TYPE=All GEARs
|LVL=110
}}
{{ITFunction
|Name=Weight
|Point=50kg
}}
{{ITFunctionSeparator}}
{{ITFunction
|Name=Attack Stat
|Point=+20
}}
{{ITFunction
|Name=Fuel Stat
|Point=+18
}}
{{ITFunction
|Name=Spirit Stat
|Point=+12
}}
{{ITFunction
|Name=Evasion Stat
|Point=+50
}}
{{/ItemTable}}
====Weapon Table / E15====
{{yellow}}'''Do not use, new template added down below'''{{/yellow}}
Table used to show weapons. Change <code><nowiki>|WIDTH=</nowiki></code> (First collumn) and <code><nowiki>|WIDTH2=</nowiki></code> (Whole table) according to content.
Usable with color templates and <code><nowiki>{{E15}}</nowiki></code> template.
<pre>
{{WeaponTable
|WIDTH1= <!-- 0 120 125 / First collumn width -->
|WIDTH2= <!-- 0 190 200 220 / Whole table width -->
|PICTURE=PICTURE
|NAME= {{COLOR}}NAME{{/COLOR}}
|TYPE=<!-- Missile, Budle or other -->
|GEAR TYPE=<!-- B-Gear M-Gear I-Gear A-Gear BG MG IG -->
|REQUIRED LEVEL= XXX
|ATTACK POWER= (X ~ X) X (X X X)
|ATTACK POWER/s=XXX ~ XXX
|ACCURACY=XXX.XX%
|PIERCE=XX.XX%
|RANGE=XXX m
|REATTACK TIME=X.XX s
|WEAPON_TYPE=
{{STD Weapon
|OVERHEAT TIME=X.XX s
}}
{{ADV Weapon
|VALID ANGLE=X °
|SPEED=XXX m/s
|INDUCTION RATE=X °/s
|EXPLOSION RADIUS=X m
}}
|WEIGHT=XXX kg
}}
</pre>
Weapon Table used style selectors:
<pre>
.WeaponTable
</pre>
E15 used style selectors:
<pre>
.containerE15
.overlayE15
</pre>
'''Preview (including <code><nowiki>{{E15}}</nowiki></code> template):'''
{{WeaponTable
|WIDTH1=
|WIDTH2=190
|PICTURE={{E15}}https://download.chromerivals.net/resources/items_images/big/3737564733.png{{/E15}}
|NAME={{red}}Bandit{{/red}} {{blue}}Lightning Cascade{{/blue}} {{magenta}}of Legend{{/magenta}}
|TYPE=Gatling type
|GEAR TYPE=BG MG IG
|REQUIRED LEVEL= 115
|ATTACK POWER= (26 ~ 32) X (4 X 1)
|ATTACK POWER/s=392 ~ 483
|ACCURACY=100.00% {{lime}}[+15.00%]{{/lime}}
|PIERCE=10.00% {{lime}}[+15.00%]{{/lime}} {{orange}}[+18.00%]{{/orange}}
|RANGE=720m
|REATTACK TIME=0.45s {{orange}}[-21.00%]{{/orange}} {{lime}}[-20.00%]{{/lime}}
|WEAPON_TYPE=
{{STD Weapon
|OVERHEAT TIME=30.00s
}}
|WEIGHT=120kg
}}
====Armor Table====
{{yellow}}'''Do not use, new template added down below'''{{/yellow}}
Table used to show armors. Change <code><nowiki>|WIDTH=</nowiki></code> (First collumn) and <code><nowiki>|WIDTH2=</nowiki></code> (Whole table) according to content.
Always include (<code><nowiki>{{/ArmorTable}}</nowiki></code>) at the end of this template.
Usable with color templates and <code><nowiki>{{E15}}</nowiki></code> template.
<pre>
{{ArmorTable
|WIDTH1= <!-- 0 120 -->
|WIDTH2= <!-- 0 -->
|PICTURE=PICTURE_LINK
|NAME= {{COLOR}}ITEM_NAME{{/COLOR}}
|GEAR TYPE=B-Gear M-Gear I-Gear A-Gear BG MG IG
|REQUIRED LEVEL=LEVEL
|WEIGHT= WEIGHT kg
}}
{{FunctionENG_SHD
|ENERGY=+XXXX
|SHIELD=+XXXX
}}
{{FunctionDEF
|STD=+XX.XX%
|ADV=+XX.XX%
}}
{{FunctionEVA
|STD=+XX.XX%
|ADV=+XX.XX%
}}
{{FunctionMIN-MAX_ADV
|MIN=+X%
|MAX=+X%
}}
{{FunctionMIN-MAX_STD
|MIN=+X%
|MAX=+X%
}}
{{FunctionPIERCE-STD
|STD=+X%
}}
{{FunctionPIERCE-ADV
|ADV=+X%
}}
