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__NOTOC__
#REDIRECT [[Main Page]]
This page contains all items used in enchanting and a [[Enchanting#How_to_Enchant|Guide]] how to enchant.
 
==Normal Cards==
Dropped by a lot of mobs/bosses. Obtainable from [[Card_Shop|Card Shop]].
[[File:Energy Card.png|right|link=]]
{{Toggle|Title=<strong>Standard Enchanting Cards</strong>}}
{|
| Energy Card
|-
| Std. Attack Card
|-
| Adv. Attack Card
|-
| Std. Reat Card
|-
| Adv. Reat Card
|-
| Std. Accuracy Card
|-
| Adv. Accuracy Card
|-
| Std. Pierce Card
|-
| Adv. Pierce Card
|-
| Defense Card
|-
| Evasion Card
|}
{{/Toggle}}
{{Toggle|Title=<strong>Additional Enchanting Cards</strong>}}
{|
| Std. Weight Card
|-
| Adv. Weight Card
|-
| Std. Time Card
|-
| Adv. Speed Card
|-
| Std. Range Card
|-
| Adv. Range Card
|-
| B-Gear Shield Card
|-
| M-Gear Shield Card
|-
| I-Gear Shield Card
|-
| A-Gear Shield Card
|}
{{/Toggle}}
==Hyper Cards==
Dropped by a lot of mobs/bosses. Obtainable from [[War_Point_Shop|War Point Shop]], [[Gold_Coin_Shop|Gold Coin Shop]] or from [[Slotmachine|Slotmachines]].
[[File:Hyper Energy.png|right|link=]]
 
{{Toggle|Title=<strong>Hyper Cards</strong>}}
{|
| Hyper Energy Card
|-
| Hyper Energy/Shield Card
|-
| Hyper Shield Card
|-
| Hyper Std. Attack Card
|-
| Hyper Adv. Attack Card
|-
| Hyper Std. Reat Card
|-
| Hyper Adv. Reat Card
|-
| Hyper Std. Accuracy Card
|-
| Hyper Adv. Accuracy Card
|-
| Hyper Std. Pierce Card
|-
| Hyper Adv. Pierce Card
|-
| Hyper Defense Card
|-
| Hyper Evasion Card
|}
{{/Toggle}}
 
Hyper Cards have better function than normal cards ''(e.g. Normal Energy Card gives Energy +200, when Hyper Energy Card gives Energy +400)''.
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<span style="color:yellow;>''Note: Usable only on Enchant upgrade level 10 (e10) and above.''</span>
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'''All hyper cards got their better variant with additional enchanting chances. You can upgrade them from 2,5% to higher percentage with Hyper Improvement Card (HIC) in [[Factory|Factory]] You can use [[Ancient Matter|Ancient Matter]] in crafting [[Recipe|recipe]] to get more crafting success percentage. Hyper Improvement Cards are dropped only by seasonal event mobs.'''
 
{| class="RecipeTable"
! colspan="3"| Materials
! style="width: 80px;"| Success
! Final
|-
| https://download.chromerivals.net/resources/items_images/standard/3728346419.png {{yellow}}Hyper Defense Card{{/yellow}} {{orange}}[+2,5%]{{orange}} (x1)
| https://download.chromerivals.net/resources/items_images/standard/3728346005.png {{orange}}Hyper Improvement Card{{/orange}} (x1)
|
| 70%
| https://download.chromerivals.net/resources/items_images/standard/3728345741.png {{yellow}}Hyper Defense Card{{/yellow}} {{orange}}[+5%]{{orange}} (x1)
|-
| https://download.chromerivals.net/resources/items_images/standard/3728346419.png {{yellow}}Hyper Defense Card{{/yellow}} {{orange}}[+2,5%]{{orange}} (x1)
| https://download.chromerivals.net/resources/items_images/standard/3728346005.png {{orange}}Hyper Improvement Card{{/orange}} (x1)
| https://download.chromerivals.net/resources/items_images/standard/3737557289.png {{cyan}}Ancient Matter{{/cyan}} (x1)
| 80%
| https://download.chromerivals.net/resources/items_images/standard/3728345741.png {{yellow}}Hyper Defense Card{{/yellow}} {{orange}}[+5%]{{orange}} (x1)
|-
| https://download.chromerivals.net/resources/items_images/standard/3728345741.png {{yellow}}Hyper Defense Card{{/yellow}} {{orange}}[+5%]{{orange}} (x1)
| https://download.chromerivals.net/resources/items_images/standard/3728346005.png {{orange}}Hyper Improvement Card{{/orange}} (x1)
|
| 50%
| https://download.chromerivals.net/resources/items_images/standard/3728345615.png {{yellow}}Hyper Defense Card{{/yellow}} {{orange}}[+7,5%]{{orange}} (x1)
|-
| https://download.chromerivals.net/resources/items_images/standard/3728345741.png {{yellow}}Hyper Defense Card{{/yellow}} {{orange}}[+5%]{{orange}} (x1)
| https://download.chromerivals.net/resources/items_images/standard/3728346005.png {{orange}}Hyper Improvement Card{{/orange}} (x1)
| https://download.chromerivals.net/resources/items_images/standard/3737557289.png {{cyan}}Ancient Matter{{/cyan}} (x1)
| 60%
| https://download.chromerivals.net/resources/items_images/standard/3728345615.png {{yellow}}Hyper Defense Card{{/yellow}} {{orange}}[+7,5%]{{orange}} (x1)
|-
| https://download.chromerivals.net/resources/items_images/standard/3728345615.png {{yellow}}Hyper Defense Card{{/yellow}} {{orange}}[+7,5%]{{orange}} (x1)
| https://download.chromerivals.net/resources/items_images/standard/3728346005.png {{orange}}Hyper Improvement Card{{/orange}} (x1)
|
| 30%
| https://download.chromerivals.net/resources/items_images/standard/3728345993.png {{yellow}}Hyper Defense Card{{/yellow}} {{orange}}[+10%]{{orange}} (x1)
|-
| https://download.chromerivals.net/resources/items_images/standard/3728345615.png {{yellow}}Hyper Defense Card{{/yellow}} {{orange}}[+7,5%]{{orange}} (x1)
| https://download.chromerivals.net/resources/items_images/standard/3728346005.png {{orange}}Hyper Improvement Card{{/orange}} (x1)
| https://download.chromerivals.net/resources/items_images/standard/3737557289.png {{cyan}}Ancient Matter{{/cyan}} (x1)
| 40%
| https://download.chromerivals.net/resources/items_images/standard/3728345993.png {{yellow}}Hyper Defense Card{{/yellow}} {{orange}}[+10%]{{orange}} (x1)
|}
 