{{FunctionACCURACY-STD
|STD=+X%
}}
{{FunctionACCURACY-ADV
|ADV=+X%
}}
{{/ArmorTable}}
</pre>
Used style selectors:
<pre>
.WeaponTable
</pre>
'''Preview:'''
{{ArmorTable
|WIDTH1=120
|WIDTH2=
|PICTURE=https://download.chromerivals.net/resources/items_images/big/3727669585.png
|NAME= {{dorange}}Thrilling Tackle Veil [D]{{/dorange}}
|GEAR TYPE=B-Gear
|REQUIRED LEVEL=110
|WEIGHT= 700kg
}}
{{FunctionENG_SHD
|ENERGY=+4315
|SHIELD=+6054
}}
{{FunctionDEF
|STD=+24.78%
|ADV=+24.78%
}}
{{FunctionMIN-MAX_ADV
|MIN=+10%
|MAX=+10%
}}
{{FunctionACCURACY-ADV
|ADV=+2.50%
}}
{{FunctionPIERCE-ADV
|ADV=+2.50%
}}
|}
====Engine Table====
{{yellow}}'''Do not use, new template added down below'''{{/yellow}}
Table used to show Engines.
Additional code to show Functions and Ag Ground Speed.
Usable with color templates. And Functions like:
<code><nowiki>FunctionACCURACY-ADV </nowiki></code><code><nowiki>|ADV</nowiki></code>
<code><nowiki>FunctionACCURACY-STD </nowiki></code><code><nowiki>|STD</nowiki></code>
<code><nowiki>FunctionDEF </nowiki></code><code><nowiki>|STD / |ADV</nowiki></code>
<code><nowiki>FunctionENG SHD </nowiki></code><code><nowiki>|ENERGY / |SHIELD</nowiki></code>
<code><nowiki>FunctionEVA </nowiki></code><code><nowiki>|STD / |ADV</nowiki></code>
<code><nowiki>FunctionMIN-MAX ADV </nowiki></code><code><nowiki>|MIN / |MAX</nowiki></code>
<code><nowiki>FunctionMIN-MAX STD </nowiki></code><code><nowiki>|MIN / |MAX</nowiki></code>
<code><nowiki>FunctionPIERCE-ADV </nowiki></code><code><nowiki>|ADV</nowiki></code>
<code><nowiki>FunctionPIERCE-STD </nowiki></code><code><nowiki>|STD</nowiki></code>
<pre>
{{EngineTable
|NAME={{COLOR}}NAME{{/COLOR}}
|GEAR TYPE=<!-- B-Gear M-Gear I-Gear A-Gear BG MG IG -->
|REQUIRED LEVEL= XXX
|DEMAND STAT=
XXX [XXX]
XXX [XXX]
XXX [XXX]
|EngineTableFunction=
<!-- Function ----------------unnecessary---
{{EngineTableFunction
|ID=3
|ID2=3
}}
{{FunctionPIERCE-ADV
|ADV=-7%
}}
{{FunctionPIERCE-STD
|STD=-7%
}}
{{FunctionACCURACY-ADV
|ADV=-10%
}}
{{FunctionACCURACY-STD
|STD=-10%
}}
{{EngineTableFunctionEnd}}
------------------ -->
|SPEED MIN= XXX
|SPEED MAX= XXX
|BOOSTER SPEED= XXX
|AG GROUND SPEED=
<!-- AG --------------------------unnecessary---
{{EngineTableGroundSpeed       
|GROUND SPEED=300
}}----------------------------------------- -->
|BOOSTER TIME= XXX
|TURN RATE= XXX
|TURN RATE BOOSTER= XXX
|LATERAL SPEED= XXX
|WEIGHT= XXX
}}
</pre>
Used style selectors:
<pre>
.WeaponTable
</pre>
Preview:
{{EngineTable
|NAME=Accounter-M XI ['35] {{red}}V-Attack{{/red}}
|GEAR TYPE=M-Gear
|REQUIRED LEVEL= 35
|DEMAND STAT=
Attack [246]
Defense [68]
Spirit [68]
|EngineTableFunction=
{{EngineTableFunction
|ID=1
|ID2=1
}}
{{FunctionDEF
|ADV=-3%
|STD=-3%
}}
{{FunctionPIERCE-ADV
|ADV=+10%
}}
{{FunctionPIERCE-STD
|STD=+14%
}}
{{FunctionACCURACY-STD
|STD=+6%
}}
{{EngineTableFunctionEnd}}
|SPEED MIN= 150
|SPEED MAX= 190
|BOOSTER SPEED= 400
|AG GROUND SPEED=
|BOOSTER TIME= 15
|TURN RATE= 103
|TURN RATE BOOSTER= 86
|LATERAL SPEED= 23
|WEIGHT= 240
}}


----
----
====Shops====
====Shops====
Code to use when making shop tables
Code to use when making shop tables
Line 757: Line 382:


----
----
====Frame====
====Frame====
Table used to display thumb images.
Table used to display thumb images.

Revision as of 20:45, 2 March 2024

This page contains documentation for templates, styles, drafts and special pages.

Deleted Pictures are cleared from DB at every Monday at 1 AM.

Templates

Color Templates

Color templates equivalent to game colors.


Used with E.g. {{/lblue}} or {{/blue}}, as closing tag.

Chat#Text_color

  • #B2BEFF {{lblue}} \a
  • #2C53FD {{blue}} \b
  • #00FFFF {{cyan}} \c
  • #777777 {{dgray}} \d
  • #F5B930 {{orange}} \e Enchant Manual
  • #00FF00 {{lime}} \g Enchant Fix
  • #F4891E{{dorange}} \h
  • #A64A0C {{brown}} \k
  • #00AAFF {{lapis}} \l
  • #FF00FF {{magenta}} \m
  • #77BB22 {{green}} \o
  • #FF66EE {{pink}} \p
  • #D0D0D0 {{lgray}} \q
  • #FF0000 {{red}} \r
  • #A135FF {{purple}} \u
  • #007400 {{dgreen}} \v
  • #FFFFFF {{white}} \w
  • #FFFF00 {{yellow}} \y

Toggle button

{{Toggle}}


Always include space or break before this template if you using Title.


Used with {{/Toggle}}, as closing tag.


{{Toggle|Title=Title_Goes_Here}}
Toggled_Content_Goes_Here
{{/Toggle}}


Used style selectors:

#ToggleButton
.ToggleContent 
.ToggleTitle


Preview:

Standard Enchanting Cards

Expand

Expand

Other

Hover to show

Hover over .HoverHide to show .hide


Used style selectors:

.HoverHide
.hide

Use width:max-content; for "button" hover only.


Preview:

Hover over this text
To see this

Custom Toggle

Used with: mw-customtoggle-myDivision1 mw-customcollapsible-myDivision1

(Changing myDivision1 to myDivision2, myDivision3 etc.)


Preview:

Click to toggle

Toggled Content

Drafts

Tabbers

Tabber Extension: https://www.mediawiki.org/wiki/Extension:TabberNeue

Always include space between title and content.