<span style="color:yellow;>''Note: Not usable on level 14 Enchant (e14).''
 
==Enchant Item Protection Cards==
[[File:Hyper_Enchant_Item_Protection.png|right|link=]]
Those Cards, used with Enchant Cards, will protect the item from being destroyed. A failure in Enchant will set the item back to corresponding upgrade level. Some of the cards can be acquired from mobs/bosses, [[War_Point_Shop|War Point Shop]], [[Killmark_Shop|Killmark Shop]], [[Slotmachine|Slotmachines]] or from [[CRP_Shop|CRP Shop]].
 
{{Toggle|Title=<strong>Enchant Item Protection Cards</strong>}}
{|
| E0 Protect Card
|-
| E3 Protect Card
|-
| Enchant Item Protect Card(E7)
|-
| Hyper Enchant Item Protect Card(E10)
|-
| Hyper Enchant Item Protect Card(E11)
|-
| Hyper Enchant Item Protect Card(E12)
|-
| Hyper Enchant Item Protect Card(E13)
|-
| Hyper Enchant Item Protect Card(E14)
|}
{{/Toggle}}
 
==Chance Cards==
[[File:Enchant_Chance.png|right|link=]]
Cards that increases enchant probability. Some of the cards can be acquired from mobs/bosses, [[War_Point_Shop|War Point Shop]], [[Killmark_Shop|Killmark Shop]], [[Slotmachine|Slotmachines]] or from [[CRP_Shop|CRP Shop]].
 
{{Toggle|Title=<strong>Chance Cards</strong>}}
{|
| Enchant Chance +30% Card
|-
| Enchant Chance +40% Card
|-
| Enchant Chance +50% Card
|-
| Enchant Chance +60% Card
|-
| Enchant Chance +70% Card
|-
| Enchant Chance +80% Card
|-
| Enchant Chance +90% Card
|-
| Enchant Chance +100% Card
|}
{{/Toggle}}
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<span style="color:yellow;>''Note: Item needs to be over enchant 7 to use Enchant Chances Cards.''
 
==Engine Cards==
[[File:Engine Speed Card.png|right|link=]]
Cards that are specially designed for Engine Enchanting. Obtainable from some mobs, [[Gold_Coin_Shop|Gold Coin Shop]] or from [[Slotmachine#Green_Slotmachine|Green Slotmachine]].
 
{{Toggle|Title=<strong>Engine Cards</strong>}}
{|
| Engine Speed Card
|-
| Engine Turn Card
|-
| Engine Level Down Card
|-
| Engine Overheat Card
|}
{{/Toggle}}
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<span style="color:yellow;>''Note: Item can be destroyed even as its first enchant.''
 
==Radar Cards==
[[File:Radar_Perception_Card.png|right|link=]]
Cards that are specially designed for Radar Enchanting. Obtainable from some mobs, [[Gold_Coin_Shop|Gold Coin Shop]] or from [[Slotmachine#Green_Slotmachine|Green Slotmachine]].
 