Used with td:nth-child(X) as column selector.


Simple tabber:

<tabber>
|-| B-Gear=

First tab content goes here.
|-| I-Gear=

Second tab content goes here.
|-| M-Gear=

Third tab content goes here.
|-| A-Gear=

Third tab content goes here.
</tabber>


Nested tabber:

<tabber>
|-| First Tab Title=
{{#tag:tabber|
Tab Title A=

Tab content A goes here.
{{!}}-{{!}}
Tab Title B=

Tab content B goes here.
{{!}}-{{!}}
Tab Title C=

Tab content C goes here.
}}
|-|Second Tab Title=
{{#tag:tabber|
Tab Title D=

Tab content D goes here.
{{!}}-{{!}}
Tab Title E=

Tab content E goes here.
{{!}}-{{!}}
Tab Title F=

Tab content F goes here.
}}
|-|Third Tab Title=
{{#tag:tabber|
Tab Title G=

Tab content G goes here.
{{!}}-{{!}}
Tab Title H=

Tab content H goes here.
{{!}}-{{!}}
Tab Title I=

Tab content I goes here.
}}
</tabber>


Used style selectors:

.tabber--live
.tabber__header
.tabber__indicator
.tabber__header__prev
.tabber__header__next
.tabber__section
.tabber__panel
.tabber__tab

Recipe Table

Table used to show recipes. Material count number needs to be the same as number of rows PICTURE_LINK_X.

Usable with color templates.


{| class="RecipeTable"
! colspan="MATERIAL_COUNT"| Materials
! style="width: 80px;"| Success
! Final
|-
| PICTURE_LINK_1 {{COLOR_1}}NAME_1{{/COLOR_1}} (x1)
| PICTURE_LINK_2 {{COLOR_2}}NAME_2{{/COLOR_2}} (x1)
| PICTURE_LINK_3 {{COLOR_3}}NAME_3{{/COLOR_3}} (x1)
| PICTURE_LINK_4 {{COLOR_4}}NAME_4{{/COLOR_4}} (x1)
| PICTURE_LINK_5 {{COLOR_5}}NAME_5{{/COLOR_5}} (x1)
| CHANCE_1
| PICTURE_FINAL {{FINAL_COLOR}}FINAL_NAME{{/FINAL_COLOR}} (x1)
|}


Preview:

Materials Success Final
3726917263.png Refined Boss Mineral (x1) 3737599993.png Boss Strengthening Card (x1) 50% 3726901631.png Reinforced Boss Transformation Card (x1)
3726917263.png Refined Boss Mineral (x1) 3737599993.png Boss Strengthening Card (x1) 3737557289.png Ancient Matter (x1) 60% 3726901631.png Reinforced Boss Transformation Card (x1)


Used style selectors:

.RecipeTable



Shops

Code to use when making shop tables


| [[File:Engine Icon.png|link=ITEM_LINK]]

| [[File:War Points Icon.png|link=]] 

| [[File:IconTransparent.png|link=OLINKO]]

<!--NO LINK-->


{| class="TableShops" style="text-align:left";
|-
| [ITEM_LINK PICTURE_LINK]
| ITEM_NAME
| ITEM_PRICE
|-
| [ITEM_LINK PICTURE_LINK]
| ITEM_NAME
| ITEM_PRICE
|-
| [ITEM_LINK PICTURE_LINK]
| ITEM_NAME
| ITEM_PRICE
|}

Currency icons:

  • War Points Icon.png
  • Phillon Token Icon.png
  • Pandea Token Icon.png
  • Revolt Ignition Token Icon.png
  • Killmark Icon.png
  • Gold Coin Small Icon.png
  • Cosmetic Token Icon.png
  • CRP Icon.png
  • SPI Icon.png
  • PVP Token Icon.png
  • Solar Orb Icon.png
  • Quasar Orb Icon.png
  • Galaxy Orb Icon.png
  • Supercluster Orb Icon.png
  • Pumpkin Seeds.png
  • Pumpkin Shell.png
  • Event Killmark Icon.png

Map buff

Draft for buffs that are applied on the map, like on FFA map or special maps. Usable with {{/MapBuffTable}} as closing tag and {{ITFunction}} as functions.