{{Toggle|Title=<strong>Radar Cards</strong>}}
{|
| Radar Perception Card
|-
| Radar Std. Range Card
|-
| Radar Adv. Range Card
|}
{{/Toggle}}
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<span style="color:yellow;>''Note: Item can be destroyed even as its first enchant.''
 
==Attachment Cards==
[[File:Attachment_Shield_Card.png|right|link=]]
Cards that are specially designed for Attachment Enchanting(e.g.Mega-Shield Generator (XXL), Carbon Intensification Coating (XXL)). They drop from mobs in Infinity Field maps and can be obtained from [[Slotmachine#Green_Slotmachine|Green Slotmachine]] or from [[Gold_Coin_Shop|Gold Coin Shop]].
 
{{Toggle|Title=<strong>Attachment Cards</strong>}}
{|
| Attachment Shield Card
|-
| Attachment Energy Card
|}
{{/Toggle}}
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<span style="color:yellow;>''Note: Item can be destroyed even as its first enchant.''
 
==Infinity Field Accessory Cards==
[[File:Siphon_Probability_Card.png|right|link=]]
Cards that are specially designed for [[Infinity Field|Infinity Field]] Accessorises: [[Infinity Field|Siphon Module]], [[Infinity Field|Anti-Siphon Module]], [[Infinity Field|Reflection Module]], [[Infinity Field|Anti-Reflection Module]], [[Infinity Field|Emergency Repair Module]]. They drop from mobs in Infinity Field maps.
 
{{Toggle|Title=<strong>Infinity Field Accessory Cards</strong>}}
{|
| Emergency Repair Shield Booster
|-
| Emergency Repair Energy Booster
|-
| Siphon Probability Card
|-
| Anti-Siphon Probability Card
|-
| Reflect Probability Card
|-
| Anti-Reflect Probability Card
|-
| Siphon Power Card
|-
| Anti-Siphon Power Card
|}
{{/Toggle}}
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<span style="color:yellow;>''Note: Item can be destroyed even as its first enchant.''
 
==Swift Enchant Cards==
[[File:Swift_Energy_E7.png|right|link=]]
[[File:Swift_Energy_E10.png|right|link=]]
[[File:Swift e3 radar.png|right|link=]]
Swift Enchant Cards, are cards that put your item to the corresponding enchant level right away. All hyper cards and additional cards got their corresponding swift card. You can choose from Swift Enchant E7 or E10 Cards. They have a 100% chance of success. You can get E7 cards from [[Card_Shop|Card Shop]]. E10 Cards are dropped only by seasonal event mobs.
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There are also Swift e3 Cards. They are used to get lvl 3 Enchantments to engines, radars or attachments. Obtainable from [[CRP_Shop|CRP Shop]]. They have a 100% chance of success.
 
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<span style="color:yellow;>''Note: Swift Cards can only be used when your item is Enchant level 0 (clear) or any of the existing enchantments are the corresponding one with the swift card.''
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==Enchant Reset Card==
[[File:Enchant Reset.png|right|link=]]
Enchant Card that can initialize an Enchanted item back to Enchant level 0 (clear). Obtainable from [[War_Point_Shop|War Point Shop]].
 
==How to Enchant==
You enchant items in [[Laboratory|Laboratory]].
 
{|style="float:right"
| [[File:Enchant1.png]] [[File:Enchant2.png]] [[File:Enchant3.png]]
|}
 
In general when enchanting, you should get 4 things:
# Item you want to Enchant
# Normal Card/Hyper Card/Hyper % Card
# Enchant Item Protection Card
# Chance Card
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<div style="width:100px; float:left; margin-right: 60px;>
{| class="EnchantTable" vertical-align:top;
|+ <span style="color:white;>Basic Enchant probability of weapons/armors</span>   
|-
! Enchant level !! Chance
|-
| 0-7 || 100%
|-
| 8 || 70%
|-
| 9 || 60%
|-
| 10 || 50%
|-
| 11 || 40%
|-
| 12 || 30%
|-
| 13 || 20%
|-
| 14 || 10%
|-
| 15 || 5%
|}
 
</div>
<div style="width:100px; float:left;">
 
{| class="EnchantTable" vertical-align:top;
|+ <span style="color:white;>Basic Enchant probability of Engine/Radar/Attachments/IF Accessories</span>
|-
! Enchant level !! Chance
|-
| 1 || 50%
|-
| 2 || 40%
|-
| 3 || 30%
|-
| 4 || 20%
|-
| 5 || 10%
|}
</div>
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<div style="max-width:64em; float:left; margin-left: 220px;">
{{yellow}}''Enchanting to <span title="How did you know something is here?? Go pray to angels!";>E15{{/yellow}} has maximum of 10% Chances.''
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{{red}}'''When enchanting from e14 to e15 you can only use normal hyper cards (Hyper % Cards can't be used).'''{{/red}}</span>
</div>
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See also: [[Gambling|Gambling]]

Latest revision as of 17:10, 21 October 2024

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