{{MapBuffTable
|NAME=Name}}

{{ITFunction
|NAME=
|POINT=
}}

{{/MapBuffTable}}


Used style selectors:

.WeaponTable


Preview:

FFA MG Ragings

Template:ITFunction

Template:ITFunction

Template:ITFunction Template:/MapBuffTable


Frame

Table used to display thumb images.

{{Framed|IMAGE=
|CLICK= YES
|WIDTH= 420px
|TITLE-IN=
|TITLE-OUT=
}}


Preview:
























FlexWrap / FlexWrapName

Table used to nicely display item, weapons, armors. Usable with {{/FlexWrap}} / {{/FlexWrapName}} as closing tag

{{FlexWrap}}
  .ItemTable
{{/FlexWrap}}

{{FlexWrapName|NAME=Against defense targets}}
  .ItemTable with name
{{/FlexWrapName}}

{{FlexWrapName|NAME=Against evasion targets}}
  .ItemTable with name
{{/FlexWrapName}}

Preview:

Against defense targets

Template:WeaponTable

Against defense targets

Template:WeaponTable

Missions

Table used to display quests on seasonal event page.

{{Mission
|NAME= Daily PVP Tier 1 Mission
|OBJECTIVES=
1x Name <br>
1x Name <br>
|REWARDS=
1x Name <br>
1x Name <br>
}}

Preview:

{{{TITLE}}}
Requirements
{{{REQ}}}

{{{VALUE}}}

Rewards

{{{REWARD}}}

Player Stats Template

Table used to display player stats on gear pages.. Use {{orange}}'''STAT'''{{/orange}} when stat reached 340 (max).

{{PlayerSkillTable
|ATTACK= 
|DEFENSE= 
|EVASION= 
|FUEL= 
|SPIRIT= 
|SHIELD= 
|S-PIERCE-STD= 
|S-PIERCE-ADV= 
|S-DEFENSE-STD= 
|S-DEFENSE-ADV= 
|S-EVASION-STD= 
|S-EVASION-ADV= 
}}

Preview:

Stats
Attack 340 Fuel 30
Defense 2 Spirit 15
Evasion 236 Shield 2
Attack
Standard Weapon Advance Weapon
Pierce: 55.00% Pierce: 55.00%
Defense Evasion
Standard Weapon: 1.30% Advance Weapon: 40.17%
Standard Weapon: 1.30% Advance Weapon: 40.17%

Quests Box Template

Table used to display quest boxes on seasonal event page. Not used.

{{QuestCapsule
|NAME= PVP Tier 1 Quest Box
|REWARDS=
1x Name <br>
1x Name <br>
}}

Boss Table

Table used to display Boss Icons + Info on Hover. Leave parameter blank (Maps, Tokens) if not used. Use 300x300px picture. Use RESPAWN_TIME_CRYSTAL if respawn time not set/boss spawns from crystals.

{{BossTable
|NAME= 
|IMAGE= 
|LINK= 
|MAP_ANI= 
|MAP_BCU= 
|MAP_NEUTRAL= 
|RESPAWN_TIME= 
|RESPAWN_TIME_CRYSTAL=
|PHILLON_TOKEN= 
|PANDEA_TOKEN= 
|REVOLT_IGN_TOKEN= 
}}

Preview:

File:Hornian Queen.png
2h
Hornian Queen
Map/Location:
Hornian King's Habitat
Respawn Time: 2h
Drops:
Phillon Token


Drafts NEW

ItemTable - Item

Used to display Items, usable with {{E15}} and {{Color}} templates.

{{ItemTableITEM
|WIDTH= 			<!-- Not set. Use "em" units -->
|IMAGE= 			<!-- URL, {{E15}} -->
|NAME= 				<!-- Name, {{color}} -->
|GEAR_TYPE= 		<!-- B-Gear, I-Gear, M-Gear, A-Gear, BG MG IG, All GEARs -->
|LEVEL= 
|WEIGHT= 
|FUNCTION_NAME_1= 
|FUNCTION_1= 
|FUNCTION_NAME_2= 
|FUNCTION_2= 
|FUNCTION_NAME_3= 
|FUNCTION_3= 
|FUNCTION_NAME_4= 
|FUNCTION_4= 
|FUNCTION_NAME_5= 
|FUNCTION_5= 
|FUNCTION_NAME_6= 
|FUNCTION_6= 
|FUNCTION_NAME_7= 
|FUNCTION_7= 
|FUNCTION_NAME_8= 
|FUNCTION_8= 
|FUNCTION_NAME_9= 
|FUNCTION_9= 
}}

Used Selector Styles:

.ItemTable + .Item + .Title

Preview:

3737571635.png

Vivace V-3 ['110]

Gear Type All GEARs
Requires Level [100]
Weight
Function
Attack Stat +20
Fuel Stat +18
Spirit Stat +12
Evasion Stat +50

ItemTable - Armor

Used to display Armors, usable with {{Color}} templates.

{{ItemTableARMOR
|WIDTH=              <!-- Not set. Use "em" units -->
|IMAGE=              <!-- URL, {{E15}} -->
|NAME=               <!-- Name, {{color}} -->
|GEAR_TYPE=          <!-- B-Gear, I-Gear, M-Gear, A-Gear, BG MG IG, All GEARs -->
|REQUIRED_LEVEL= 
|WEIGHT= 
|ENERGY= 
|SHIELD= 
|DEFENSE_STD= 
|DEFENSE_ADV= 
|EVASION_STD= 
|EVASION_ADV= 
|ATTK_MIN_STD= 
|ATTK_MAX_STD= 
|ATTK_MIN_ADV= 
|ATTK_MAX_ADV= 
|STD_W_DISTANCE= 
|ADV_W_DISTANCE= 
|BOOSTER_OVERHEAT= 
|S_RECOVERY_RATE= 
|DROP_MONSTERS= 
|DEFENSE_MONSTERS= 
|EVASION_MONSTERS= 
|STD_ATTK_MONSTERS= 
|ADV_ATTK_MONSTERS= 
|ACCURACY_STD= 
|ACCURACY_ADV= 
|PIERCE_STD= 
|PIERCE_ADV= 
|CRAFT= <!-- [[File:Egma Schills Strength Icon.png|Egma Schills Strength|link=]]    [[File:A-Type Datacube (Red).png|A-Type Datacube (Red)|link=] -->
}}

Used Selector Styles:

.ItemTable + .Armor + .Title

Preview:

3738263045.png

Advanced Tackle Veil V3 [D]

GEAR Type B-Gear
Required Level [106]
Weight 700kg
Function
Energy (Capacity) +4315
Shield (Capacity) +4554
Defense (Std) +24.78%
Defense (Adv) +24.78%
Weapon's Attack (min) (Adv) +5%
Weapon's Attack (max) (Adv) +5%
Craft Egma Schills Strength    A-Type Datacube (Red)

ItemTable - Weapon

Used to display Weapon, usable with {{E15}} and {{Color}} templates.

{{ItemTableWEAPON
|WIDTH=                 <!-- Not set. Use "em" units -->
|IMAGE=                 <!-- URL, {{E15}} -->
|NAME=                  <!-- Name, {{color}} -->
|TYPE=                  <!-- Gatling Type, Rifle type, Vulcan type, Missile type, Cannon, Mass drive type -->
|GEAR_TYPE=             <!-- B-Gear, I-Gear, M-Gear, A-Gear, BG MG IG, All GEARs -->
|REQUIRED_LEVEL= XXX
|ATTACK_POWER= (X ~ X) X (X X X)
|ATTACK_POWER/s= XXX ~ XXX
|ACCURACY= XXX.XX%
|PIERCE= XX.XX%
|RANGE= XXXm
|REATTACK_TIME= X.XXs
|OVERHEAT_TIME=    <!-- XX.XXs - STD, Leave blank if not used -->
|VALID_ANGLE=      <!-- X°     - ADV, Leave blank if not used -->
|SPEED=            <!-- XXXm/s - ADV, Leave blank if not used -->
|INDUCTION _RATE=  <!-- XXX°/ - ADV, Leave blank if not used -->
|EXPLOSION_RADIUS= <!-- Xm     - ADV, Leave blank if not used -->
|WEIGHT= XXXkg
|CRAFT= <!-- [[File:Egma Schills Strength Icon.png|Egma Schills Strength|link=]]    [[File:A-Type Datacube (Red).png|A-Type Datacube (Red)|link=] -->
}}

Used Selector Styles:

.ItemTable + .Weapon + .Title

Preview

3738499811.png

Legend Needlestorm of Max

Type Missile type
GEAR Type BG MG IG
Required Level [115]
Attack Power (159 [+15%] ~ 203 [+15%]) X (4 X 1)
Attack Power/s 1046 ~ 1336
Accuracy 103.00% [+15%]
Pierce 2.50% [+20%]
Range 4000m
Reattack Time 1.40s [-20%] [-30%]
Valid Angle
Speed 550m/s
Explosion Radius 0m
Weight 310kg

ItemTable - Engine

Used to display Engines, usable with {{ItemTableEngineFunction}} written inside the template, {{E15}} and {{Color}} templates. Not use end units below Function.

{{ItemTableENGINE
|NAME= 
|GEAR_TYPE=		<!--B-Gear, I-Gear, M-Gear, A-Gear, BG MG IG, All GEARs-->
|REQUIRED_LEVEL= 
|DEMAND_STAT_ATTACK= 
|DEMAND_STAT_DEFENSE= 
|DEMAND_STAT_EVASION= 
|DEMAND_STAT_FUEL= 
|DEMAND_STAT_SPIRIT= 
|DEMAND_STAT_SHIELD= 
|ItemTableEngineFunction=   <!--Function. Delete or leave blank if not used-->
{{ItemTableEngineFunction
|ID= 69
|ID_2= 69
|ENERGY= 
|SHIELD= 
|DEFENSE-STD= 
|DEFENSE-ADV= 
|EVASION-STD= 
|EVASION-ADV= 
|ATTK-MIN-STD= 
|ATTK-MAX-STD= 
|ATTK-MIN-ADV= 
|ATTK-MAX-ADV= 
|STD-W-DISTANCE= 
|BOOSTER-OVERHEAT= 
|S-RECOVERY-RATE= 
|DROP-MONSTERS= 
|DEFENSE-MONSTERS= 
|EVASION-MONSTERS= 
|STD-ATTK-MONSTERS= 
|ADV-ATTK-MONSTERS= 
|ACCURACY-STD= 
|ACCURACY-ADV= 
|PIERCE-STD= 
|PIERCE-ADV= 
}} <!-- Not use end units below -->
|SPEED_MIN= 
|SPEED_MAX= 
|BOOSTER_SPEED= 
|GROUND_SPEED= 		<!--AG, Delete or leave blank if not used-->
|BOOSTER_TIME= 
|TURN_RATE= 
|TURN_RATE_BOOSTER= 
|LATERAL_SPEED= 
|WEIGHT= 
}}

Used Selector Styles:

.ItemTable + .Engine+ .Title + .Function


Preview

Accounter-M XI ['35] V-Attack

Gear Type M-Gear
Requires Level [25]
Demand stat Attack [246]
Defense [68]
Spirit [68]
Speed 150m/s ~ 190m/s
Booster speed 400m/s
Booster time 15s
Turn Rate 104°/s
Turn Rate (Booster) 86°/s
Lateral Speed 23m/s
Weight 240kg